You mean your complaining about how this game caters to the minority of players when it clearly does the opposite?
Not at all I rather have them work on it till its ready.
I'm starting to get very frustrated by the content they are developing at this point. Squadrons, dungeon video playback, diadem, lords of vermilion. I assume some people like PvP given all the focus and balance it has been getting, but I don't.... and I don't care about Savage or Ultimate either. For a "casual focused" game, they sure seem to be forgetting about the casual player base. It seems like a lot of resources are directed toward smaller subsets of the game's population.
Basically from 4.0 through to 4.2 all I will have done is daily EX roulette, and one run of the relevant raid at the time (24/8).
Underlined some keywords.Quote:
The Forbidden Land of Eureka - Anemos
We're planning to introduce this in Patch 4.25. This content will be a series, and will be released as we continue through the patches. We would like for players to enjoy this content with many players, and there are some leveling aspects here. We're planning to have players strengthen their weapons and gear inside Eureka. Within Eureka, players will encounter strong monsters, such as Notorious Monsters (NMs). We should be able to show more information in the next Letter from the Producer LIVE set for our visit to Sapporo.
From this small amount of information, Eureka honestly just sounds like Diadem with a sprinkling of Palace of the Dead and a dash of Relics.
I'm sure Eureka would be ready to go in 4.2, but why would they release Eureka the same time as the new Omega raid? They want people to enjoy the Omega raid first and have fun with that gear, I guess? Can't be having too much going on in one patch right?! Just a quick observation from me, don't read too much into this. But they do seem to be wanting to "place" Eureka around the same sort of patch time as Diadem was in 3.0, it'll just be a little more relevant since it has Relics attached to it even more so this time.
It also seems we're going to get more than one Eureka zone, the first being Anemos. It really does kind of feel like this is going to be a mishmash of the parts of Diadem and Palace of the Dead they liked the most. Maybe that'll make this fun, who knows. I'm skeptical, it'll be fun for a month maybe? Then get boring fast like everything in this game to be honest. I hope not though, still hoping for that Sky/Sea(maybe Dynamis lol) vibe from XI. :3
I would love if they can find a way to take inspiration from the old event from XI, such as Dynamis, Salvage, Sky, Sea. Heck even Assaults.
I'm also fairly sure it already ready to go, and delay it just cause it arrive same time as next Omega? That seem to be a stupid reason.
E: Didnt we get the Anima questline around when they dropped second tier of Alex?
They did it in hopes casual players would become interested in raiding. Clearly that is not the case based on the census numbers.
For example, my reason for not raiding is that I hate content that requires statics and scheduling my life around a video game. I want to log on when I want to play and only then. Hence raiding is not for me. Other people will have their own reasons I'm sure.
Most jobs weren't even really dumbed down so much as focus shifted to other areas. BLM enochian change is the only thing that really comes to mind as really dumbing things down, but for me it just felt like a chore to manage before. Oh, right. DRK MP management would be the other big thing. Unsurprisingly enough, the gap between really good players and really bad players is still huge regardless. Hopefully we won't get to WoW levels of skill pruning in 5.0. I think it's reasonable for players who put in time and effort to maximizing their play to have better results than someone bashing face on keyboard.
As for raid stuff, you did just get unending coil. >_> Only like 100 people had cleared as of the recent unofficial census, so I'm not really sure what your point is. I think savage is supposed to get harder with each new raid wing this time around anyway, but maybe I'm remembering what was said wrong. I do wish we'd get more difficulties for the raids than just the two we have now, though. With crafted gear existing, I don't even set foot in story mode raids other than initial clear.
I can wait, happily, for Eureka... if only they just release the first step of the new relic weapons.
Except for there is the fact that weapons are always the last tier(04S as example) and clearly players are clearing it without the weapon. So saying those that do not raid don't need Relic sorry i do not agree.
Relic is never bis anyhow until the final stage and it only makes it relevant for a few months but at least it gives us all something to do. SB do far just seems lacking sadly
As for more delays, it is all ready late so unless they came up with something drastically different, what is the point :(
Dissapointed but not surprised. Oh well just means less time playing this grinding for relic and more time playing Monster Hunter World.
Very disappointed. We got less content in 4.15 for essentially nothing now. Also the more time this takes, the more it gets me thinking that it might not be as much as new content as they told us it'd be and are trying to save face in a panic. Also, unless the content planned for 4.25 releases at the same time, they'll be late 1 whole patch cycle on what they planned on releasing on their original roadmap.
That is not true at all. Every single one of my clears have been through pugs since Omega Savage released, and I have not joined a single static. I'd say about 30% of the pug groups I've been in have disbanded after the first wipe, but for the most part, we clear.
Didn't they just release bard performance, and that was not up to snuff of what was expected? I'd have to find the quote, but I believe the devs rushed performance through and it's essentially a beta as it is right now. So I don't agree with giving content now that they feel isn't ready to whatever standards they have.
