How about no?
The only people able to afford plots at that rate are the ones with one already.
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I think what classifies as "a lot of Gil" varies from server-to-server. Smaller servers will have a few on the top (endgame crafters, for the most part) that will overcharge for everything and leave those on the bottom unable to level up their crafting/gathering classes and unable to buy housing.
Larger servers have more competition and more fair market prices, so players don't go broke as easily. I never even came close to make a million Gil on my older, smaller server because of the absolutely ridiculous prices. Normal quality Dew Thread stacks would easily push into 100k Gil, and nobody was willing to go below that price. It took everything I had to get even one crafter into endgame material. Now, on a medium-sized server, I find that it's not an issue. I broke a million very easily, and very quickly, and with very little effort.
On top of it, the people that make a boatload of gil are crafter's and gatherers.
I hate both of them, and I'm not alone. If it wasn't for people like me, they wouldn't have *any* gil.
Honestly if anything I'd expect new wards in current districts to be same price, then if they decide to do a raise they'd do it for the eventual ishgard housing.
God, I can't even go over 7million.
And I'm a crafter. UwU...a casual one I guess.
They should move away from "wards" and "limited supply" completely.
Every player should be able to purchase a house if he wanted to.
2015s server technology can handle it.
I think housing should be lowered to 1mill so everyone has a chance. If its raised only the rich and privledged will have a house.
My server is high population and we still had small houses last over a week when they added subdivisions. I think it'll be fine.
I hate the plots and crap, can we just have a tiny bedroom house with a stable for one choco and a tiny windowsill garden that I can buy for like 500k that's instanced? Like a cheap government assisted housing project?
A FC member wanted to buy a house, but she had barely saved up a million and a half gil when I saw one for sale in shouts. I loaned her three and half million gil to cover the rest. We joked about her "morrtgage" and she called me the Iron Bank of Mest. She managed to pay it off fairly quickly, in about a month or so.
The other two FC friends I know are interested in houses have saved up at least ten million gil at this point and they're chomping at the bit for new wards. (I got fantastically lucky with my plot and got it for four million as a raw server sale a month ago. Someone transferred servers, I think, without realizing they were the FC leader.)
Housing will be adjusted based on the total gil on each server, which has changed a LOT since housing initially was released. My FC bought our first small house for a mere 1.6 million gil, which was a stretch for us at the time. Six months later we were able to cough up 30 million for the mansion much more easily.
Just because some people "study the MB" and find niches to make gil or whatever doesn't mean that others can or should. I don't spend my time doing that, I'm working on dungeons and gear for the time that I get to play which is limited like many, many others. I have a modest amount of gil from this and would love a modest little house to decorate and rest in when I'm done killing the baddies. I should be able to buy a small house with my playstyle, and the people who do spend all of their time earning gil should get the big houses. You know, like real life.
This is why they shouldn't and hopefully won't raise the price any more than what they were before in my opinion.
Yeah, how about "No" to raising the prices.
Why should I pay more than those folks that have a plot already? I only started playing right before HW went live, so it's not like I was around when the plots were released, and there aren't any available plots on my server now at all. When I started playing, there were three I think, priced from 10-40 million which was unthinkable to me at that point of course. Now even those are gone.
I have enough for a small (plus enough for building and whatnot) at today's rates, and that's what I expect to be able to get when more housing is added. It's bad enough that there is no housing available for most players even though we all pay the same amount of money for a sub every month, but if the prices are more whenever SE does decide to add more plots, that will just be way beyond what I'm willing to put up with. I was looking for a new game when I found this one, and I'm not too stuck on it to dump it if SE can't provide an equal opportunity for ALL players to experience ALL the content that we pay for.
Raising the price bracket may even be unfair unless they clearly announced it beforehand, because if that happened and a transaction occurred to release the old house and then someone couldn't buy the plot after because the price of a small on the server jumped from 2 million to 5 million... Well...
The "fairest" way to do it would be like this.
Say there are 20 different instances for plots.
On day one of release I"d just say this
4:00 a.m./ 8:00 a.m./ 1:00 p.m./ 6:00 p.m./ 11:00 p.m. (PDT)
20/5=4
Every Treshold 4 instances are unlocked, at 4am PDT 1-4 can be bought, at 8am 5-8, 1 9-12, 6 13-16 and 11 17-20 and that way it wouldn't bea camping mentality if one thinks that housing might be sold out that fast at least everyone would have a fair chance to buy.
Though, hopefully once the EU servers move and they setup the "Eviction" of players who haven't played for months that it might make it easier for them to make more housing.
Since lets also take this step back, it makes sense why they would want to put in an "eviction" system because let's say you have this.
900 different houses, then you need 900 more, but then let's say, 100 stop playing, now you have 100 wasted resources from players that won't come back, it could continue to build up and it just causes a larger burden to the server cause there is unnecessary data in the system which could be prevented by implementing an eviction system.
rofl, yes ones opinion is useless if it doesn't match yours apparently, that is fairly obvious by now - anyways, this is a game made for entertainment not the real world nor is it a real world simulation. your suggestion makes no sense IMO (is that better?) and only serves to cause problems rather than do anything meaningful. Are you an attorney (or wannabe) IRL btw? It would explain a lot...
