With 3.0 we get already a healer, tank and ranged DPS. The jobs after them should be casters or melee.
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With 3.0 we get already a healer, tank and ranged DPS. The jobs after them should be casters or melee.
Eh, I could see these jobs:
Red Mage (Rapier)
Blue Mage (Scimitar)
Corsair (Gun + Cutlass combo)
Rune/Mystic Knight (Magic Sword)
being better suited DPS sword wielding jobs. Samurai historically (real life) was more akin to a knight, and a protector (see my previous post). We already have an Eastern themed DPS, there should be an Eastern themed tank as well as a healer (not sure what that would be though).
Eh, I don't think that is in the rule book anywhere. Plus from a survivability standpoint they will need to introduce more attractive tanks or queue times will always remain high for DPS, and saying that "well we haven't released a caster in a bit so lets do that because that one is next on the list" will only worsen the problem with wait times.
i will be blunt, what is the goal of a Samurai?
protect him lord, yep... by killing the enemy. samurai spend them time to polish them technique for only one goal.... kill enemy before be killed. that why i think yoshida did think this will be better to have it into a dps. they are not knight, they are warrior that polish them blade for.... kill and only kill.
that said, we already have more than enough different tympe of tank with 2 hand. maybe time to add one dps with heavy weapon or maybe dual katana (even if it will be a ronin)
There's very little distinction between what Knights did, and what Samurai did. They both were upper-class citizens who served and protected a lord above them. Then if you want to throw in romanticized Bushido/honor and stuff and heavier armor it lines up far more thematically to be a tank. And if not Samurai as tanks, then what? What other heavy armor job is left? Because it's unlikely SE will design a full type of armor just for a single tank role when they can easily roll a wanted job into that position without shaking up the gear status quo or making a bizarre exception. And there's little reason for them to create a new job when there's viable options that are highly requested.
Besides, we're about to get some very Eastern themed armor in Heavensward, and guess which role's version looks like samurai armor? Tank armor.
http://i.imgur.com/13LriaH.jpg http://i.imgur.com/qa7nA8M.jpg
Origin of Samurai
c.1720-1730 Japanese, earlier noted samurafi: to serve, equivalent to sa- prefix + morafi watchfully wait (frequentative of mor- to guard)
Basically the root origin of the word means person of slight status who watchfully waits and guards.
Peasants → Grunts → Samurai → Daimyo → Shogun
Not really saying that Samurai can't be a DPS job, but the fact that people are saying they were killers is a bit inaccurate, they were retainers to the daimio (daimyo)
To further compound on this, the word samurai also stems from the variant saburai which means "to be in attendance, to serve"
Don't really sound like a super-soldier killer to me.
Anime has ruined the perception of what real samurai's did, and that is to defend their masters.
They don't have to provide an alternative Sword based DPS option because there's nothing that demands there ever be a sword based DPS. There's already likely going to be Red Mage using rapiers as some kind of dps or dps/hybrid. You're the one with some imaginary rule in your head saying there has to be a sword using dps job added at some point.
the difference is mainly in how they did "serve". the difference between samurai and knight are this, knight was indeed focusing on them training, but them goal while killing the enemy was to stay alive, it why shield was used by knight. the samurai on the other hand had never as goal as defend him life, he was training him skill, polishing them for be the perfect "tool" for them lord. they was serving as warrior, them goal was to kill, we can try to turn it in another sense, but that the point of any warrior of the history. them goal was to kill!
the samurai wasn't defending them life, but them lord, them life was at the service of the lord, that why you rarely see a samurai use a shield. we are not talking of anime or stuff like this. samurai was using a lot of different weapon, even if the katana was them life. however, you will rarely see a samurai use a shield. because him life is not own.... him life is at the service of them lord. no greatest honor that die for them lord...
Samurai =/= knight, before the japanse did meet the occidental them armor was not made of plate, but from lamellar armor. believe me, you can't oppose more two type of warrior than knight and samurai, even if they had the same role, serve them master... the way they was doing it was soo much different.
but i digress, the point is what is a samurai? a warrior that use him high skill for kill him enemy. not a warrior that will be there for take hit from the enemy. samurai must'n be a tank... we have tons of other possibility of tank class. samurai must be a dps jobs, based on the technique.
ps: other point, even if katana and two hand sword are different (depending of the time that not really true) i feel it will be a repetition of the type of weapon. i hope for the next tanking jobs a jobs using mace or blunt weapon. even a spear+shield will be better actually.
Like I said Red Mage original design was not towards Swords gameplay. It was a Job that focused more on using Black and White Magic while the sword was just there for cosmetic look for their Iconic appearance.