I'm a bit annoyed, but I guess this will give me time to focus on getting gear for my main. Raid has been hard on my MNK for pugging and it's kind of pointless now to grind for gear that's going to be outdated in a few weeks.
Also Eureka having a separate leveling system, but it's the focus on a relic armor and weapon... just as long as the weapon we get for finishing a tier rivals that of savage raid and not ten levels under just for making us wait so long.
Eureka is SE's Duke Nukem Forever?
I'll be disappointed if it's shoddy or problematic content. If the extra time is going into that final layer of polish to make it perfect, fine, no complaints whatsoever - I'll actually be grateful they waited. If it's a second (err, third) coming of Diadem, I'm going to be pissed.
I'm hoping the delays mean it'll actually be enjoyable in the long run and not something that'll be forgotten as soon as the relic steps involving it are done.
I am fine with some focus on PVP because there are people that are interested in playing it. But why did we truly need battle recorders? I mean its even already quite restricted so who is truly going to use that feature? Maybe its good for raid groups (but those already got Ultimate) and some youtubers but its just bad when the more casual content like Eureka gets pushed back. (And lets not talk how this record feature somehow took more time of the liveletter than something like the glamour or housing part..)
I might be fine with a bit of a pushback if this was not just hinted at in 3.x already and thus we are waiting for this for quite some time..on top of that they already tried to sell us Diadem 2.0 and other content as something great and I can never forget how Yoshida said that the second Titan battle at the end of 3.x was something never seen before...and the only thing it changed was the flavor text...So I remain skeptic with them selling it as something new for FF14..if this is going on for so long and will be release in 4.25, why cant we at least get some more information? Maybe I would feel better if I had at least a better grasp on how this will function. Yet even now we barely know anything about it. It just feels like even the devs dont feel confident in it..
In the end 4.2 will bring just another two dungeons, a primal fight and omega...stuff that will be done in one week max. The beast tribe is at least something that I will do daily but those dont take that long..so in the end I was really looking forward to Eureka but even that will have to wait again..(if they gave us a true glamour book I would have had a big long term goal but even that is not possible..) On top of that they decided to put Hildibrand into the 4.x5 patches because they felt like people are doing it later anyway..instead of just leaving the choice to the players. So even more stuff that is pushed back which would not be a problem if the initial main patch would have lots of new and old things to do.
Well then why did they feel the need to rush out perform? I mean this is not some long term content, just something nice next to playing the game. So its their own fault if they rushed it out anyway. While Eureka was already known in 3.x so its not something that we only heard recently from. But seeing how they still barely talk about this I do kinda wonder if they are even feeling comfortable about it. I mean this content is existing for a time so I just cant believe that they are still so deeply in developing it that so much can change about that..so for me it just feels off, like they know that people might not be that happy about it..but maybe thats just me and being too skeptic after all the stuff they had done.
Not disappointed at all. In fact, I like it that we'll be getting content little by little, instead of all of it at the same day and then spending several months with nothing new.
Besides, as someone else said, there'll be many things to do in 4.2! That's another reason for me to prefer getting the content little by little, so I can focus on it all without the rush of wanting to do everything at the same time *laughs*.
Squadrons are casual, it's one content you can jump in or out of with no queues, no need to coordinate 4-30 human players, no animosity from others if you are subpar. My only issues with it are:Quote:
I'm starting to get very frustrated by the content they are developing at this point. Squadrons, dungeon video playback, diadem, lords of vermilion. I assume some people like PvP given all the focus and balance it has been getting, but I don't.... and I don't care about Savage or Ultimate either. For a "casual focused" game, they sure seem to be forgetting about the casual player base. It seems like a lot of resources are directed toward smaller subsets of the game's population.
1.You can't bring a friend or two in with you.
2. All the dungeons are older dungeons.
3. It is just for leveling, there is no progression like new unique gear, new dungeons, new mechanics.
Sky/Sea/Dyna was only relevant as long as it was due to RNG and lockouts. Take any raid in this game and add long RNG or lockouts, remove the open world aspect, and remove the focus of defeating spawns with pop items, focusing on bosses and you have XIV sky/sea/dyna.Quote:
It also seems we're going to get more than one Eureka zone, the first being Anemos. It really does kind of feel like this is going to be a mishmash of the parts of Diadem and Palace of the Dead they liked the most. Maybe that'll make this fun, who knows. I'm skeptical, it'll be fun for a month maybe? Then get boring fast like everything in this game to be honest. I hope not though, still hoping for that Sky/Sea(maybe Dynamis lol) vibe from XI. :3
If XI was designed like XIV in those events. You would only go and fight Byakko, Seiryu, Suzaku, Genbu, and Kirin in sky, there would be no Ullikumi or Faust, no repeated fighting of the golems or pots. You would get your drops faster here at whatever the ilvl is at that time. And if sky was not enhanced or added to by new zones or higher ilvls, it would be just like any other raid here. Obsolete other than for glamour purposes 1-2 new raids after it.
