https://www.youtube.com/watch?v=A7873rVbako
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It really depends on the server you are in. In the JP servers you don't really see much of any speedruns. They tend to do things slower or at a much more regular pace. It is mostly the EN community that thinks speed-runs are the norm.
Couple of things:
First, as mentioned in other posts, dps will sometimes pull mobs. The "let them die" method doesn't work when the healer might decide to heal the dps and then you have no choice.
Second is that people can actually dismiss you from the dungeon for refusing to speed run. Since two votes is majority in 4 men content, all it takes is the 2 dps to vote yes and you are out. Sure, now they will have to wait a good 5-10min for a new tank to join while the tank can get into another instance instantly. But if you get the boot right before the last boss as I've heard stories about, you just wasted 30min for nothing.
So running as a tank does not altogether solve this issue.
I've had it happen. Pulling before me and tanking things, with the healer healing them. It was like I wasn't even there. So I just left. And this was tam tara and I was a new tank. Speed running is actually scary to me as a tank.
As a DPS, I guess I'm every tanks best friend. I never pull before them.. and the other DPS doesn't either. Ya know, I try to be nice and easy going in my groups..
IMO an experienced tank only run very fast when he thinks the group is good enough and capable to do that.
I will be glad and appreciate when I was a healer or DPS and having such a great tank who make the content really fun.
Ofcoz I don't feel the tank is bad if he pulls one by one as long as he has concentrated on the fight.
But in practical, I found some ppl running dungeons while chatting with FC (keep mt to the Party about discussing BiS with FC ..etc ^^; )
or preparing food (suddenly brb before boss bcoz the pizza is done after 3min oven... when did the oven start? when pulling the 3rd pack? ^^; )
In above cases I think that player may perform a lot poor due to human multi-tasking limitation.
As well as ignore the emote /slap /laugh /angry spam they give you.
Healers & DPS fking around with Marks and Waysigns all over the place.
Healers keeping your HP@30% just to fk with you (I mean so they can DPS more) then fking you around more cuz you pull less because healer hasn't been keeping you topped up.
Yeah. A lot of thick skin needed.
I don't mind speed runs when playing content that the whole group has already completed.
However, nothing bothers me more than when a DPS says "Hey guys I'm new but saw a video", and the tank proceeds to do super big pulls/ speedrun. This really bugs me. Keep it slow and simple for the new guy ffs.
Very very true indeed lol, they may pull 2 packs of mobs, but they don't try to pull the entire areas unless you are doing Wanderer Palace easy mode. Japan servers more consistent, most harder endgame dungeons at level 50 is 25 minutes or less (20 if your group is good). The easier dungeons are 20 minutes or less (12-15 minutes with seasoned speed runners, or even less than that).
If you pull an extra group then you're already being an irritant, but if you straight up die because the healer can't keep up then you've misjudged the level of the healer and that's on you. It's good that you would leave though, saves me opening the party menu to kick you for disrupting the dungeon.
Tanks generally don't pull only one group at a time because they can't hold threat - holding threat is incredibly easy in almost all situations. They don't pull multiple groups because they don't want to put unnecessary pressure on the healer. It's the healer's choice if they want to request the tank speed run, and it's on the healer if the tank dies then.
It's the tank's role to pull mobs and hold threat on them.
If the DPS or healer would like to tank, they are perfectly welcome to pull the mobs and do so. If the DPS grabs a group and the healer heals them and pulls that way, then obviously I will actively intervene to save the healer, but in general:
The tank is the de facto leader, whether the healer and/or DPS like it or not. They'll go at a pace they're comfortable with.
That said I will pull groups off of cocky BLMs who insist on pulling, but only because the healer will probably heal them and end up dying if I don't.
The almost part being an i20 newbie tank with synced i180 players.. Synced players like that - their weapon is not gimped enough by level sync. Nothing in the game feels more of a challenge to me, than trying to keep aggro off players like that.
My last group, when I was on my BLM, satasha normal, the tank pretty much gave up trying as we were ripping aggro way too easily for the little aggro skills he had.
I'm sorry, but healers don't DPS to mess with the tank. They DPS to kill enemies, which causes less damage to be dealt over the course of the battle, and to speed up runs as a whole. What you're describing isn't a disruptive healer, but a healer that toes the line, taking a calculated risk to push out as much damage as they can before bringing the tank out of danger. The healer is placing their faith in you to not make mistakes, dodge well and mitigate properly, just as you place your faith in them to keep you alive. So long as both of you do your part, the risk is a success. And it should be, every time. If not, the healer miscalculated and needs to make adjustments. If you're not comfortable with that, speak up. The healer is gauging the battle based on their own comfort level, they don't know where you stand.
