EXACTLY! I am a new player and this DOES NOT ATTRACT ME! If only I could go back in time and tell myself before I spent so many hours leveling.
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So what you are saying is, they could create an expansion without the need to repeat pointless old content, and they will in the future because noone wants to do it. But, just not yet because they already did this. Your explanation also explains why there is no need for this to even be a part of the game- they are creating the content and can create it however they want, even without making you do 100 old quests.
Heres an idea- Why not have ONE chain quest to allow you into the expansion? It can even sum up all the lore if thats what you want! There is no reason this is how it has to be.
Do you know who else said this recently? The Elder Scrolls Online. I know because they actually flew me and a bunch of other top gamers to their corporate headquarters to discuss the game last year. They said, "we don't need to focus on the MMO aspect, because this is an elder scrolls game before an MMO." We told them they were stupid and they didn't listen. Guess where that game is now? Pretty much dead my friend.
I have no problem with people being really into the story. I agree however, that making content easier so lower tier players can watch it like a TV show makes raiding a joke. I haven't been to that point in this game but I've seen it in many other games. Again the difference is- I accept people who really enjoy the story. But all these people apparently reject me because I just want to play with my friends? Who would have thought a bunch of nerds (no insult intended) would be so incredibly closed minded and ignorant to the preferences of others? Ironic.
I'll just put this out there, avoiding spoilers, the DRK questline makes it quite clear that canonically it is set after the events of 2.55 by referencing things that have happened in the world. If you had done the story you would know that the world is a very different place than it was at the end of 2.0 and a lot has happened. As someone who played through all of 2.x story, it is very hard to imagine a shortcut as the content (mostly 2.3/2.4 onwards) is integral to most aspects of the expansion, and a simple summary would not do justice or cover all of the plot points needed for Heavensward to make sense. Moving forward, SE stated that they are working on a system to be able to do 4.0 without doing 3.0 from the start, so look forward to it.
I think you missed the point of my argument in that what you are asking for is as bad as what these players asked for. What you are asking for is a system that would water down the story to its bare bones, so that it can be summarised for you in a simple chain quest, what happens with leviathan, the politics of ul'dah and limsa, shiva, and the ascians, are all important to the context of ishgard, and I cant see a way of making it bitesize for your enjoyment without sacrificing future story revelations that rely on prior knowledge (in other words, think about what happened to exciting raids in 3.0)
Thing is, HS is not locked after years of content (technically 2 years, but the amount of content added by the 2.X patches is nothing as big as what 2.0 added, or 3.0). You can literally rush through all the lv50 content pre-HS faster than it took you to level up to 50. Yes, even if you did nothing but FATE spamming.
A skipper, as you claim you are, could blow away the entirety of ARR in less than 2 weeks playing 2 hours a day. HS behind that takes roughly the same time, minus some annoying things in duty finder when people can't dps (the Aery, Bismarck). In your free month given with the game, you caught up with everyone and are ready to start big.
So yeah it can be annoying to some people, but keep in mind that in other games, reaching max level AND full end game content availability usually takes at least a couple of month if you play "only" 2 hours a day.
Also, if you already have the extension, all the quests you do pre-HS give you experience, which will help you A LOT when you reach lv57-59, where there is almost no content to level up fast and huge loads of exp needed. You can either accept fast and easy exp during those quests you don't like, or endure long and boring grind once you hit the leveling wall. I guarantee you it's faster to do the quests.
urgh. authority argument (without anything to back up your claims even....). Not even to mention TESO is dead because their end game is crap. Focusing solely on leveling and pvp doesn't keep a game alive for long. See Wildstar.
Here's the thing OP, this mmo is a story based franchise. Final Fantasy has a rich history in lore and story telling. There are plenty of mmos that are not story focused. That's like playing Destiny or call of duty, but you don't like 1st person shooters. And by the way, It shouldn't matter if you logged 600 hours on any game, if you don't like the game just don't play it anymore. Your on a forum for a game you don't even like. What are you gonna do in the expansion areas anyways? Raid? For what? Alot of what was cool about the expansion was the FF lore anyways. Lol, doesn't make sense.
OP part of why people are lashing out at you for this is because you keep calling the story "Crap" "Terrible" or using other language to insult something that the other side of this player base enjoy. Para trooper or not respect goes both ways as you should well know. I will not defend the person who insulted your manliness but remember that insulting what someone values in high regard is the quickest way to get your point ignored. Back on topic, gating the content behind the MSQ was a bold move by the devs and has seen it's fair share of controversy but they have said that they are not going to do anything at the moment to change that, most likely owing to the fact that they either lack the resources to do so properly or do not wish to, I believe the later is more likely though they did do a few things to ease the transition. I appreciate not every person plays this game for the story, and you are right story wouldn't matter without game play in this genre, but ffxiv has some pretty good game play and it's story is what separates it from the WoW clones and Korean copy paste
I don't think talking about lore and canon to this OP will help at all , he doesn't even care a bit about it. It's either let him complain and insult the devs more (for not having common sense he said for one) or let him suck it up and progress through the main story (which doesn't even take long to finish if you skip everything) or let him find another game.
