Originally Posted by
KisaiTenshi
Here's how I'd fix it, note that I'm not fond of PvP in general, but this feels like it would intentionally complicate things so that AFK and bot play would be detrimental without punishing PvP play itself.
a) Don't have safe zones. Give the player 5-20 seconds of being unable to be damaged after respawning them at the last claimed tower. If no tower claimed, drop them somewhere randomly and unpredictably.
b) Time spent dead counts against you. If more than 10% of the time is spent ko'd or inactive, no reward.
c) Remove mounts, remove sprint entirely. Create a PvP specific movement speed so that all players move at the same speed. Remove fall damage.
d) Put more entrophy into the map design. If there was ever a good business case for a procedurally generated landscape in FFXIV, this is it. This makes it hard or impossible for bots to be able to navigate because they can not use the existing game maps to predict where things will be.