The other behavior you described, if it continues consistently, can be handled with a harassment kick, if they are so disruptive about it.
I myself enjoy a good speed run when I overgear the dungeon. When ilevels are close, or strict level sync is in place, I'd prefer a normal run over drawn out AoE packs.
Indeed, that's one of the situations where the tank is under more pressure than usual and especially doesn't want people pulling extra groups over.
Specific situations like a DPS pulling 1 or 2 lone mobs very close to the existing pull in a very comfortable riskless run is somewhat forgivable, if they bring the mob to the tank at least. Anything else is out of scope for their role.
This is mostly true, but I find it generally more useful as DPS filth to pick off ranged (or priority) mobs that the tank can't pull into the main group. This is really common in Wanderer's HM with the sophists, because there's no good places to LOS them most of the time. It's easier for me to spend a couple GCDs blowing up a sophist than have it whip around and lay into the healer because the tank is busy with the main trash pull.
Well, no, no one has to pull for the tank. I mean, if the fairy is the only one healing, we have 3 DPS now, because the SCH is outputting DPS, right? Or is the healer afk? If the SCH is doing DPS, it's probably going to take more than one or two more mobs for switch to AOE from the DPS at the expense of 3 people doing single-target. The time it would take for a DPS to run out and grab at least 2 more groups could be better spent actually killing mobs so the group can move on to the next pull as a whole. If the SCH is afk because the fairy can solo heal, then pulling more groups might get the party killed.
I'm not saying that the run couldn't go faster, but having the BRD run over and pull 3 more enemies for the tank to handle most likely isn't the way to do it.
So long as the tank is building momentum and pulling the next pack when the previous one is about to die I have no complaints, but if you are the kind of tank who will pull one pack and then have time to put your weapon away and turn on the spot before moving towards the next pack and pulling you will make me complain because you are wasting time after every pull instead of calculating when things will die either stunning the last target so you can ignore it because you know it will die before the stun wears off and can set up the next pull or just pulling because it will only be one or two more GCDs till the previous trash dies just leaving the new set.
And if you aren't going to try and take the risk someone else forced on the group what is wrong with you!? So a DPS pulled more mobs, so what? Pick them up see how much extra damage comes in, you are getting a freebie you are getting to see how much you can take without getting the blame for having pulled too much, letting the DPS die is the stupidest thing you can do in that situation because you are then even more likely to die from the DPS loss.
Reality is that these disruptive players don't give a crap.
All this talk of faith is old news and idealism to them.
They just want their crap and run done with disregard to other ppl. (Old news yup)
After (or even before) 1st wipe due to overzealous DPS or Healer's too busy DEE(r)Psing, I find it best to just leave party and leave them to do their monkey business to themselves.
/shrug
People need to realise we were all newbies and going through the duty finder means getting newbies and shouldnt be speed running, find a party for that!
I take my time if its my first dungeon so I can get the lay-out, with so much going on its hard to get your bearings.
I had tank run off to mob then run off to grab more and come back, overwhelmed healer, tank kept dying. I had to stop being DPS to help heal, which shouldnt happen. Tank ranting and healer was upset saying he was new and didnt know what was happening. No one should feel that way.
When I started mine dungeon, I didnt know not to attack blob, everyone calling me names. Told them its my first mmorpg ever, first in dungeon. One said sorry and helped, others kept shouting.
Go find party to speedrun, dont act high and mighty because your lvl 60, there may be somone only lvl 19. Im lvl 35 only started dungeons as I like to do other things than main story.
Everyone was new once, be nice.
Also to add on to above post.
People need to be patient with the chat option not everyone uses the pc or has a keyboard. I use the ps4 and dont have a keyboard so for me to type I need to scroll to every letter and have to stop moving which takes time.
So if you ask a q in a dungeon dont just run off until you get an answer as others will be in the same position.
Think about others not just yourself. Dont be so selfish as I am hoping people werent brought up like that :/
Being a main healer, that's my point of view for DPS'ing as a healer. Idealistic, maybe, but that's how I feel. I'm absolutely confident in my abilities to gauge how much damage the tank is taking, and I've already got my next couple moves charted out to chunk the tank back up when they're ready.
That said, I'll concede on your point about legitimately disruptive players. Like I said, I'm a healer main, so I don't get to see the other side of the fence much. I started my PLD at 51 yesterday, and ran Dusk Vigil for the first time on it. I was on point with CD's, would pull the next pack without delay, and the healer would spam DPS till they were nearly OOM then jump around in front of my character and be passive aggressive in chat. I agree with you there, I don't want to deal with that attitude, so I left. It's not the DPS I have a problem with, it's the disregard to other people, in a pug of all things, that frustrates me.