However, if they changed Red Mage to be a Sword user type that uses magic for his melee sword combat that is a different story.
If they choose to follow Red Mage original design then I can't call it a Sword User because he doesn't use the sword focused attacks and only have the Rapier around for cosmetic look.
As of now there are two way Red Mage can go being they change Red Mage in FF14 and make it a type of Melee Sword Magic user or keep it original design of using Range Magic while the sword remains as a cosmitic thing.
I never considered Red Mage a official Sword User Job because they only had their sword around for cosmetic looks. Their main abilites was always focus on their Black and White Magic leaving them as just Range Magic users that can use both Black and White Magic.
The way people see Samurai (in game) would be solely with a Katana of course, even though generally they would use other weapons over the Katana (that big umbrella term) in war and make it a secondary weapon - Samurai were actually well versed with a bow or spear-like weapon (making the Katana something like a very pretty emergency life saver). The Katana is not a load bearing weapon and so I do not see Samurai's natural spot based on Katana as a tank (the blade is hard and the edge is brittle, not bendy like a western sword), I think weapon wise it makes more sense to be a destroyer of lightly armored targets and large targets when well focused to weak spots.
Personally I see the Samurai fitting next to the Dragoon in terms of heavy DPS (Dragoon armor has some heavy options, AF is all metal). That and I feel it is a bit copy pasta to go two two handed sword wielders as tanks that both rely on dodging, parrying, and X. Rather they smooth out the pool of options, people mention red mage as DD for a sword weapon and good now you have one one handed sword tank one two handed sword tank and the same respectively for DD (even though Red Mage should have a high magic emphasis).
What i read was that yoshi-p was going to release SAM. But dark knight fit more the role of a tank then SAM which mean SAM should then be a DPS.
SAM have to be a DPS i would really be sad if other cool job become a dam tank. Also it my long dream to be a SAM in a FF MMO :)
What you describe was predicated by a limitation inherent to turn-based RPGs. There's only so much you can do with it when already buffs and such are not a "smooth" part of gameplay. Not to mention that sword enchants and Red Mage weren't really synonymous until FFXI came along. Before that it was just a hybrid that had access to magic and heavier equipment than WHM and BLM.
This has absolutely no impact in a fantasy video game. Nothing about Axes and Greatswords lend themselves to "tanking" anymore than any other weapon. If it's a "destroyer of lightly armored targets" then it would take a penalty against any enemy with hard skin or metal armor, now you have a DPS that does less damage against most enemies, congrats.
All tanks have parrying to a degree, and high defense. There is no problem having both DRK and SAM have skills that boost their parry or dodge. There is also no problem in having both DRK and SAM wield two handed swords (Alternatively SAM could dual wield a katana and wakizashi, making it unique.) Even then, the way DRK hold their sword is likely intentional, they hold it in a downward posture and this creates less animation similarities if they add a two handed katana like weapon which is typically held upward.
I hope SAM will become a DPS job. it'll be redundant to have 2 2-hand sword wielding tanks.
As opposed to what for a new tank then? Because all the other possible options are even more redundant. Templar? No different then a Paladin. Rune Fencer? Magic infused Greatsword, sounds just like what we're getting with DRK. Viking? We already got Warrior. Everything else in FF that wears heavy armor uses swords. Samurai is the only one that has more of a unique flair to it. So unless SE is gonna make a completely new job to FF for the next tank (Which is highly, highly unlikely, not when they have an adequate option that's a very popular request in Samurai) then Samurai is still the most logical choice.
Just what I thought. Reading comprehension is far to be found. So still the fact stands that SAM was an option for a tank, but they chose DRK for it fit better and because of NIN being eastern focused already.
Yoshi basically wants feedback from the community as to what role SAM could fit best. I just want it to come, tank or DPS. Just get on it Yoshi!
Samurai should be ranged dps using tanegashima as weapon ;)
i agree with you. I mean Yoshida did say he thought DRK was more DPS role too but here it as a tank. And considering SAM was the other option-a popular one at that- for a tank. I'm sure it will be the next one. I think having NIN and SAM as melee dps is even more redundant than SAM as tank. SAM as a parrying tank would be interesting and bringing more people to the tank role helps the community greatly.
Well DRK was suppose to a DPS but look at what we got.
We need variety all around the roles here. We do not have a sword user in the DPS area.
They keep pushing them all to tanks. They could get more creativity and use a different kind of tank
as oppose to a sword user too. THE CLOSEST thing to a sword we got is the daggers.
So I can feel sword lovers being pretty upset if SAM was a tank. I wouldn't be surprised if it was but I don't see why it wouldn't be a DPS.
