Of course I would if I had the craft leveled. I'm not a complete jerk~.
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Yes. If the price is right. One thing is certain: Unless someone's a friend, altruistic repairs are dead and buried as of this announcement!Quote:
will you repair it?
Have you read the whole thing? I said I use to repair everyone without even looking at the prices just because I know having stuff to repair is annoying.
There's a reasone why I made my example with Crab Bow HQ: right now I think it's one of the most flooded items on sale (last time I checked there were 70 of them at the market on my server) what I said is situational, obviousely I don't care if someone wants to sell a... Pine Crook, for instance. You can be as hypocrite as you want, but you know there will be situations where what I said is gonna happen.
Yeah I read the whole thing. I'm kinda ashamed. Everyone used to do free repairs. You're not special. But repairs are now a gil sink. You can't just put up a twig and be done with it. They're lowering the price though so it still possible to be altruistic if you are so inclined. But I'm not going to SPEND gil to make repairs to a total stranger. Why would I do that?
I don't care how many Crab Bow HQs are for sale. I'm not in the market to sell any.
PS: I had a Crab Bow +1... when I was done with it, I gave it away. Any crafter who thinks they can control the market by not doing repairs has issues.
Nov= npc. Boooo you can't edit messages on the mobil site
You mean like when crafter try to sell HQ+1 stuff for like 4 mil :)
Just because it does not take a while for you does not mean its not the same for others.Quote:
Maybe on Wutai, on my server I set my repair bazaar up, shout once and give my location by the RepairNPC, and go have a smoke. When I come back my stuff is repaired... doesn't seem like hours to me.
Also I Will still go to crafters cause if you offer the same DM as the repair needed, that means free repairs cause i get DM for free from the Company Hall.
I hated that NPC's only repaired to 75%.. especially given how much they charge for repairs of high level equipment. You HAD to find a crafter to do your repairs otherwise you'd be seriously ripping yourself off (MUCH higher cost for less repair..). This way there is at least a point to having repair NPCs. +1 to 99%.
I regularly do the same as the above poster: just do a /shout near Gogorano in Ul'Dah, and offer a nice reward, and presto - your stuff is repaired very, very quickly.Quote:
Just because it does not take a while for you does not mean its not the same for others.
Repairs need to be as hassle free as possible or it will drive people away. repairs do not get good amounts of money, do not make crafts jobs more/less useful, does not add/subtract individuality or identity, and is not and should not be an important/sole reason for people to take up crafting and it sure is not a fun system. Crafts should be about making money and makng gear that other crafts can not make and that you can not find anywhere esle. (that is individuality and identity). THAT is where SE should make craft classes focus on. The materia system is a step in the right dirction and so is the new repair system with NPCs and such.
The only thing this game should be worring about is making it fun and filled with content. Not timesinks and annoying systems.
What they should do is have NPCs offer 75% repair and 90% (not 99%) repair options and increase the price of 90% repairs to take into account the skill level of the DoH required.
It is very time consuming to level DoH and that should be taken into account.
If they do implement this change to 99%, I'd like to see the SP for repairs increased to a minimum 500sp per repair.
It is easy for players to get their equipment repaired. It is that they are too cheap to offer a decent reward. I see many people offering 1 gil or ONE dark matter for repair fee when their probably sitting on over 4 million gil.
The fact is that you should offer at least one leves worth of gil above the cost of materials for a repair.
Honestly if they're offering the repair at cost, there shouldn't be any problem doing it. You're losing nothing. Even then offering 500-1000 gil additional on top of the item is acceptable. It really depends on how fast you want your equipment repaired. However with the new system, if you want it repaired by a crafter the reward needs to be less than the NPC cost if you're to save any money on it.
It might not be a problem for you, but I have a big problem with it. The same prople probably don't believe in tipping their wait staff.
Every hour of synthesis I have to pay the NPC 2000 gil for synthesis support. Farming materials and crystals takes hours, days, weeks and months to level toe DoH job in order to be able to repair gear.
If it's "not a problem", then I suggest that they go level DoH themselves because I'm not repairing their gear for one dark matter reward.
Zoltan:
Players should not be ranking DoH to just repair gear. This argument that "I deserve this much for repairs because I ranked up DoH" is going away. Repairing at cost should be good enough because the gil will be in making and selling items and attaching materia. Not making repairs.
Maybe, maybe not. Planned changes are subject to change.
Repairing at cost is not good enough. It's BS. If you're cheap, then enjoy wearing your damaged gear. Maybe you'll be able to drop it instead of selling it when you're done with it.