They wouldn't be exactly alike though. Because those sky/sea/dyna areas were huge, you could get lost at times if you didn't know where to go. Most instanced maps here are straight forward. I used to get lost In even open world areas like Yuhtunga jungle or ifrit's cauldron, or those Halvung areas. Those underground caves with all the tonberries were fun to get lost in and the bane of my life at the same time.
They got the right idea for Eureka, at least from what I have read. But it needs to have an open world aspect. You're breath of the wild type open world unlocks, a merit, champion point, gw2 mastery or something for perpetual progression, all self contained, then the instanced stuff for more challenging high mechanic intensive encounters.
I don't raid for that reason and no matter how interesting they made raiding, it wouldn't draw me in. Maybe additionally for me, I don't like to queue, especially when queuing stops my progress in the middle of something else I am trying to accomplish.Quote:
They did it in hopes casual players would become interested in raiding. Clearly that is not the case based on the census numbers.
For example, my reason for not raiding is that I hate content that requires statics and scheduling my life around a video game. I want to log on when I want to play and only then. Hence raiding is not for me. Other people will have their own reasons I'm sure.
Personally, I am hoping Eureka is more organic grouping like Abyssea. I can go in solo with one or two friends and actually accomplish stuff with no waiting. Try a few NM, if we lose, maybe a few other people close by wanna group and we win. Maybe there is a world boss or instanced raid in the horizon, we form a party with other groups. Now if we really wanna get some progress on the top end for the really hard stuff that require strict party composition in big numbers. That's when there is no way around needing to queue. But let there be progress from solo to raiding. That might sound like a high level fate zone or gw2 zone and for some stuff that is fine.(no syncing required, hope the zone is always whatever max level is) I want them to get fancy with instances within the zone, via pop items or leve type pseudo instances. Mini instances with mechanic intensive fights. Whoever is your group at the time of entry or spawn gets sucked into that instance.
Much to do?
MSQ that will last couple days.
New Omega raid that will most likely be cleared the first week
Spam roulettes like we've done the past 4 years?
We, who don't raid savage are obviously not allowed to get relics, according to some people :)
I saw it comming, we hardly got any information about. Personaly, I thought it was going to be delayed untill 4.3, but I guess 4.25 means that its comming.
I've noticed a pattern, actually. Much of recent content seems to be focused on things that help streaming or streamers. Or content creators in general. I wonder if they think they can get more subs if they make streamer-friendly content as free advertising. Bard perform and youtube videos, ultimate coil and twitch/nico, now the replay utility, a focus on comeptitive pvp.
Nope. Personally, I'm planning to skip it all together once they mentioned Relic Gear and Weapons.
And I am not against it per se. I just wish that we would get more casual and/or midcore content that last longer than one patch before we get something like that. Honestly I am quite thankful that I like crafting and gathering quite enough so I still have things to do (and can catch up to some lets plays at the same time) but there is no fighting content that interested me and I really hoped for Eureka to get that interest back only for it to be pushed back again..welp time to gather and craft even more. x)
Unless you're a roleplayer or simply have very little time to play the game, I have to disagree. 4.1 felt somewhat barren in terms of content.
Rabanastre
Skalla
Ultimate
Perform
Rival Wing
Of those five pieces of content, three cater towards incredibly small niche audiences, albeit Rival Wings can at least be argued it's growing the PvP scene.
I made this same argument prior to Ultimate's release. Alas, if only 0.02% of the playerbase can even clear, it's not worth the time unless they spent very little actually piecing it together. If they came out and said, Ultimate cost us a second dungeon, I doubt many would care. The issue people have isn't necessarily ultimate, but the fact the overwhelming majority of players had very little to do throughout 4.1. Appealing to raiders is nice and all, but I cannot fault the more casual playerbase for being upset. And I'm progging Ultimate.
A lack of content in 4.1 had nothing to do with ultimate and everything to do with Square delaying everything. Heck, even Ultimate was delayed as was Rival Wings. Every mention of Ultimate and PvP in this thread reeks of jealousy. A sort of "stuff I wanted in this patch didn't come out, so how dare these people get their thing?" tone.
They need to do something different other then having content get stale for a week and the only people rerun it is because of weekly caps, that is why there is so much fall off after a patch is released.
For me being disappointed for the delay I could care less as the game does need fixing on 2-4 year problems, but they are not even doing that well so I have no idea.
No it isn't, it is just making things worse. People hate the balance issues even more to healers, and frontlines is filled with bots. No one even queues for 8v8 or 4v4 training anymore. The only reason PvP saw a hike in activity was from gero and SB release because that was the only way to exp for the first week or so. Now that people have stuff leveled, it is dying off more and more and being more and more like it was before gero happened. The exp nerf did not help matters.