I'm not sure I understand. Are you worried that the class won't play how you'd want a THF class to play, or is the only problem literally the name of the class?
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I think it's more that people want Thief but Thief can't be a class because it's a staple FF job name therefor Thief needs to be a job with its own AF, job quests, etc.
Rogues focus on poisons.
Ninjas focus on mudras with Rogue's base poisons.
Thieves would need their own gimmick to play differently from Ninja. Unless of course Ninja plays so differently from Rogue that Thief could then just play like Rogue.
I personally would love Thief to be in the game. It could stem from Rogue and become a tank. Thievery is hated afterall. FFXI touched on THF tanking with the addition of enmity manipulation abilities.
Of course Thief could still come as its own job (as a DPS) from another class that uses daggers (or maybe even boomerangs which have been popular Thief weapons in the series) and then play entirely differently. Since Rogue uses "Twinblades" they could easily make a single-handed dagger user. Could call it Scout (the Scouter's Guild could focus on scoping/surveying new areas) or Trickster (the Trickster's Guild could focus on entertainment/slight of hand) and then Thief could branch off either of those concepts to plain ol' thievery. In fact, the removal of daggers from Gladiator's weaponry could be a precursor as there are no signs that the removed dagger models will be reconstituted for use with Rogue/Ninja. This is especially of note with the term "Twinblade" being used and the weaponry we've seen being long, curved mechanical blades (appear to fold) not counting Ninja's Relic weapon. They could focus on laying traps and/or utilize a steal mechanic which doesn't steal actual items but facilitates the use of other abilities. Such as Steal Life could be a self-heal or could give you a charge to use on some support which gradually heals the party (similar to BRD).
Speaking of BRD, Yoshi has once hinted in the past to making Thief as a 2nd job to Archer. That's what his original plan was anyway. And it does make sense historically as Thieves could make good use of bows in many of the games and in some, such as FFT, Thief wasn't even available until you had experience in Archer. Just food for thought.
Edit: Heck Scout/Trickster could combine daggers and boomerangs and use the "Daggerang" (see: "Barp" and "Bowrp")! Fold it out like a boomerang for ranged attacks, collapse it for a pointed tip for melee stabbing attacks. It would work thematically for Scout as a way to distract an enemy temporarily or lure it away to survey the area or the Trickster as a slight of hand trick, throwing your weapon only to have it return to you. The pointed tip when collapsed offers basic utility for each profession in self-defense. Thief would take it further to be a bit dastardly using the hidden weapon for their sneak attacks and the ranged part to distract their enemy before they go pilfering.
What's in a name? Everything apparently.
Common arguments I hear:
1) "But Rogue isn't a Thief"
If it plays like Thief, acts like Thief, has all the skills of Thief... it's a Thief. Clinging to the name like a comfort blanket is moot at this point.
2) "I want to play Thief, not Ninja"
I want to play Ranger, not Bard... but you know what, it doesn't make even the slightest bit of difference since all of my Archer skills carry forwards. The same goes for Rogue's to Ninjas, so you won't be losing anything. Dumb argument..
3) "They should add Thief as a new job crystal"
Perhaps in the fullness of time they will, but I ask what purpose it would serve? If it's a new job then it needs to bring something to the Rogue's skillset which wasn't there before. That means making Rogue into a non-thief which would only anger and upset more people. After all, if you have your principal skill set already from Rogue, then the job is a bit redundant.
Let's be honest people, the only real difference between Thief and Rogue is in your own heads
1) Final Fantasy is based on recurring motifs. They are certain NPCs (Biggs/Wedge/Cid), a heavy emphasis on crystals, variations of the same spell conventions, and jobs. Motifs are CRITICAL in Final Fantasy because otherwise the games would have nothing in common at all.
2) Ninjas and Thieves are similar and in fact they are related. Ninjas are more evasive, and they mix ninjutsu, melee damage, and throwing whereas Thieves are more focused on treasures and loot, and they have ways to FLEE when things go badly. Other than that, every FF Thief has their own play style. It's a diverse role but with its own set of recurring motifs.
3) They get creative in every game where there is a Thief. They appear in many forms. This has never been a problem before.
I dont see how point 2 in the OP would not be a possibility.
It wouldnt add more people playing DPS, it would just further divide the amount of people that will play Ninja (pseudo-thief) now, due to not having another option, among Ninja and Thief.Quote:
*Rogue>Ninja and Thief=X Why? Adding two DPS jobs from the same class wouldn't really work since the DPS>Tank/Healer ratio is already high. DPS already have long queue times because of this as well...
i.e. out of a 1000 people who will take up Ninja as their main now, maybe 600 will take up Thief as their Main if they had the option and the remainder of the 400 would take Ninja. Outside of one or two people who dislike ninja with a pasion and wont play it, but maybe will play Thief, the number of DPS players it adds to the game remain relatively the same.