I have no tolerance for people who do not offer a decent reward to someone who spent a long time working on a DoH job.
If you want to take the opposite opinion, that is your right. It may not be correct, but you have the right to that opinion.
Just say: "I'm cheap" and go about your business.
No. I think you're giving yourself a little too much credit.
I'm ranking up my DoH jobs just as much as you have. I've made so much gil off of grinding DoH that I have no real reason to try and squeeze more out of other players. You're talking like you're some big-time r50er who has nothing else to do besides repair other people's gear as your only source of income.
But here if you're that so desperately poor and starving for recognition... (tosses him a coin) You obtain the gil. Good job!
I think it should have stayed 75% but I ain't mad at all that they made it 99%.
I could care less about the gil.
It's about the principle.
Players earn 5-6k for a quick leve, 10's of thousands for simple quests and they cannot offer their fellow real player a small tip for helping them.
That is the point.
Maybe you have never worked in a restaurant as a waiter. You should try it sometime.
Personally I hate the idea of a repair NPC fixing items to 99% . It would definitely severely limit interaction between DOW/M and DOH classes. At most i would say repair to 80% , but the real point is that a DOH repair should maintain a bonus over a simple NPC repair. This would give people sufficient durability at 80% to do most anything , and for the serious gaming session they could seek out a crafter to get the full 100% durability.
Changing repairs to be performed by any crafting class is also a bit too much imo. It severely affects the uniqueness of having ranked up a specific craft.
It really isn't a big deal 75% or 99%. Crafters are going to repair their own stuff regardless and non crafters now don't have to find someone to do it for them unless they want to sell. Inbetween dungeon runs your LS mates are going to repair your armor for you majority of the time instead of going all the way back to camp. Plus it was actually hard at certain times of the day to get someone to repair your gear, I have shouted for repairs and went afk for like 30 minutes and none of my gear was repaired and I always offer 5-10k rewards.
Repair changes are a good thing.
While I will occasionally when bored walk around repairing gear in wards or in town, I would much rather create items than repair peoples crap. Its tedious.
Its also irritating to be at a camp and find out that after a few deaths gear is in the yellow or red and now I need to head all the way back to town by foot or use anima that I may or may not have much of.
Its a much needed money sink.
99% is fine as it still requires a crafter repair if you ever want to resell or trade/pass the gear on.
Crafter repairs will still be less expensive, so those who are low on gil or cheap skates can get cheaper repairs from crafters.
Now if they can make setting up repairs less tedious and make repairing craftwise less tedious player repairs would still be the way to go, except in those cases where you are on your way out to battle that minute.
How to make player repairs less tedious? Easy..
- Add a new inventory tab [Damaged Gear]: This tab amazingly enough lists any gear that is 98% or less durability.
- Allow us to right click on items in this tab and choose seek repairs.
- This will pop up a window to set repair request as normal with a few exception. NO MORE removing gear to request a damn repair and having to add it too your bazaar with two slots wasted. Secondly you can set up all gear worn or just in your bags as repair needed, no limits.
How to make the repair process less tedious? Easy again..
- Double Click Player
- Go to the new [Repairs] Tab that appears on the character you are looking at ui.
- Right click on item and repair.
- Remove animation, just let it get repaired so we can move the hell on.
Less expensive? They plan on lowering the NPC repair prices by a lot. Yoshi said so.
Who is low on gil?
Are you honestly supporting people who can earn 5-100k doing easy quests that don't offer a moderate tip to people who repair their equipment?
They'll never add a Damaged inventory tab.
Dark Matter cost are being lowered also, so yes less expensive. Your profit margin on repairs is going to be lower, but you know what? You already stated people have to much money in this game. So you either take less gil and repair the item or the player uses an NPC and the money is removed from game. For the health of the economy this is Win/Win, because as you stated, everyone has an abundance of gil so we should be finding more ways of removing it, not shuffling it around the economy.
My guess would be those few newer players that come into the game with no current friends playing. Remember, many of these changes are also aimed at the future to nab more PS3ers when it finally launches in 2016 or whatever..Quote:
Who is low on gil?
No, I am supporting less tedious processes in this game. Maybe one player decides to go out and solo in an area that is not 'overpopulated' because he wants to do something different. His gear takes damage and his craft levels are not high enough to repair some things. Now he has to run back to one of the 3 main cities? That is tedious. Having an NPC at camps/aetherytes is logical, Its a money sink. From your own comment above most people have an abundance of money (especially crafters), so implement this convenience at a lower cost and people will use it MORE, thus dumping some of their excess money and getting it out of the game.Quote:
Are you honestly supporting people who can earn 5-100k doing easy quests that don't offer a moderate tip to people who repair their equipment?
