Why photoshop for someone else's auto attack damage?
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You're right, my mistake. I Just meant to point out the editing and was wondering why (clearly I know why)? =P
Actually looking at the screenshot in more detail, I'm strongly disliking the import from archive, since the total damage values seem odd. Meh, hopefully I can get a cleaner parse from my friend this week.
I'm assuming you're referring to the 402 dps parse I linked a bit over a month ago.
Here's with a BLM present. http://i.imgur.com/VpttB7I.jpg
Here's with two BLM present. http://i.imgur.com/1wt7D3n.jpg
I see fairly consistent dps regardless of the group. I don't think group makeup matters that much. Maybe 10, 20 dps at most. SMN should always be able to get around 400 on that fight, considering all phases are good for them.
Yeah, you had posted a 2x SMN run which would lead to slower, I suspect, p1/4s.
The 2x BLM parse is interesting. Personally I wouldn't consider P1/4 favorable for Summoners since I would generally expect everything to die too quickly. But, your parse shows otherwise. Nifty ^_^.
Edit: Are you double Baning a single/double DoT on P1/4 and SC Shadowflare or something? Swapping pets (Ifrit)?
Garuda everything.
Shadowflare and bane twice on spiders, and rouse+spur+enkindle the first set of spiders and the soldier/knight/spiders pack on p6. DoT and bane as much shit as possible.
It looks about right. I just checked my damage on a dummy for about the same period of time as your CAD parse, and I got 81.25 dps for auto attacks. Total dps was 357.73 for the duration.
I don't have BiS, all myth/primals accessories including an i80 ultima ring. Not sure what your gear is like but probably goes to shows you how little difference BiS actually makes.
its the monk.
There is no point in arguing "what is the top dps for t5", because u need smn + blm for double slow on dreads (we had lot of pain with double blm), bard for songs and also boost blm and smn dps, so only choice is drg vs monk.
Dunno about the other jobs, but smn has one cool feature for this fight - can dps his own conflag and dreadnight while being stunned!
Some food for thought as far as increasing group DPS goes
We had a PLD main tank the entire fight. our WAR tanked the 3 adds at start and the 4 small snakes.
I was DRG and put on Twintania from the very start, only switching off for conflags and Dreads. <==This made me #2 Aggro to the PLD. Since the #2 aggro doesnt get targeted with anything, we had the WAR stand away for dreads and just walk in to stun it with brutal swing, which i would follow with leg sweep. We experienced fluid and easy dreads, and a fast Twisters phase because of this.
As a note to the above posts, our comp was PLD,WAR,SCH,WHM,SMN,BRD,BRD,DRG
Our DPS composition currently is BLM/SMN/DRG/BRD. In general SMN is coming out on top overall, lacks some burst dmg but serious dps for lengthy encounters. DRG compliments BRD dps nicely with the piercing debuff so with both in a team they're on par in my opinion. And having Foe Requiem helps the casters numbers quite a bit. But overall SMN does best dps within our group. Still doesn't mean id like to take 4 SMN's through coil though xD
Off topic
Speak about Miasma with Healer low accuracy, its even working?
What about WHM Holy spell? Holy need accuracy? because my WHM in group doing that and I noticed most of healer does not have accuracy to hit anything in Coils
I wonder so next time when I see him do that again, I poked his head and stop doing that
well you are right, healers do not have accuracy. but base accuracy is 341, and cap accuracy for casters is around abut 430 (im not caster so i dunno the actual number) so you're still working with a fairly high chance to hit and if it helps, then why not? so long as the tanks dont die for it
Caster accuracy is 435, but being 100 points away is not fairly close. Infact it's super shit.
The dreads might have a lower accuracy requirement to hit though, the thing is SCH can use Bio and Bio2 no problem since they don't have initial hits, but both Miasmas do, and can miss because of it. I don't see the dread accuracy being that low for them to hit reliably
That's sort of nice, the only problem is that its highlighting the other members in that group did very poorly because the spiders shouldn't last long enough for anyone to accumulate that much damage. The MNK in that parse is nearly 100 DPS lower than he should be, for instance and the WAR is doing about 60% of what he should be doing; most of which is from AoE on the spiders. If they had been playing how they should have been playing the damage would have flattened.
As for overall turn DPS...
Turn1: First ADS I have seen MNK and SMN both pass 400 DPS, not sure about other classes offhand on Caduceus I have seen MNK and SMN both near/pass 400 DPS as well.
