Also the fact that this game's difference between casual and hardcore difficulty is starting to become very blurred. SE is trying to make some kind of leveled ground with their heavy rng loot system. It forces ppl to play the instance over and over and over again if they ever want a chance at the loot but as days go by, the average skill level of ppl slowly climb. Which means ppl will be able to faceroll that content even faster because they r familiar with it. But that doesn't mean they r assured the drop. So technically in return for grinding ur eyes out, u become more skilled at that content to a point where u act like it's so easy. But again this doesn't mean u get ur dream loot for ur efforts. Yoshi is trying to make content last but the way he makes gear obtained defeats the purpose.
