I personally would have no idea whatsoever. /filthyconsolepeasantry
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Well the special Au Ra Iris-eye make them look somewhat unique in my opinion. With a good beastly glow in their eyes they don't look like Hyur to me.
It's sad tough you can deactivate that Iris and many will *takes a glimp at the "show your Au Ra-Thread". Without the special eyes yeah, they look like Hyur. Nothing special.
I'll never understand the argument of adjusting all armor for a more beast-like race.
Example 1: Ronso
1) What about their face!!!
1A) Their muzzles are quite small so it'll fit fine in helmets
2) What about their feet!!!!
2A) Their feet can be slightly modified to better suit the gear
Otherwise, they're one of the perfect races to translate into games. They had a character that assisted you in FFX, so I think JP wouldn't mind so much.
http://www.lilelfdesigns.com/images/...0X/kimahri.jpg
Number 2 contender! Moogles!
What can I say? They're like Lalafells with a more beast appeal.
http://images.wikia.com/finalfantasy...f0/Nono_RW.PNG
Number 3: Shadow Lord.
This character you'd just have to adjust the horn size, and possible allow small spikes against his back. Otherwise, I'd say good to go.
http://chrysaliswiki.wdfiles.com/loc...wlord_ff11.jpg
I feel it is fully possible for them to make a beast race.
After all, this is what they made for concept art. ~.^
http://livedoor.blogimg.jp/umadori07...f/cfe35148.jpg
Except the Ronso race has digitigrade feet and that would make designing boots a pain for the design team since now they have to have a second version of foot gear for a race that has a different skeletal structure and they also have to take animations into consideration. I don't know why people keep insisting that it would be "just a minor adjustment" when there's several other factors that come into play. Just because something is possible doesn't mean it's always feasible or at least universal.
I used Second Life a lot (laugh at me all you want to) and I had to deal with avatar models of all shapes and sizes; sometimes it was a major pain to get my character a new set of clothes or armor because some creators didn't make said clothes that suited my avatar's shape. Even if I found something that was pretty close to what I wanted, it was back to the drawing board if the animations didn't make it look right, especially if there's clipping involved.
Popularity should not be the deciding factor in creating a new race (if you've succeeded in already making a popular race, then there is no longer a point to make a new race. You're just remaking something popular, which is going to make you appear lazy). A new race should be something new in appearance.
FFXI races, which the FFXIV races borrowed from (Tanaka's fault, not Yoshi-P's) are more unique in design and appearance compared to XIV's.
I didn't ask a question, only gave my opinion.
But to comment on the popularity issue, I think adding a race with completely different looking clans could be the answer. Kinda like Hyur is right now. For example a corrupted harpy looking clan and an angelic human faced clan for a new bird race. They could've went that route with Xaela and Raen but perhaps it's too much work. :/
And you forget that you also have to create something that will resonate with a lot of people while also keeping within the restrictions we have of the current races for the sake of having armor fit everyone equally. New for the sake of being different isn't always a genuine plan.
If people play the race, then you did a good job. Chances are something more bestial in appearance would still be more popular than Roegadyn AND Elezen (currently the two least popular races in game).
If SE continue to make new races based on what is popular, the game is only going to have cute girls that get smaller every expansion and cool boys that... honestly, I have no idea what they'll become as expansions go on (possibly more androgynous?).
The real reason we cant have a more original race.
http://news.filefront.com/wp-content...010/08/ps3.jpg
I want the next race to be Viera :3
Everything resembles humans in some way or another.
Hyur = humans
Elezen = tall humans
Miqo'te = cat humans
Lalafell = forever childrens that are human
Roegadyn = buff humans
Au Ra = demon humans
i like the "put some strange ears and maybe a tail on them" way to create new races. if it looks too different from humans i can't identify with it - and i don't like to play a stranger :O
Did you read what I wrote? I said they could adjust the feet to make it more suited for foot armor. Minor adjustments also mean changing the race to suit what they require but not butcher it. Changing the feet of Ronso won't destroy how the race looks and feels, that's my main point.Quote:
MilesSaintboroguh;3000479]Except the Ronso race has digitigrade feet and that would make designing boots a pain for the design team since now they have to have a second version of foot gear for a race that has a different skeletal structure and they also have to take animations into consideration. I don't know why people keep insisting that it would be "just a minor adjustment" when there's several other factors that come into play. Just because something is possible doesn't mean it's always feasible or at least universal.