Then i'll dot them, stun or push'em away, tribind them, virus them, heal myself or just pull out Titan Egi and tank myself. No problem. :p Or i pull the extramob into the group and finish both tankmobs with painflare/deathflare, then you may have time for healz?
SCH fairy is healing me whatever i do (if healer not saying her to not do anything) so i just stick around her.
I did every dungeon (2.x) synched with 4 SMN, so i know how long i can 'tank' and to handle my skills that save me in such situations.
@Viridiana: No ones talking about a group without any AoE-class. But SCH and SMN do more dmg the more mobs are there, with additional use of Eye for an Eye, which you won't use on unrisky 2mob-pulls. One Bio (or think of trisaster) at a additional mob grants way more dps than an additional ruin on the single target does.
The hate generated by DoTs is minimal and me standing next to tank makes it easy for him to just switch target.
As a tank (or player at all) you have to know what different classes are capable of... If you got an add left with 10% health and 5 DoTs running.. just go on.
If you're struggling with mobs, dont pull more.
If you're doing fine (healer dpsing and tank not dropping health) then it's just fine if you try something out.
I dont see any reason for letting a player die, if [i]everything[\i] runs fine and only thing is that i'm 'forced' to do little more than minimum effort.
I play healer myself sometimes and i would never ever give someone no heals just for 'punishing' him.
What's next, not healing a tank on purpose who use too less CDs to teach'em that you as a healer decide how much health everyone has to lose at max?
Probably only not doing it, cuz u would be next one dying.
After all it helps me to become a better healer, if i can react on such stuff (like in A2 it often happens that a dps gets initial aggro on a mob).
And i will never let someone die who does accidentially facepull (maybe out of my sight) and i think he did it on purpose, which may happen to healers like you.
Well, pretty much nobody in this thread has specified what job we're talking about. Just "DPS" pulling mobs, and "it's more damage to AOE than to single target," both statements that can apply just as much to TP users as to SMN and BLM. I'm not telling people not to AOE, because I know that's more DPS. I'm not telling tanks not to pull as much as they can handle, eucause I know that's also usually more DPS. I'm telling DPS that if they intentionally pull things, they better be able to kill the mob before the mob kills them. Unless, of course, the tank asks them to pull, or what have you.
I think our only point of disagreement here is that I feel it's the tank's decision to pull more, not the DPS's. Again, unless the DPS can kill what they're pulling. I have pulled ahead of the tank before when I knew I could solo what I was pulling even if the healer and tank both left me to rot. But as far as I'm concerned, that's me saying "Guys, I've got this one; y'all go on ahead to the next group."
That's a non sequitur. I heal the person who's tanking. Priority goes to the actual tank, of course, but if I have a GCD to spare I'll heal someone who pulled aggro. If someone pulled another pack accidentally (and I do try to give the benefit of the doubt here), I try to keep them alive, too. If someone pulled on purpose and the tank takes it off of them, I keep healing the tank and it doesn't matter because the DPS shouldn't be getting hit. But as a rule, I try not to heal things the tank doesn't have aggro on.
Now, if I'm tanking and someone pulls aggro, I take it off them. If they accidentally face-pull, I take it off them. If they intentionally pull, I make sure the healer and other DPS don't get aggro. If that means that the guy who pulled ahead of me survives, so be it. If he dies. . .well, next time maybe he'll use defensive CDs.
And what dungeon is there where a DPS can face-pull out of sight of the healer and tank and not have it be his fault? Besides, I don't assume that people are doing things deliberately unless I see them actually doing it deliberately. As for stuff like A2, that's an entirely different situation than what we've been talking about. A DPS getting aggro on the occassional mob in A2 is an inevitability. It's a gauntlet where the DPS are expected to go almost all out the entire time and where it's impossible for the DPS to have enmity reduction up for every pull. At the same time, though, the tanks are prioritizing mobs that can't be allowed to run free. Things that wind up on the DPS will usually be the little guys who are less dangerous. I will gladly heal the DPS through the few mobs the tank didn't get enough hate on as long as it's something the DPS can kill before they die. If it's something they can't kill before they die to it, they should be working with the tank to not pull aggro.
The tank is supposed to balance their pulls so that they can maintain aggro and not die. I agree that this quite often means more than one group at a time, which should be keeping the BLM/SMN in the group happy anyway. The healer is supposed to keep everyone alive, with priority to the tank because the tank is also trying to keep everyone alive, and maybe throw in some dps if they have a spare GCD. The DPS is supposed to balance killing things with not pulling aggro unless it's a mob they can safely tank or are expected to tank.
So, a lot of the pro-speed run responses talk about pulling as much as the party can handle.