Sounds like poor design honestly. But if somehow the writers did back themselves into a corner where this cannot be logically avoided, they could have at least made the quests as rewarding as normal quests. The fact that I am getting 4500xp from these when normal quests give you 13000+xp screams to me lazy design.
They wrote the lore right? It did not magically appear and force people to do hundreds of old quests, it was designed. It wasn't integrated into the leveling process, it wasn't made particularly rewarding, it was endgame at one point and simply left there as an outrageous attunement requirement. How does that possibly make sense to you as the best way something could be set up?
Or intended design, such that doing the quests won't put you too far beyond the intended level for the next steps when you reach Heavensward quests.
Kind of like how experiencing the story, and being required to, is intended design. Good luck convincing the developers to change their vision because you feel inconvenienced. You'll need a lot of luck with that.
Request thread closure. Reasoning in OP
That was not my point when I talked about authority argument (though I did go check and saw you did attend to that event. gratz, that's some great once-in-a-lifetime occasion :) ).
"I know what I'm talking about cuz I predicted the downfall of an other MMO before". THAT is an authority argument. What happened to TESO won't happen here because FFxiv doesn't have the innerent problems TESO had (and most likely still has). That also means your experience in TESO is meaningless here. Because the games aren't handling the MMO part and the "new players coming" part the same way.
FFxiv may fall one day, but that won't be because Heavensward was locked between lore reasons. That one is for sure
*drops microphone*
Well its a bit late now but I would put few points forward to the OP.
Firstly, part of insisting the 2.55 is about establishing structure for the narrative so new people who do want to follow the story don't get lost. Most players who even like the story would likely skip straight to HW and be completely lost cause the HW story requires you to know what happened in the patches to make sense.
Secondly, while the content is 'old', its still content of the same basic quality and it will provide you with gear to handle the things you will face in HW. Go in with base 2.0 gear and you would get rekt in the new zones.
Thirdly, tied to the second point, much of the content in HW is very much similar in flow to 2.0 and the patch content so if your not enjoying it your probably not going to get much out of going through the HW story and there is a lot more of it than the patch story. Its kind of like going out for a meal and then skipping straight to the desert cause it was latest part of the meal. This is understandable as it is the default mindset in many MMOs but it means your skipping the bulk of the game.
Finally, Your friends can do all the non-instanced story content with you prior to HW. If they aren't interested in doing that with you then they probably aren't likely to be doing much with you to 60 anyway which will take you a lot longer than 9 hours to get to anyway.
Since you asked for the thread to be deleted Im guessing you probably wont read this but my main point will be this. In any game with a playerbase with varying tastes alike MMOs have there is always going to be some give and take. FF14 is a bit unusual in that it is more accommodating that story focused players than many MMOs.
The dev's can create any level of difficulty they want, so this point is not relevant. They could make the monsters appropriate to the expected gear level without the quest chain.
That is my playstyle it is just a preference and should have no real importance.
Then I expect this 100+ old quest chain requirement to be in place next expansion and every expansion thereafter.
Whether or not a bad idea causes a game to fail does not change the fact that it is bad and it would be optimal to improve it. Using lore to explain the need for this soul-crushing quest chain is not a valid argument considering both the lore and the quest chain were created by people and can or could be designed any way they want. There is no way around that simple fact.
IMO OP made a very reasonable and understandable feedback!
Can you ppl please be considerate, it is not fun to buy a new game to play old contents, and play the new contents when this game has became old! very simple.
OP below post FYI-
I think many ppl in this forum aare very sensitive and care "other players' experience", please take it easy ^^;
http://forum.square-enix.com/ffxiv/t...akes-it-un-fun.
If you just bought the game, then all of it is "new contents" to you.
OP - If you truly don't care about the "contents" then why waste your money on it in the first place? To play with your friends? Doing what? Surely dungeon spam isn't what you bought the game to do with your friends, but if that's the dupe your friends used on you... Bravo!
I find it funny that OP is getting defensive about his stance, claiming he's not talking to us, all the while using the *gasp* public forums.
I'm going to do a TL,DR version just for you so that you understand why at least a great part of this quest chain is necessary by design.
=> first off, Ishgard has refused strangers in its walls for many centuries before the events take place. The events from 2.4 and onwards are the sole reason why they made an exception for you.