I also like this idea:
They're just going to keep pushing the most wanted jobs into the least desirable role.
I feel Viera class is gonna introduce Samurai in the future . I'll say December time or April next year.
Why not? As other's have mentioned DRK has been a DPS and especially one that sacrifices their own health. Yet it's now a Tank and the life sacrificing ability that sets it apart from other jobs in other FF will probably need be in 3.0, since now they're a tank
If Yoshi can make it so that healers have 3 different weapons (4 if you count wands/shields) then they can surely be abit more creative when it comes to their tanks?
Possible weapons:
Mace
War Hammers
Flail
etc.
Its funny that you mention this, because I was tossing around an idea where Blue Mage (depending on skills equipped) could tank, dd, or heal. However one of the hardest things about creating a job like that is the way BLU learns the spells. Not much fodder mobs in this game actually do "named" attacks. Which would leave BLU to learning boss-type attacks from FATEs, Dungeons, and Raids. That being said a post might appear in the near future!
On the note of sword DPS: Like I've said, and many other have said, there are plenty of other jobs that could fit the "sword DPS" role, so saying that SAM is the only one is a weak argument (sorry to be blunt, but truthfully it'd be a stronger argument if you just said you want SAM as DPS and didn't use the excuse of 'needing' a sword DPS); there is RDM, COR, BLU that could easily fill that 'role' Honestly future jobs I'd like to see as tanks
Tanks
Samurai (Great Katana; counter/parry tank)
Viking (Axe (one handed) and shield)
Green Mage (mace and shield; barrier tank)
Blue Mage (scimitar)
DPS
Red Made (rapier)
Blue Mage (scimitar)
Corsair (gun + cutlass)
Geomancer (quarter staff)
Beastmaster (whip)
Healer
Blue Mage (scimitar)
Dancer (fans? sai?)
Devout/Seer (Thurible; those incense burner things attached to a rod)
Just my 2 cents though.
DRK wasn't supposed to be anything in this game. Past FF games didn't have MMO trinity roles, there was people who did damage and people who healed, that's about it with varying buffing/debuffing.
And unless you haven't noticed, DPS have ALL the variety. In the current game, DPS have 3x the amount of choices a tank or healer has. 3 TIMES. Having more tank and healer variety is not a bad thing, those players deserve variety too and incentive to play those roles. Most wanted jobs into Tanks? Last I checked Ninja and Machinist weren't tanks.
See, this is possible but highly unlikely. Because unless they flip Blue Mages on their heads and give them heavy armor (Which would be a first for FF games really) then it's not gonna happen. SE will take the path of least resistance when adding new jobs from a workload standpoint, so new tanks will likely wear heavy tank armor, if not then they either have to make an entirely new classification of armor or give Blue Mages a stance or passive ability that boosts their defence and vitality while wearing mage gear.
Again as mentioned above, everything in past FF games (barring FFXI) has either been a DPS or a Healer. Last I checked Tanks still do DPS (And often a respectable amount at that).
And of those 3 weapons you just listed, none of them are anymore unique to what we have except for the Flail. A mace by animation standpoints is no different then the 1 handed swords Paladins have. War Hammers? What difference animation/looks wise is that from the Great Axes Warriors have? The difference between a warhammer and an axe is no different then the greatswords of DRK and potential great katanas of SAM. Those are terrible examples man.
^transforming into your enemies.
I don't really need to because SAM is still the ideal fit for the next tank regardless of it's weapon type. I have no problem with the similarities of a Great Katana and the Greatswords. Your argument against SAM was that the weapons would be too similar, and then you went a listed weapons that are the same similarities to the other two tanks we already have.
I'm not gonna do your work for you, it's your position to provide an adequate substitute that's both an iconic and requested FF job that can fit the tank role without thematically stepping on the toes of any of the other tanks we currently have since that was your argument.
As for after SAM? Who knows, that window is so far in the future it's not really up to speculate on. There's a high potential that there won't be more added after that.
My, my, the raging debates on "DPS ONLY" role suggestions VS "Tanks and Healers need more variety" never ends does it? Pretty sad really.
While I have my own different thoughts about the moveset you made for Samurai, I do fully approve of the idea of Samurai being the Japanese style tank for Tank players to choose from. We already have a Japanese style DPS role (Hi Ninja) so I'd like to see that extend to the Tank and Healer roles too. In terms of Japanese style Healer, Dancer could perhaps be that depending on how they make the job function and how it looks.