When I'm in a random group, I don't know how much that is. I don't know how much DPS the party will do. I don't know how well the healer can heal. All I know is how much I can solo and how things have gone in completely different groups.
I am more than happy to pull fast. I am totally willing to pull big. But I have to get a couple pulls under my belt to see how the group is.
perhaps my issue is that people are just assuming that everyone is "optimized" instead of actually taking time to work with the random group they have.
Sure, and what happens when they say, "Yes. Pull big," and then suck? Then they blame the tank for sucking, or the healer for sucking, and things are bad. Just because people SAY they are okay with bigger pulls doesn't mean they can actually handle bigger pulls. Not everyone has an accurate understanding of their abilities, and not every group will instantly be able to click into a rhythm and work well together.
I've had at least one BLM want big pulls(haukke manor) to which I responded by pulling faster instead of pulling more(there is a difference) because I don't know what I can handle. You can't just "trust the healer". You need to trust your self first. If you don't, play it safe, otherwise there could be a wipe. Now for the longtop, I've been getting better, but still not gonna pull 6 like I did the last time, and caused an epic wipe that had me feeling really stupid for the rest of the run.
NOw for high level dungeons, there was one WAR, I'll call him "Daring" because heading towards the boss, he commenced onward to the biggest pull I have ever seen in all my days on BLM. The healer was totally ready too.
NIN went AFK, so there goes half the DPS for this 20+ mob pull LOL. Poor guy died, but one more Flare would have pulled it off(pun unintended).
Just remember, you're the tank. The only one you have to fear p***ing off is the healer. They aren't replaced fast.
If a DPS wants to go faster than you, let them. Let them until they learn. Your pulls should be received as a statement about how much you can manage before risks come into play. They simply can't pull AND justify anger if you're alraedy fighting 3-4 enemies and they go ahead and pull more. Often times the same people that do this haven't gauged how much you can take (sometimes it's never-tanks and sometimes it's people that can only remember tanking over-geared) and nobody elected them to do so.
If the whole party thinks you're going too slow. Maybe you are. Though, i's not entirely impossible to roll for 3 extreme inconsiderate players but in my experience it feels like a 20% chance that only one will be and a dramatically lower chance that there would be more. In any case, if they can muster enough votes to kick a tank, they can have fun waiting for another while you will be with your new best friends is less than a minute.
If you've done it before, absolutely make attempts to go quicker. Many fights don't really need learning and you can just stick to your golden rules about timing stuns, facing the mob away and saving protective oGCDs for the most intense moments. Everyone should respect a first time claim though. People who don't give themselves too much credit for being a decent player, let alone a team-player.
I'm all for speedrunning 50+ dungeons if everyone is on the same page.
For low level dungeons, it's almost always unnecessary, except when you have the odd double BLM composition.
I still remember that Cutter's cry with double NIN and the tank pulling all the things.
When I told him that mass pulling is not really effective since we don't have strong AOEs, someone said NIN do have AOEs.
Yeah, Katon 2 stronk ...
anyway speedrunning is not hard.
You will still got players who wish do speedrun, when you are ready learn /try to do one.
Players speedrun dgn because them want to do it faster ... why ? because when you do X times the same boring dgn again and again, you want to do it faster, that's all
The reason people speed run in the first place is because the way the game is designed they make you grind through roulette's to get geared.
after running it everyday for months they get boring and people just want to get it over with
yeah dgn is part of grind so players make it as fast as they can to have to doing less boring stuff on the game after
Never mind.
While I understand that some people want to take time and travel through things slowly, you simply can't expect this from Duty Finder. If you want slow, gather a few similarly leveled people and run it until you learn the ropes.
Or join an FC that's willing to train you and help you through the steps. Most people who use Duty Finder have already run those dungeons before, and when you're leveling your second or third job, you just want to be done with it. Course, I'm the type that feels like he's pulling teeth when running dungeons so..
I'll always remember my first time at the continuum, just one week after the early access.
Pop in the dungeon with my husband, he's healer and i'm dps. We say it's our first time and... The tank starts speedrunning without a word.
We were in crappy gear, it was horrible to heal ; he did it, but it was not fun at all.
I've been a healer for years on Wow but i'll never heal on FFXIV because of speedruns : I go in dungeon for fun (and meet people), not to live a stressful moment.
And about the "just ask to go slowly", you know nobody listen. People just want their poetics/eso as fast as possible, considering the others are just bots.
Just wanted to say : I know that feeling, bro. That's just how mmorpg are now.
Ps : sorry for bad english >.>
Speed runs are not a problem.
When I am doing dungeons I mostly do as tank.
I never heard complains about speedrunning and I receive about 2 commendations per dungeon in avarege.
People who dont like speed running are just small portion of player base who are complaing on forums. Rest of community is fine with SR.