=> 2.1 and 2.2 bring some political baseline for future development in the story. If anything, those patches could get a shortened questline but not by a lot. The domans and Yugiri are introduced.
Also, Elidibus. Super important guy for Heavensward, as he is likely to become either a super villain or a controversive ally.
=> 2.3 brings ALL of the basis for the development of the story onward. Uldahn political mess, the fundation of Alphinaud's Grand Company... the grand finale bringing you in Ishgard starts now.
You also make contact again with Haurchefant de Fortemps. He is the guy bringing you to Ishgard.
=> 2.4 patch brings Aymeric, Ishgardian general. You help Ishgard by taking care of their problems with heretics. That makes you appear as an ally rather than a stranger.
=> 2.5 : Ul'dah is more and more in troubles, but the Crystal Braves are too. Nasty stuff kicks in, you lose the benediction of Hydaelyn, the Scions are attacked (and one is killed), we kill a dragon to save Ishgard's ass and we finally reach the climax where the sultana intends to abdict during a feast made to celebrate our victory.
Boom, the Sultan drops, and you're framed, accused for her death. All of the scions go missing at best, or worse, so that YOU can flee. You end up alone, without anywhere to go as the Crystal Braves betrayed you and try to kill you.
That's when Haurchefant and Aymeric (respectively son of one of Ishgard's leader and general of the fighting troops of the city) manage to get you a special "3 people only" (you, Alphinaud and Tataru) authorisation thanks to your help against the heretics and the dragons.
For this sole reason, you are now the first and only strangers allowed to come in Ishgard in centuries, and thus you can enter the extension.
Please bear in mind that I am by no mean a writer and did this without putting much in narration. This is just a poor quality, fast written short version of a well made quest chain bringing in many elements together to reach a conclusion which was really awesome.
There is simply no way you could have ever entered ishgard without going through those quests.
I'm going to pretend I am a writer for this game and create a different scenario to show you why this makes no sense.
1. Ishgard has refused strangers in its walls for many centuries before the events take place.
2. One day, the king of Ishgard decided to venture outside of his city walls. He was suddenly attacked by a dragon. You saved him. He came to trust you greatly.
3. You can now enter Ishgard.
There is no lore argument because the "lore" exists within a system created by the people making decisions. It is like trying to prove to someone that "god" exists because he is written about in the bible. It is a logical fallicy. There is no way around this... sorry.
I personally enjoyed the story, but I did find it grindy as well. My main issue with the 100+ quests required to get to the expansion content was the fact that you gained no XP. It felt like running in place.
Actually the lore argument is a fairly valid one, the story you laid out is not the one that happened and it directly contradicts the characterisation and plot development that takes place AFTER you enter ishgard (the new story that SE is trying to tell). Kuwagami has it right by condensing it down as much as he can, but even then a few VERY IMPORTANT plot points are missed out, such as the ascians plans, as well as explanation of the echo (which you might not find important, but it is key to future storytelling, see below as to why this is important).
The main point, logistics aside (I.e this would be a lot of effort on the devs part for very little gain, and a lot of loss), this would mean that there would be a lot more players being tempted to miss out on story (lol I want endgame now) and would mean that there is a growing number of players that SE needs to take into account of not knowing the story, so every detail would need to be repeated constantly so everyone is on the same page, or the story would need to be mind numbingly simple that anyone can pick it up from anywhere.
I will agree that some of the irrelevant quests can be taken out, but that's about feasibility which I think even you would rather they put resources into the content you are actually interested in like raiding, rather than making worse content to make this content shorter
stop feeding the troll
Plays an RPG, skips the story. I don't even...
I know right? I almost feel like the OP was creating this thread with trolling in my mind
Or probably he's just the most entitled person, I dunno.
First he insulted the devs in his 1st post (he's edited it now, right) and then he doesn't like to be insulted, too sensitive and defensive.
I toned down my language because I realized someone might make a claim like that. I will give you that I could have been less offensive in my initial post.
This is not a troll, as I said I was venting frustration. I don't know anyone who likes to be insulted. It would make anyone defensive when 30+ people are coming at them with anger and negativity.
As for entitled? I have high standards. Most of this game is very good. This one particular component is very bad. It does not make me entitled to say something is bad when it is bad.
I will give you an exercise to try that will show you why there is no lore argument.
Sit down with a pen and paper. Write any combination of words you want for as long as you want, and try to create a story on the paper that makes it physically impossible for you to write the following words: "You can now enter Ishgard."
If you are successful, I will delete my character and leave this game forever.
Actually, I just tried to condense the storyline leading you to Ishgard, as that is really the point bothering OP (can't access Ishgard, aka extension, without this part). There are quite a few other things going on at the same time about the true essence of primals, what the echo is and what it means to be a warrior of light, but none of these are deemed interesting by OP so I skipped them.