I was thinking similar to how the ears work for the eleven and Miqo'te race.
O yes, about that argument of playingI really dislike it, it is going to the extreme. Here, I'll do the same. "We should only go with the most popular races, seeing as miqo'te and lalafell are extremely popular I'm sure something combined will be a total hit!" http://vignette2.wikia.nocookie.net/...th-prefix=teraQuote:
I want a race with octopus arms and are 8 feet tall and fat with mouth tentacles like cthulu!
(No, not really.)
"I bet subilgars would look nice on these cuties!"
I want a race with octopus arms and are 8 feet tall and fat with mouth tentacles like cthulu!
(No, not really.)
Ironically, that race (the Elin) saved the MMO TERA from financial problems BHS was about to face due to the high demand of the eastern playerbase wanting to have certain costumes with them.
Now, at least, the NA version enjoys a rather solid playerbase due to the steam release of TERA with the new class they have thrown in.
In addition, most games that add new bestial races give them stat bonuses that make them worthwhile. The only exception to this seems to be when they add "cute and cuddly" races. And before you cite WoW, remember they always introduce their races in pairs, and even the bestial race THEY added had the option to appear human.
They already did that. They're called the Galka. They had to drop the cat-like features in order to make them distinct from the Mithra.
Which they tweaked AGAIN to make the Roegadyn. Female Roes resemble female Ronso VERY closely. Just shave them and, like you said, change their feet (and hands):
https://graponia.files.wordpress.com...-gagazet_5.jpg
So yeah, the Ronso exist, just not in the exact way you want.
What about phasing? They do it with NPC's...you find a lot of npc's in places that they weren't before depending on what part of the story you're at. An example of this would be the two Roagadyn that show up right outside of the Adventurer's guild once you finish the main scenario.
EDIT: I derped...and misread your quote....you make a point with new players. If it was just npcs yeah...however, new player's aren't exactly residents of Ul'dah, most of us just pass through. And have to jump through hoops basically to become Ul'dahn. Honestly, if they let Au Ra, then I don't see why they can't let more beast-like personally.
If Roegadyn are Ronso, then Hyur are Elezen according to your logic...
They're not going to give one race an entirely different set of phases, though. It would STILL involve them rewriting the entire story to accommodate one race.
If you're going to do that, you may as well open a new region just for them. Which is again a little silly since it goes against the dynamic we have set up and would involve the incredibly daunting task of adding a parallel MSQ that has to carry them from 1-60 or higher in a game that places emphasis on only needing one character. It'd make more sense to have a Squall-Laguna-esque parallel lives scenario you can experience rather than going through all that trouble.
I edited my post...but at the same time I don't think you quite understood what I was originally saying. I wasn't saying to phase for new players...it was more for later. My OP was the result of my (For some reason) thinking you were referring to the npc's of Ul'dah. But I do stand by my statement (That I considered as well later) that if Au Ra are being allowed in Ul'dah...I don't see why a slightly more beastly like race shouldn't be without having to change the lore.
im thinking a race with of half human half monkey. no to robotic races. it will not suit the game's nature
But humans and elves are indeed popular.
17% Humans, 17% Blood Elves, 15% Night Elves (49% total)
http://wowwiki.wikia.com/WoW_Census
Depending on how you view it, Orcs (8%), Dranei (10%), Dwarves (5%), Gnomes (5%), and Undead (9%) can probably be thrown into the mix as well, as "human-like" races.
That thing should be updated because Worgen, Goblin and Pandaran aren't on there....how old is that? o.o *looks at date* That was five years ago.
