You shouldn't even be comparing to any of the melees as they're all balanced on entirely separate criteria. All of the melee jobs should have higher single target damage than the ranged jobs by virtue of being at greater risk in melee range and having to reposition a lot more. Any comparisons here are solely between BLM and SMN as caster dps. Between those two BLMs had the highest single target and AOE damage throughout the latter half of the 2.x patch cycle and the cause of that problem traced back to the BLM buffs in 2.2 (or thereabouts). The MP problem was only part of the issue for SMNs.
I also never said that BLM was fine. Go back and read my post. I even acknowledged they need attention. Many in this thread are complaining about perceived imbalance compared to SMN though and I was pointing out that this is not true. SMN's were vastly inferior to BLMs for a long time so SE has buffed our AOE burst damage so we're finally comparable again. Yes, Deathflare does not have diminishing returns but we can't use it anywhere near as frequently as you can use Flare so it's not a fair comparison. Our single target damage was also not increased much at all: Ruin III is 40 extra potency but can only be used for 15s every 60s and Deathflare can only be used once every 60s. It's an increase but not by much, and not by anywhere near as much as the new BLM spells can potentially increase the BLM output.
BLMs, like many jobs right now, are having teething problems with the new skills. The new rotations are a little clunky, there's not enough room for error with maintaining dots and buff timers, etc. That needs attention, yes. I just wish people would stop comparing things like the AOE potencies on BLM and SMN skills when the cooldowns and situations in which they can be used are entirely different. Compare the overall dps performance of the jobs, not individual skills.
