Originally Posted by
Neophyte
An excellent DPS will near to never compensate a bad tank in almost all content. The other way round.. well.
Why should a game with trinity be designed in a way, that one job can be compensated by the other too, only slowing content down (instead of wiping, as it happens when tank/heals are bad).
Hm, maybe we just need more dps-checks, which can't be done by the tank (e.g. Boss has to stay in some position (mandatory) and adds far away must be killed asap), idk.
With some more effort than all those 1-hit-adds like in Fractal pls.