Outside of the fact that CLASSES are inheritly weaker than JOBS. Rogue being a class, it misses out on the stat bonuses that job crystals give. It will also have a reduced number of abilities available on it, abilities which Ninja gets on top of their own job.
It's like the current PLD vs. WAR fight. Paladin (Rogue) has abilities, Warrior (Ninja) has those same abilities as well as it's own unique effects on top of it, as well as more power. Does it stop people from playing PLD (Rogue) opposed to switching to WAR (Ninja) for the extra power and skills? No, some people simply dont want to be a WAR (Ninja). But this doesnt change the fact that one is significantly stronger than the other due to more/better ability effects and better stats, taking (after 2.1) the exact same amount of damage.
Again, my original post was not even referring to rogues or the rogues vs thief thing, but rather my frustration with their excuses that a Thief character "wouldn't work" in the context of this game, followed by an example of how the writing could allow for it to work in the game's world.
But anyway... unrelated to what I was actually talking about, if you want to go ahead and call all the thieves in past FF games "rogues that steal" as you seem so hell-bent on doing, knock yourself out. They're still classified as thieves. And for those saying that a Thief Guild wouldn't be allowed or whatever, my assumption was always that the Thief Guild would be a secret one, not like the other guilds that are out in the open. Maybe a secret password/code/etc to tell thieves apart from regular folk, a secret Thief Guild hideout that's hidden away, that sort of thing. Granted I played a lot of the Quest for Glory series back in the day, and that series' Thieves Guild always was a secretive, elite and shady organization. I know people mentioned Limsa, but Ul'Dah actually seems well suited for Thieves, considering the mass amounts of money circulating in that place.
I doubt this is an option, because in the end "you're either a Ninja or screw you"...
When was the last time you seen a GLA or ACN or any class in an instance after Lv.30 (with the exception of a few clueless newbies or MRD in PvP) ?
You just don't play classes, you play jobs in this game.
in fact the name in japanese means "user of daggers" (it's the same in French : "surineur", which is an old word for dagger user). People are just overreacting because their dagger user isn't called "thief" in english.
I've been beaten on this :o
inb4 yuffie : she's not a thief either.
2) It has always been "Thief becomes Ninja", even since FFI... In FFXIV, we have "Rogue becomes Ninja" and "Rogue is Thief with a lore-wise name", so "Thief becomes Ninja". Please explain what was your point again ?
3) I'd like to hear your ideas on how a stealing job would fit in a game were loot from mobs is trash and basically useless (read here, top-end gear is untradable and not craftable). You'd have a useless job. Better make is a poison based class (oh, that's what rogue is) which leads to a useful job.
I wish people could consider game's mechanics before asking dumb things
This only makes sense if you think thief is going to be a future job otherwise no interest beyond it's their game and that's what they're going with.
Don't misunderstand me - I'm not personally interested in playing Thief (or Rogue or Ninja for that matter!).
The reason I believe that people are going to rage about the situation is that Thief is one of the iconic professions in Final Fantasy - there's one in very nearly every FF game. It needs to be a JOB, not a CLASS - the same treatment given to other iconic FF professions (such as White Mage, Monk, Black Mage, and Warrior). The situation would be WORSE, not BETTER if Rogue was named Thief instead, as there would then be little or no hope of Thief ever being added as a job.
Also, as a Job, not a Class, the whole argument about whether a guild would be tolerated in the cities is completely irrelevant. Does White Mage have a guild? No. Conjurer does. Does Monk have a guild? No. Pugilist does. There would be no Thieves' Guild - there would be some NPC hiding in the wilderness somewhere that you go to to learn the ways of the Thief. This, in fact, is still a possible future scenario - it remains to be seen whether SE will buckle under all the whining.
I actually thought that Thancred was alluding to something just like this in the storyline - you know after we saw the Doman fighter for 3 seconds and then had to have our eyes bleed as Thancred flipped around the screen for a full 20 minutes stealing her thunder? Really SE, why do you keep trying to redeem that weakling? Any why did we have to watch HIM flip around instead of the mysterious character we are all interested in learning more about?
I agree that Uldah would be the place for a thieves\assassins guild and it would be a secret organization.