I understand what you're saying, but really, that wouldn't work. Firstly, because you can't really shorten all the stuff that takes place so easily. You could get rid of a few FedEx quests maybe, and some "let's become buddies" quests, putting them as optional for rushers, but that's all.
Not to mention that your scenario bears no sense for various reasons :
=> there is no king in Ishgard
=> except for a few warriors and outcasts, noone from Ishgard ever leaves Ishgard. The heretics fled in central Coerthas because they could avoid Ishgard's eyes there. Haurchefant is an outcast, he decided to leave Ishgard on his own and would most likely not return if not our situation at the end of 2.55. As for Aymeric, he came only because we were famous primals slayer, and he needed to deal with Shiva (then Vishap)
=> even IF you were to save the pope or whatever in a 3 steps quests, the only reason why they granted you a pass is because your situation was a life-or-death matter, and they were left with "let us come or Ishgard's saviors are dead with your honor shamed eternally". This kind of scenario takes time to develop, you can't just put it as simply as you did.
I wanted to discuss about it but I can't find words to express all I want to say about the subject.
I'll just say that games, and J-RPGs in particular, tell you a story. If you don't like the story, that's fine, but you aren't entitled to the end of the game if you didn't beat the scenario first. FFxiv may be a MMO, but it's also a J-RPG and a FF game. It is focused a lot on storytelling. And I don't think that's a bad thing considering the amount of crap in many other MMOs when it comes to scenario. Despite the fact that it bother people like you who just care of the top end game raids.
Just remember that your category of players represent less than 5% of the players in FFxiv.
I never claimed I was entitled to skip to the end. That is the point of leveling and it takes however long it takes. If this storyline were built into the leveling process, I wouldn't even complain about it. The only problem here is that you have to basically stop playing the game for 3-4 days to do this quest chain.
Sure it would, it would literally work. The complaints you have about the specifics are easily written away. It wasn't the king, it was the pope. He never usually leaves, but he had to for xyz reasons. If you don't like the dragon attack substitute for anything: foiled assasination plot, resembled a foretold prophecy hero, provided critical resources, etc etc.
This is not true. The storyline at lv50 is now a part of the levelling process. You get exp AND the gear to survive more than 10 seconds once you enter any extension zone. Sure they could boost the xp gain a bit, but that's still levelling content now.
Also, they'll add xp in all of the lv50 dungeons next week, so even more levellign stuff.
All in all, you just don't like the fact that you have 100 quests at level 50 rather than them being lv50=> 52 or something. Then trust me, you'll hate the 0 quests part at level 57 (because there is no way to level up faster than quests, no matter how anoying they are) (may not be true anymore now with the FATEs xp upgrade).
The city has lived secluded for a millenia, with no contact at all with other people for many centuries. They do not need anything that their land cannot provide. They have never contacted anyone outside their wall (as a city) and most likely wouldn't have without that Shiva incident. The pope has NEVER moved out of his city. Ever. Only low-lifers ever went out of the territory to "defend dragonhead and whitebrim". Usually never to return again.
The highest rank people to leave the city before Aymeric came to us are knights, who are higher ranked than the commoners used for fodder but don't have any importance politically and wouldn't grant you an access in the city.
Haurchefant left the city on his own and wouldn't have returned ever if not for the scenario you don't want. Aymeric only came because of this scenario you don't want.
Try to find even ONE reason that has even a tiny bit of sense as to why you could enter a city refusing strangers since centuries ago with these conditions. Just one. and then I'll look seriously in a way to shorten the story around that. If that can make sense with HS story, that is.
I don't want you to delete your character, but I want you to also understand the core of how this game functions, and that the context of everything that you do is grounded in the world building provided in the story, certain NPCs change depending on your actions in the story, and you can see the world subtly change as time moves forward (2.3 especially), HW in its entirety requires the world to move forward up to that point, which I get it, for most was gradual, for you its rather quick, but still necessary to retain context (read: not necessarily plot).
As for whether the devs could have made it easier, I don't need to write the story for you, because it has already been done, its the story of Yoshi P being given the job of cleaning up 1.0 and its already established lore. Its an unfortunate situation to be in, but the gates of Ishgard have been locked since well before anyone who started in ARR have been around, and since it wasn't part of ARR they couldn't just say that the calamity caused the gates to open. Also you could say "why didn't they just open them in ARR levelling story" because then they would be open for the 2 years before the expansion that was in the very early stages of development at that point, and people would want to go to a place they should be able to get to.
I understand why you are upset, but there is absolutely nothing that can be done at this point, just be thankful that they have acknowledged it for 4.0 and you will get your summary of HW, as it has been designed that way from the beginning.