Originally Posted by
Ferth
The ease of the system makes it wrong. That doesn't mean i think leves should be removed entirely... but for starters leve mobs should have the same basic defense, hp, and attack ratings as non-leve mobs of the same rank.
Increasing leve difficulty should raise the rank of the mobs, and after a certain point, 3+stars maybe, increase the party size and number of mobs per leve. and the difficulty rating should have a pronounced effect on the actual difficulty of the leve(no one should be able to solo a 5 star leve if they are within 5 ranks of the required rank on a leve,) as well as the bonus sp received at the end of the leve. One star being on par with someone at the bare minimum for a leve, 5 stars being on par with a party 3-5 ranks higher than the required rank for a leve.
The level range for leves needs to be improved, crafting leves progress every 5 ranks, combat leves should too. They can use the same camps they have now, just move some rank 20 leves into a rank 15 category, some 30s into a 25, some 40s into a 35, and then add 45 and 50 leves. each new tier becoming available within 5 ranks of the required rank.
I am all for casual content... but I will say it again and again, casual does not mean easy.