As for why people are up in arms, for the final time I will explain: the more they try to NOT be Final Fantasy, the worse the game gets. 1.0 failed because it wasn't Final Fantasy, it was some other generic grind that didn't even make sense and no one recognized. Moving back to more of the same is counterproductive. What Yoshi-P really should do is leave the current class\jobs as they are, but going forward make each job its own from start to finish. There is no reason we need Rogue to evolve into Ninja or Thief or anything at all. Rogue can be its own class from start to finish. Ninja can be its own class from start to finish. Same with Thief, if they ever decide to get their heads out of their asses and give the players what they truly want.
There is no need for all of this "I was once this but I am now that and I have 2 level 50's listed in my character screen but I will only ever use the Job anyway". It's such a waste.
I didn't realize people were upset about the new class/job. I'm really excited about it myself. Think about it. You start in Limsa so you could claim to be or have been a pirate. Later you become a Ninja. Someone please tell me, what in this wide world is better than being a pirate-ninja. Personally, there is so much awesomeness wrapped up in one package that I not be able to keep my head from exploding. That is the real problem right there.
Forget it. I'm going to Vegas, but that is it for me. I'm not playing this "its Thief in your head!" nonsense Yoshida spewed.
I do believe it was said that Thief doesn't need to be in this game because it's a stand-alone.Quote:
there's one in very nearly every FF game.
I expect them to hold until they've gotten other more important jobs out of the way, otherwise they are going to screw something up mighty.Quote:
it remains to be seen whether SE will buckle under all the whining.
Players don't know jack shit. They don't know what they want. You can listen to them, but they only cry and whine on things they *might* want and when you don't deliver it perfectly, they'll cry and whine that you've screwed it all up.Quote:
Same with Thief, if they ever decide to get their heads out of their asses and give the players what they truly want.
I'm 27. I've played every Final Fantasy out there and I don't see what the big deal is with not having the same name. A Rogue and a Thief is essentially the same thing anyway. Names of classes don't dictate what a Final Fantasy is or how it should feel. There is much more to it than that.
Ahahah weakling ahahah .... Ok so to you, just because he got manipulated by an ascian he is weak? You're the only person who cannot be manipulated by them, does that mean everybody are weaklings?
Cuz if I remember well... He is the one who took care of the gobbue when it broke free in the v1 uldahn parade, as you are not supposed to exist there at that time, he and the gang fought against gaius while you are watching helplessly and might have won if not for the agrius nuke, still in v1.
Now in v2, he was the one who was fighting the voidsent not you, you were just keeping the small fry busy and that may be one of the rare occasion you see him fight but he actually way stronger than you think.
all archons are pretty much at the same level, just because yoshida turned us into 1st class godlike anomaly doesn't mean that the rest are weaklings.
Also, Yugiri will be back for 2.4 with her dojo so she'll have plenty screen time.
And for the last time... Give up. Rogue are in limsa it already has been officially confirmed >_>
From the lodestone
Some people either don't know when to give up or simply don't know how to read...Quote:
Lurking in the shadows, adhering to no laws but their own, they punish the wicked, pilfering their ill-gotten gains and delivering them to the downtrodden masses. Thought by many to be mere common criminals, some would say they play an unseen hand in maintaining order in the buccaneer's haven of Limsa Lominsa.
It's not about the name. It's that Thief/Rogue is a "class" and therefor weaker as Ninja which is a "Job" and in this game that means it's essentially an upgrade without any downside to it. Where as playing Thief/Rogue as a class will make your character inheritly weaker due to a lack of abilities and the stats the job crystal gives.
source : original thiefQuote:
Thief
HP Max Damage Hit % Absorb Evade %
Starting Stats
30 2 5% 0 58%
Information
Description
Thieves can hold a limited number of weapons and armor, but really prove their use when you're trying to run away from enemies. Your thief will often be your last hope in those huge battles.
Promotion: Ninja
The Ninja can wield excellent weapons and even learn low-level black magic.
how is that a problem exactly ?
I can't play geomancer or illusionist and I'm not crying over it. You have the right to have hopes, but in the end, Yoshida and his team decide what the jobs are, and you (the player) have to deal with it, even if it disappoints you.
I didn't cry when they botched bard to this not-support-nor-really-dps thing, while it was a support in every other FF game. I dealt with it, and my favored job became my alt. I'll take it back if they make it a support again when they implement the support role, one day.
I'm 29, Thief gave new life to ffxi, after having nothing but being the refresh person to look forward to. I hoped for Thief being in the future when daggers were on gladiators with no job. I requested Thief on the arr wallpaper question for new jobs.
I find it personally aggravating after the number of changes done past 1.23, that I now cannot play my favorite job next to DNC.