There were many things were suggested that no one ever expected implemented, not only in this game but other mmos. Suggesting an idea doesn't hurt, do you have something against suggestions? Or are you just that bitter about the repair changes?Quote:
They'll never add a Damaged inventory tab.
Nice try at an ad hominem argument. Fail.
I read it that crafter repairs will be cheaper than NPC repairs. It wasn't very clear.
Your post also read as if you supported players rewarding one dark matter or 1 gil for repairs if they are low on gil. Honestly gil is very easy to make. Even for new players.
I'm against suggesting changes that do not make sense, like a separate damaged gear inventory tab.
The programming code required to move items from inventory when they are damaged into another inventory category and then back would be too complex. The developer in charge of inventory indicated that inventory could not be sorted by percentage of damage due to server constraints and the amount of data required. What you suggested is comparable.
Keep those suggestions coming.
Okay, maybe I did just not explain it clearly. This tab would not completely sort your damaged gear. It would just be a tab that essentially would show you what was damaged. It would not place those items in that tab so much as it would be a sort feature to make setting up a repair request faster instead of pouring through your inventory. Maybe a better suggestion would have been a filter and not a tab, but whatever serves that purpose would be a useful tool.
I will try to be a bit more clear next time.
There's really no difference whether or not the NPCs repair to 99% or 75%. Sorry but no one is going to seek you out for that extra 25% when the NPC is quick, painless, convenient, and affordable. You'll be sought out when people are done with their gear and looking to sell or give to a friend.
I adore repairing peoples' gear, but these changes help out everybody and with crafting getting some interesting boosts like the customizable gear and materia, I kinda want to level up crafts to actually make stuff instead of before where I wanted to repair things.
Seriously, arguing about repairing stuff in FFXIV right now it's like arguing about tapestry not aligned properly when the Titanic is sinking.
I never liked Repair System, just because it's annoying and till now the penalties on damaged equip have been quite low. I think that it doesn't add anything to the game, I only see it as one of the bad aspects of the game, like Fatigue was in the past. I know, this is my opinion, many people think that it could be a motivation for skilling up a craft, or someone else thinks that it's a possible way to earn some money, ecc. If it should be a Gil Sink I'm convinced that it's not the best one that could be chosen. ( example: Housing System could be a real and funny Gil Sink )
I'm quite sure that, at least for a long time, we'll have the Repair System so why not increase the SP Gain for a reparation ( 1000 SP for example ) instead to continue changing the cost of reparations?!
[QUOTE=Vesper;339248]Maybe a better suggestion would have been a filter and not a tab, but whatever serves that purpose would be a useful tool.
[QUOTE]
YES!! Allowing the inventory to have damaged gear at the top would be very useful.
Hopefully the changes they are considering will implement that change.
I am not crafting in order to repair other people's gear. I want to be able to fix my own stuff without needing other people to do it for me.
I believe that whatever changes they make should not discourage people from seeking repairs from DoH or offering fair rewards.
If they intend the damaged gear to be a Death Penalty, then it should be a penalty and not a minor annoyance.
Perhaps they should scale the price of repairs to the level of the gear that needs fixing. That way poor new people are less affected than the rich endgamers and DoH jobs will still be appreciated.
Honestly, would you rather deal with gear damage or losing 30k SP (XP in the future) when you die?
Not going to lie I'd rather lose experience points than have gear repairs. It makes better players. Anyone can repair stuff. I've played this game long enough to know that there is way to many noob veterans in this game and it's getting old fast. Maybe a more harsh punishment is needed. Now this is just my opinion and that's all.
Doing this from my phone so sorry if it's broken English.
Oh God! I forgot! We also need a Manual Sort!!!
Stop whining. You still need a crafter to repair to 100% in case you want to sell or trade the item. Why the *** do you even care that much? If you craft, then you can still repair your own ***.
gear should wear durability, durability should break some gear, some gear should be unfixable at all forcing you to buy or farm another drop to wear another one. that will help create a care for dying. :)
You need a better outlet for your rage there pal. Try decafe, listening to a different type of music and spending more quality time with your woman. Or do profane hatemonger trolls like women?
Otherwise, it has been explained very clearly several times why some of us care.