I see people are still complaining about the Tank and Healer roles getting more options by taking certain jobs too. You DPS only focused players seem to not notice you guys already have it good in terms of variety. Us Tank and Healer players? We only have TWO freaking roles to choose between. 3 now, thanks to the upcoming Heavensward expansion. (I'm gonna be ALL over DRK) I have to facepalm any time people cry tears about a class/job falling into something other than DPS. Hell, I'm STILL drinking in the tears of the people crying over DRK not being a DPS.
Honestly, IMO, people need to seriously man up and take on the roles of Tanks and Healers themselves. While DPS are all well and good, there's this notable distinct lack of Tank and Healer players in the game... which grinds my nerves a bit. But what really grinds my gears is when they do get a Tank player, the said DPS players have the nerve to just throw all the blame at the Tanks and Healers for every mistake that the freaking DPS make themselves. If more people would just stop trying to avoid team responsibility and actually try running Tank and Healer roles, we probably wouldn't have these problems of tank shortages and this supposed "Least desirable role".
- From a player who actually LIKES to tank and control the battlefield of aggro.
The "tank:everyone else" ratio is still pretty good. Out of 10 jobs 2 are tanks, 2 are healers, the remaining 6 are DPS. The split doesn't seem as bad as you're making it when you look at the actual numbers.
Having tank and DPS be equal in numbers is not going to get more people to play tanks. Variety plays a role, obviously, but some people are naturally inclined to tank, just as they are inclined to heal or DPS. I know I'm not a healer at heart and never will be (considering the only healer I enjoyed was my healer-mercenary Bounty Hunter in SWTOR). While tanks do need variety as the number of jobs in the game continues to grow, do keep in mind that DPS players outnumber everyone else, so them getting a larger pool of choices is simply par for the course.Quote:
Having more tank and healer variety is not a bad thing, those players deserve variety too and incentive to play those roles. Most wanted jobs into Tanks? Last I checked Ninja and Machinist weren't tanks.
We're eventually going to run out of jobs that can believably wear heavy armor, and going the route of variety will mean the devs will have to create jobs that don't wear heavy armor but have mechanics that allow them to tank. Two WoW examples I can bring up are druids (whose stats change when they go into bear form) and monks (who have built-in mechanics to keep damage taken under control despite wearing light armor). My original Mystic Knight suggestion had them equipping MNK/BRD gear but having a toggle that increases defense values from gear to make up for that gap. I'm sure there's other ways to pull this sort of thing off, too.Quote:
SE will take the path of least resistance when adding new jobs from a workload standpoint, so new tanks will likely wear heavy tank armor, if not then they either have to make an entirely new classification of armor or give Blue Mages a stance or passive ability that boosts their defence and vitality while wearing mage gear.
Erm...not really. Maces would require separate animations from swords (Riot Blade with a mace would look ridiculous). You might be able to get away with that if it were one-handed axes, but not with a mace.Quote:
A mace by animation standpoints is no different then the 1 handed swords Paladins have.
Granted, if I were to implement something like this, I'd design it so that the combat style would be mace/1H axe + shield instead of just mace/1H axe (meaning the attack animations would involve the player character hitting the target using both).
As for "viking", Skyrim still fresh in the memory of most people, I'd have no problem with it being a job centered on battle commands or "shouts". >.>
Archer/Ranger/Bard thing = Some weird ass Hybrid. I wanted an actual HEALING/SUPPORT job. Not this thing. People WILL NOT SING because they don't wanna lose DPS. Should of split this in two.
MRD/WAR: Back in the day, people THOUGHT it to be a DPS, re-rolled because they thought it WAS a DPS.
DRK: People been hoping for DRK to be a DPS for the longest, don't you remember the amount of angry people when they announced it was tank?
NIN: Hate to pull ye ole' FF11...but wasn't it a tank? [Players made it so but hey...] also I haven't seen much hate against it NOT being a tank here because it wasn't suppose to be so people were pretty alright when it was released.
My point was just we're missing a swordie DPS after people wanting it so long. Why not try and think of new items tanks can use?
Healers are in 3 different area's and use completely different things! [WHM/SCH/AST.]
Tanks have no variety in the weapon section. Some people don't wanna tank.
Nothing wrong with that but they could break the two so one can be a tank AND a dps. Both sides win.
But eh, we have no idea what SAM is going to be so I'm not delving too hard into this.
Also your post sounds harsh, relax.
I'm all for SAM being DPS or Tank. I would just prefer a different kind of tank. I know this would never happen but I would LOVE Puppetmaster as a future tank. It could even play multiple roles!
Sorry for being a bit off topic. I hope we do actually get Samurai in the game at some point as DPS or Tank. I just want it to exist.