I was thinking if they adding Thief as a job to Rogue, what 5 skills from a new Thief job would be different from Rogue's 17 skills? Would there be a significant difference in DPS between Thief and Ninja with 5 skills? IMO Rogue will probably already have the Thief-like skills since there's only a handful of things a Thief can do.
Looking back at the 2 most basic Thief skills Flee and Steal.
Rogue/Ninja running faster in the trailer? Must be Flee or a passive Flee trait.
Steal? It seems unlikely they'll be adding this since SE would have to rework almost every mob in the game have a stealable item that will most likely be junk anyway. Maybe if they do add Steal they might make it do something different like steal an enemies buff and apply it to user? Kind of like that skill in FFXI lol or steal one of those allagan coin pouch things that sell for 100-500 gil lol...
It seems unlikely to me but that doesn't mean it might not happen in the future. Give us more information SE to quell the rioting! xD
The easiest way to implement a skill like that would be (whee!) more RNG... Steal has an X% chance of obtaining a mob's first or second drops, and a Y% chance of obtaining the HQ versions of those drops. Does not work on Bosses, Primals, Elite Marks, and the like. Yeah, the items may or may not be junk, but they're already in the game. It would just be working the RNG (possibly) to your favor.
This implies Thief would come within this patch. We'll have to see how many levels the expansion adds. If it goes to 60, then 7 job skills *might* create a significant difference. However, I don't think they'll add Thief in 3.x either. Look at what we have now
Tank: Warrior, Knight, 3.0 class
DPS: Bard (FR), Dragoon (FM), Monk (FM), Black Mage (RC), Summoner (RC), Ninja (FM)
Healer: Scholar, White Mage, 3.0 class
Thief would be the same type as Ninja is, stealthy backstabby type. Bring out other types before you go back and double up on jobs.
Translation issues most likely
This thread again?
There was a huge discussion a couple months ago, and it didn't get us anywhere.
Basically the only thing you could gather was: ppl asking for a THF job won't be happy with anything less than a THF job.
- If SE had named the base class "thief" instead of rogue = they would be mad because "OMG THF has to be a job, it cannot be a base class" (even when in a lot of FF games NIN is a THF advanced job)
- If rogue has all the traditional THF skills, traits, plays like a THF, acts like a THF, feels like a THF = they would still be mad because at lv30 they become NIN even when, except ARC, every other job retains the playstyle of its base class....GLA->PLD still is a tank and plays like GLA, CON ->WHM is still a healer and plays like a CON....but here comes NIN, which could still have all the traditional skills, traits, playstyle of a THF....but alas the nameplate says NIN so better rage against it.
And thus since we never could reach an understanding (not even an agreement) I gave up, and just let them rage because there is no THF, maybe they are happy raging 24/7?....
Do we play the same game?
Thaum and BLM... difference? Couple utilities. rotation? Besides throwing out flare some.. EXACTLY THE SAME
PuG and MNK.... difference? Couple utilities. rotation? Add in dragon kick.
Anyone who thinks because its now called ninja your going to play totally different from thief is an idiot. You will get 5 skills. half of which will be utilities.
Rogue = Thief
Rogue = Ninja
Ninja = Thief
^ Glad someone gets it.
By Ninja you mean renamed Rogue with + 5 abilities? So Ninja is a thief with 5 additional abilities?
BUT IN FFXI YOU PLAYED THIEF AND SUBBED ANOTHER JOB AND GOT LIKE 20 ABILITIES SO YOU WEREN'T REALLY PLAYING A THIEF!!!!!!!!!!!! AHHHHHHHHH THE REVELATIONS
Now while you realize your entire "thief" life was a lie. Remember there are hotlines to call if this is too much for you to handle.
Zarzak, are you done? Because I don't remember insulting people being the point of this thread.
I don't want to play ninja, I am of the opinion that SE took something that I was looking foward to for a long time, and twisting it into something I'm not.
This is not the first time this has happened, and I'm considering other games because of it. end of story.
We still have no confirmation about the job changes for 3.0.
You are right that the current jobs had to be based on the classes of 1.0. However, our current job system is a remnant of 1.0. Yoshi himself said that they even might completely change the job system as we know it now.
I so hope they do. It would mean they could add a job and give it abilities without the puzzle of cross class stuff. Cross class is fun, but it restricts the system in so many ways. I rather have a warrior version of iternal release instead of having to level PUG for it. It would allow for a more interesting ability variety for jobs.
As for THF and NIN: they just wanted to add NIN. I don't believe the lore rubbish as to why THF wasn't a good choice.