change game then pls <3
Printable View
change game then pls <3
People complain about the gravity effect while on a mount because "it's a waste of time".
Then ask for areas to be full of mobs that can kill you (which waste a hell of a lot more of your time).
:rolleyes:
shortly after hitting lv cap i actually died in some of those areas with 48-49 mobs while trying to bypass it for the map completion achievements. some parts of the world actually are dangerous, but they're entirely tuned for lv50, not guys running around in ilv90+.
Being kicked off a mount is fine, at least that is a reasonable punishment, being slowed for no reason while on a mount to counter the only small thing they are useful for to punish level 50 players going through an area serves nothing. what are they trying to do, tell us NOT to go through huge mob areas? it was a dumb idea, and will always be a dumb idea.
And to add salt to the wound it can be REAPPLIED so you had 5 seconds left and something decided to say "hey, have a reset" you have to deal with it that much longer.
Its on of the worst things in this game add on the fact that you do not build resistance to it if the cast repeated by another mob unlike if you were to do the same to the mob it makes if feel gimmicky and not well thought out.
Exactly, I feel like there are other methods to make a mob or boss more interesting than giving almost every other mob a heavy affect. You want to go slyphlands prepare your anus for some heavy loads, you want to go the kobold mines well I hope your properly lubricated because they will drive that heavy load so deep you will hardly get anywhere fast. The heavy is really pointless in open world. And the false difficulty needs to be retooled along with the broken crafting (crafters should not be kept behind end game gear perpetually it makes people avoid it altogether) and the over babying going in this game.
That's not quite accurate. You don't pay by the hour to play FFXIV. The cost of a subscription is the same whether you play for one hour a month or 50 hours. If SE is concerned about keeping people subscribed, it would actually be more effective to get rid of heavy since most people find it annoying.
tl: dr - It's a bad mechanic, period, with no benefit whatsoever.
This is a very very dangerous overworld, where hordes of monsters can swarm over you and kill you outright. I demand they nerf this so the lvl50 mobs hitting me for 30's don't kill me.
China will though, Chinese version will charge by the hour like most MMOs over there. I'd rather just the Lamed status from 1.0 came back and it only dismounted you, I guess they didn't want people just sprinting away, even though you can easily do that if you're a healer or a PLD after clearing the Heavy debuff.
It's one of my biggest pet peeves with the game, actually. $%@ยง pointless Heavy that gets refreshed with ranged attacks hell in Beastmen strongholds, why.
To the devs: because the mobs leash so fast it doesn't make the world feel any less safe, it's just annoying. Please get rid of it (and make the world more dangerous with the upcoming expansion as a trade off).
The Heavy is pointless, it's suppose to make mobs more threatening i.e. you're slowed and they can attack you more but even in places like the Sylphlands where you can get 3/4 mobs hitting you with Thunder and giving you the Mount Heavy and Paralysis it's just laughable. In 1.0 if your Chocobo got lamed you could potentially die to level 50s, even worst if it was level 50+ mobs because they were actually threatening. You couldn't just run into Natalan and go straight to the old Ixali NM spawn (guy who spawned Goobbues) you had to avoid mobs. At the least Beastmen Strongholds (Zahar'ak, Nataln, U'Ghamaro, Sylplands, Sapsa) should be threatening, after all they're the "enemy."
This sort of heavy implementation was common in other games I'd played (keyword,) but they were eventually all removed because it doesn't accomplish anything but annoy and waste the players' time.
It's one of the greatest hallmarks of bad game design. Players should be given a reason to want to fight mobs, not be punished when they don't want to because there isn't one.
Like I said before I'd like to see a solution from the devs brought to the table before they remove this. I have no problem with it but last time people complained about a "Anoying" feature we had a slew of interesting ones removed as well!
1.0 used to have multiple AI invested in how monsters moved, agrod players, and attacked. One of these AI was the "Curious" form where animals would aproach to inpsect players, they were non-agressive but could cause issues where you were unable to use AOE skills or suffer the wrath of 12 Opopos. When complaints arose of this instead of just tweaking the curious monsters or tweaking the AI to make them flee if your in combat (Makes sense) they removed ALLLLLL of the monster AI and agro mechanics and boiled it all down to sight agro, with few exceptions to sound like we have today.
The heavy is absolutely pointless. I just dismount any time I enter an area where there are mobs that'll attack me. I then sprint whenever sprint is up. Takes me only slightly longer to get where I'm going than if I never got hit with the heavy. It's not even an annoyance, it's just mildly inconvenient. There's simply no way to die from these enemies unless you just stand there and let them peck you to death.
Because in 1.0 The enemies were a higher level, and a greater Danger to you, so getting slowed or knocked off your bird meant death. But in this game the enemies are weaker (tho thy said they will return danger to the expansion since ppl are used to the game now) It's meant so you cannot just go charging through higher lvl areas. But "currently" there ARE no higher lvl areas for lvl 50 players. But that will change with the expansion.
Exactly this.
This new "Heavy" penalty is the direct result of a more "mainstream friendly" / easy MMORPG direction Yoshi P took with 2.0.
In older Final Fantasy games, some world mobs could outright kill you. It was a real danger, and it made the player pay attention and feel like certain areas were DANGEROUS. It added excitement and tension (and yes, some annoyance). But it felt like a real dangerous area.
In 2.0, Heavy debuff while you're on a Mount is a watered-down, more "friendly" penalty that the Dev Team mistakenly thought would still add "danger" to higher level areas, without the extreme case of Death.
Sadly, all we get is mediocrity. Heavy *doesn't* make any area feel "dangerous" at all. All it does is ANNOY players to no end.
The mobs would take an absurd amount of time to eventually chip away at a Level 50 to death, even if you just stood there doing nothing. It's a bad compromise and bad design that really failed in its intended purpose (to supposedly make the creatures feel "threatening" or "dangerous").
I get that Yoshi P wants to make a Theme Park, Mainstream friendly MMO that anyone can play, but Heavy Debuff on a Mount serves no purpose but to annoy. It should be removed, or they should look at really making truly dangerous areas and have Damage / Death be the threat.
They have no real lvl 50 zone which sucks.I remember in FFXI no matter what lvl you are they're is always a Rabbit that could kick your butt. I really miss large zones with tough monsters and sandbox activity's. Can anyone tell me why we have no West Shroud zone?
you know... for all the complaining about this, its much easier for me to simply hop on my ninja, draw my weapon, hit sprint and then invis and quietly (and quickly enough) run through *any* area I consider dangerous... you know... like if I really got bothered enough by the heavy, which does not bother me whatsoever.
I imagine people have to find ways to complain about this or that I suppose.
Though I have to admit, while heavy does not bother me in the least, I would still rather have complete high level zones that made the world dangerous :D
the point of heavy? other then to do nothing but annoy players......sadly they think its a form of fun i guess