I believe six million was the maximum ceiling beforehand anyway. But on Lamia server when housing launched, a small house was 1.6 million. It jumped to double that about three months ago, and to four million as of two weeks ago. That is reflecting Lamia's economy more than anything else. System working as intended.
Why does everyone assume that if you've built up 10 million gil, you're a gilbuyer? There is very little outside of housing or crafting to spend your money on. If you're not into either of them, then it's pretty easy to build several million gil. I am aware, however, that Lamia server has one of the few functioning economies, thanks to our primarily lowbie population and relatively small serious endgame crowd.
What "few elite rich" though? I didn't inherit my wealth from my 1.0 character, I buckled down and crafted all my millions. Nothing elite about blood, sweet, tears, and cranking out level 30 HQ gear en masse.
I think of the elites in this game as the people throwing themselves as Alexander Savage, not the crafting schlubs like me who'd rather spend that time in front of the market board.
And availability is limited and if they continue the same housing system in the future there won't be enough houses for the majority of players,
Within this system there is a simple solution: giving privilige to players on my friendlist to use personal housing only, and FC houses stay the same only accesable to said FC members.
A large house at release was 35 million. It had depreciated to 27 million by the time we were able to buy one. The last personal one sold for just under 60 million because Lamia server had jumped to the "middle class" of servers by then.
When housing is relinquished, the price jumps to whatever the maximum before depreciation was. My small plot was 4 million, which is right for a 1st class plot based on 2.38 prices with no depreciation.
SE had released a grid as of patch 2.38 for housing prices. On this chart, you can see that servers with more money flowing around had higher prices. http://na.finalfantasyxiv.com/lodest...6869b10e012e57
At the next release of housing, servers will be re-evaluated and re-classed and all prices will jump to maximum for that server class again.
definitely need to stay as previous prices were, no other way.
dont screw it up even worse then it is now se, please...do the right thing.
Not everyone enjoys crafting. Besides, you wouldn't be able to make money from crafting stuff if everyone crafted.
Personally I tried crafting in this game, found I hated it with a passion, and won't touch it any further. But houses shouldn't be affordable only for people who craft. I can get a housing plot in WildStar just for hitting level 14. Decorating it costs gold, but heck I would much rather have my gold go into actually enjoying a game system, instead of grinding gold just for a slim chance at being able to access said system.
I don't craft, I currently sit on over 70m gil waiting for more housing to be released. I got about 40m of that in a month.There's always gathering, SBing, playing markets, just plain setting up a casino, farming mats to sell. If you don't want to do any of the things that make gil, then yeah, thats too bad, you're not gonna make gil, but there are options.
Seriously - some of the materials for HW level crafting sell for an arm and a leg. The friend of mine who bought her mansion after I loaned her 3.5 million gil got all of her money from farming things like wyvernskins, archeornis skins, etc. She'd go out and punch Elder Wyverns for an hour and come out with 100-200K worth of materials easily.
With all that said, the maximum price for a small house per SE's grid was six million, and I don't think a small house should ever sell for more than that.
Raising the starting price is only delaying the inevitable. The houses will either be snatched up immediately by the ultra rich anyway or they'll still get snatched up the moment the prices falls to that affordability sweet spot. The ward system is a broken mess, we need instanced housing.
I did what I could to make money the last time I played - selling philo tome mats and skins gotten from mob kills, gil from running dungeons and completing challenges (once the challenge log came into play). I managed to accrue about 3 million from ARR launch to when I quit which was... a short time before the Ninja patch, IIRC. I have a hard time fathoming how you think getting 40-70m gil is something just anyone can do. That is simply not a normal amount of gil for people to possess. That's more than the cost of a large FC housing plot was on Balmung.
AND why should someone have to wait until they get to level cap to be able to participate in housing? Why do we have to have a system where houses cost so much? All I have to do to get a housing plot in WS is level to 14 and run to the main city to complete a short quest. Bam, housing plot. Then I'm free to spend my money on decorating it and... oh, actually enjoying the system. Instead of dully grinding gil for who knows how long just for a slim chance of maybe getting a house someday.
Time to grind with a gatherer class until I unsubscribe out of sheer boredom then... (/s) Why does every single form of gil making have to be locked behind some tedious and absurd grind? In WoW I got miner to 600 back in MoP in like 2 days, mined a very bit a day, made about 16,000 gold, then used that to level other professions. In RuneScape I didn't even have to actively pay attention to the game while gathering, instead of FFXIV's system where you have to click each time...
In this game it's locked behind a 20-30+ hour grind for gathering even if you don't use leves, and then you make very, very little until you can level one crafting class. Oh you got one? Too bad, level every other one to start making a decent amount of gil, or that's the impression crafters have given off anyway. I hear people making 10s of millions of treasure maps, but 2-3 weeks after HW launch (I think) the prices of the 3-8 man Treasure Maps were high enough that you either weren't going to make your money back, 10k profit for a 60k map that takes 10-20 minutes to clear with 3 people, or were very lucky. =l
If running out of plots is the problem.. can maybe use an NPC to "register a housing interior instance". House interiors are just instances anyway. I don't think people would care if they couldn't see their house, but could still go inside of it.
Uhm...wow. I can't think of anything else then(that wont be hit with the "servers would crash" excuse).
I wish they would just make each house it's own instance. Neighborhoods are cool and all, but letting everyone have a house would be better IMO.