Found this one . Not sure it's accuracy though.
Either way, I appreciate such diversity in that game. And I'm sure the players that are those races do as well. I even love seeing the other races around me even if I'm not playing as them myself.
It doesn't matter whether or not you're a resident. Beast Tribes are NOT permitted within the walls of Ul'Dah with absolutely no exceptions whatsoever, and there's an entire subquest in Limsa that shows that ONE merchant doesn't care about the prejudices even her own fellow citizens carry towards Goblins. And this is a level one quest. This isn't even getting into how the Gridanians feel about Beast Tribes, especially the Ixali.
Hell there's ANOTHER quest later on, one of the moogle mail quests, that shows that they hatred many people carry for beast tribes runs incredibly deep. And most of the Beast Tribe quests we can do are predicated on said beast tribes being the exception and not the rule.
Also, no, by my logic Humes, Spirans, and Al Bhed are Hyur, Gria are Au ra, and Mithra are Miqo'te. The Ronso were developed into the Galka and Roegadyn.
Which they kind of are. Taking one design from a previous game, tweaking it, and giving it a slightly different name is common in final fantasy.
Au Ra look human enough, at least as human as Miqo'te, so they're able to fit in by calling themselves "adventurers" or "refugees."
You'll note that those races give specific racial bonuses that make them perfect for min maxers. Ogres can't be stunned from the front (valuable for a tanking class, of which they can access two), Iksar have an innate regen, AC bonus, and higher starting swim speed (also valuable for tanks, shaman, and necromancers, which they can play as), and trolls have an innate regen as well (valuable for shaman and tanks). They also have higher starting strength, which is a nice edge on a progression server. On top of that, just the regen means they can recover and get back in the action faster.
Meanwhile, in this game, all racial bonuses really make no difference in the end, and they've been vehement about not wanting to give one race an advantage over another.
"Aside from all the stuff that isn't human they are basically humans"
This could be said about any race in this game.
Worgen, Goblins, and Padaren aren't popular (3% Pandaren Alliance, 2% Pandaren Horde, 3% Goblin, 6% Worgen)
http://www.warcraftrealms.com/census.php
Humans and Elves? Still the most popular.
Pretty human like races tend to always be popular but plenty of other MMO's have races that are more out there that are still pretty popular. Wow for example has a good amount of players for most races, although they don't compare to human+elves. However I think the FF fanbase is different and not nearly as accepting nor diverse. You can tell kind of easy since any time a race is suggested here, it's always something that looks very human with extremely minor alterations. Humanoid is fine with me but it needs more depth than what is often suggested or given. In the end I can't blame SE too much because I think if they do anything remotely unique it would probably be a bomb due to the fanbase in this game. Hopefully they at least try once but yeah I'm not really expecting much.
Draenei are anthro goats.
Do take into consideration racials. Humans' "every man for himself" is a PvP get out of jail free card, and troll' berserking was mandatory for top guilds horde side. Every race that walks on two legs can be considered "human like", by " humanoid logic.
Worgen are popular enough, since 6 percent is pretty decent with so many races and Worgens have some limitations on very popular classes. Not everything has to be the most popular you know. Pandas are pretty much considered a joke and not many people seriously wanted that race. Goblins are kind of expected and definitely on the lower end.
I'm sorry but...Ronso and Galka/Roegadyn are nothing alike besides muscle mass. "tweaking" it? By removing their fur, nose, ears, tail, horns, claws/paws and their actual body structure (Biggest example the feet)? If that's just a slight tweaking, then how are hyur and elezen not the exact same race? A Ronso is a Ronso. A Galka is a Galka, and a Roegadyn is a Roegadyn.
The lore of beastman you make sense on...the races you do not.
EDIT: Also, bear in mind the hatred is towards the current beastman...which isn't exactly what I (and a few others) are asking for. My "I'd rock a Mamool'ja" was more of a joke than anything. I'd prefer something different and unique. Something new to Eorzea.