When you look at actual numbers DPS still have more options than tanks and healers combined. They have enough variety for now that they don't need to take a very clear choice of turning SAM into a tank and trying to campaign for it to be another DPS. Variety and putting attractive jobs as tanks can help lure those career DPS into trying tanks. Many DPS players have never tanked and there's certainly some that might find it enjoyable once they try it.
I've already acknowledged this as a possibility. But we're a year and a half away from any potential SAM tank, with another expansion adding more jobs 1.5-2 years after that. Will they run out of heavy armor jobs for tanks? Sure at some point, but who is to say they won't stop adding jobs at all at that point? We don't know, it's too far into the future, we can only really speculate on a more near future.Quote:
We're eventually going to run out of jobs that can believably wear heavy armor, and going the route of variety will mean the devs will have to create jobs that don't wear heavy armor but have mechanics that allow them to tank.
And this exact logic can be applied towards Samurai with their Katanas. Great Katanas held and swung differently than DRK Greatswords. Normal Katanas having animations including the saya/scabbard. Or even potential dual wielding Katana+wakizashi.Quote:
Erm...not really. Maces would require separate animations from swords (Riot Blade with a mace would look ridiculous). You might be able to get away with that if it were one-handed axes, but not with a mace.
Correct. However we're talking about one of the most iconic weapons in any fantasy setting. While there's nothing stating you have to make a sword based DPS, it's a very good idea. I think by now you might be able to see that DPS are people too, and they would like to get a class that uses a sword down the road. I like Katana's, I love tanking, I honestly don't think something as iconic as Samurai should go the road of Dark Knight.
NOW if they want to be smart and add multiple roles to job's we could save ourselves this massive headache.
I'm one of those people who normally hates playing DPS but I'm playing it because DPS is the only role that have eastern themed jobs to select from. I've been waiting for Samurai so I can hopefully tank again someday.
If you really love swords you can tank if you give it a try. If I'm able to play a dps even though I prefer being a tank, you can also do it if you put in the effort. At the moment DPS has more thematic choices to pick from.
Didnt the ds version combine tha DRK and the SAM? You know over the Mystic Knight? With the SAM like gear planned in 3.0, is it possible we may not get a SAM?
I'm sure they're working on it, but what it's role will be is still up in the air. Unless they surprise us and release it early, It'll probably be included in a new Expansion or a patch like what they did NIN
Here's a "leak" from a previous live letter:
http://i.imgur.com/q3D958e.png
http://www.reddit.com/r/ffxiv/commen...possible_leak/
They picked Dark Knight over Samurai as 3.0's new tank class. Odds are very good that Samurai will be a tank in a future expansion. Red Mage (or some variant) could eventually be made into a rapier wielding job that carries a main-gauche' instead of a shield making it carry two blades while casting some sort of combat magic for DPS. Then again Fencing swords were more for piercing than slicing.
As for Samurai, they are the Japanese equivalent to knights and the well paid ones had the best armor. Katanas were not made for hacking, they were mostly for slashing with the strength to cut sharply through bone. Knight armor is heavy and made to dampen a direct swipe of a broad sword or bash from a club. Chain mail adds to it but is flawed to arrows or stabs. Samurai armor was lighter and had more exposed areas to maintain mobility wile protecting vital areas from slashing/glancing damage and lesser arrows. The Katanas were more or less their only direct form of defense via blocking and countering, everything else was form, skill and evasion.
Granted the featherweight of Rune fencer didn't go over very well with the ineptitude of parry skill. Samurai can still be a tank like Warrior, Dark, and Paladin. Existing tanks do have mode changes from defense to offence (likely Dark will have one to). Either way its likely most of darks abilities were originally meant to be used for both Samurai or Dark Knight depending on which way they went. Think of it as a test for fleshing out how a Samurai would tank.
If a Samurai still can't tank then characters like Ogami Ittō would never have lived long enough to keep a child alive. If dark was styled after Berserk then at least have a Samurai styled after Lone Wolf and Cub for a tank role.
http://33.media.tumblr.com/tumblr_ma...h9eeo1_500.gif
Red Mage for FF14 can only fall into a Sword user if they design Red Mage in FF14 to actually use their swords for combat. Don't forget the original design of Red Mage was that they can perform Black and White Magic which lead them to be more of a Range DPS type class. They never used their swords for actual combat nor had any sword skills to use their Sword beyond simple cosmetic look or normal attacks when they don't want to use their MP or out of MP.
Though if they do adjust Red Mage to be a Sword using Magic user then they'll have to incorporate skills that uses their Sword like Sword Magic or something similar.