Turn2: Depends if you want full parse or just ADS, but generally MNK does the most barring any variables on all trash together or just ADS.
Turn4: Usually MNK or BLM; SMN usually falls behind a little when other DPS do well. Have seen MNK at 360+ DPS on this turn, its possible for them to also break 400 like this link if given the opportunity to do so.
Turn5: Have seen every DPS top the parse, really, there's a lot of variables such as fetters, DKs etc. Have had attempts where someone has had every fetter and every DK choice and nearly every liquid hell in the last phase. I guess for 100% I'm not willing to commit to say which is the best due to these variables.
Is there something I missed or why am I seeing all these crazy DPS Numbers?
T1: multi-DoT city, you can easily go higher than training dummy DPS if played right. Hard to imagine DPS going higher than 400 just off of one multi-DoT target, though I can see it with certain cooldown usage and timing after the split.
T4: AoE and multi-DoT city, it's possible for any class to score high 300s depending on your group's comp/strategy, and more if the class does a larger % of the AoE than others.
T5: AoE, multi-DoTs, and the snake phase's triple damage debuff can pad your numbers enough to clear training dummy DPS.
Actually, I didn't really want an answer on how you get to that kind of DPS but I'll take it nevertheless.
For me it's more like I'm wondering (since I'm playing Monk) how it's possible to reach 400 dps from what I've already read in here.
Do you need the best equipment (BiS) to get to that kind of DPS, is my parser just broken (that it doesn't show or count something in that it should?) or is the rotation I use bad (although I checked on that already with someone else, so it should be fine...)
Hey Zdenka!
Truly enjoy watching BG stream coil through Hadley + Yoi's channels!
I agree with most of your claims, but I do have a bone to pick with your T4 statement. I just don't think there is a way a MNK can outdmg a BLM on T4 (granted both classes are being played correctly) unless the MNK is given some form of special treatment.
Take Arin for example, the lead he gains from the Phase 1, the supplemental Phase 4 AOE, and somewhat unlimited resource of MP is just too much momentum - MNKs would have to use rockbreaker with a supplemented TP song be able to keep up.
It's also possible to bring 2 MNKs to have one apply the DK debuff while the other can stick to Bootshining, this would grant the Bootshining MNK a 225 potency attack every rotation vs the usual DK.
There was a reddit post a little over a week ago that compiled a list of several parses. I believe the MNK who was able to break 400 dps on Cad mentioned he's still missing some pieces of gear and doesn't have another MNK applying the DK debuff for him though.
Link to the reddit post : http://www.reddit.com/r/ffxiv/commen...dgame_dps_job/
Maybe I'll edit that parse and black out everything but MNK and BLM and post it. On that particular Turn 4 MNK was 364 DPS and the BLM was 300-330 something
You run out of TP at the end for about 10 seconds, but if you get Paeon for 5 seconds you don't run out. IF i had Soul Voice Paeon and that let me do Arm of the Destroyer in addition to Rock Breaker, and maybe the BLM/SMN do a tad less DPS then MNK can hit the highest DPS numbers on Turn 4 out of every class. People say MNK's AoE DPS sucks, but thats only because it runs out of TP :p
that monk with 404 dps hit an lb and didn't separate it.. also garuda isn't attached to smn.. otherwise it would b ahead of the monk.. best not to blur out dps parses.. who cares what the names on it are
360+ DPS for MNK on Turn 4 generally doesn't happen in a group where everyone is doing the most damage they can because the Spiders die too quick, typically you get capped somewhere around 330 DPS. Its the same reason that the one parse of a SMN? doing 400+ DPS on Turn 4 is because the spiders lived a freakishly long time because their MNK was single targeting them down most likely. (in the case of this 360 dps on MNK, its because the BRD wasn't aoeing the adds)
If you meant on a fight in general for MNK to do over 400 DPS, that little intro ball in Turn 1 is the funniest example because it only lasts for 45-60 seconds, huge % of buff uptime.
Misake your SS does not make sense. Your SMN did 56648 more damage than you yet he have a lower DPS? There is also the fact that It says "DPS" not "EncDPS" so logically between these two points, I'm going to say there is no way in hell SMN does more damage than you and then less DPS -___- It does not make sense.
Can anyone help me with this:
http://i.imgur.com/A5OUqdO.png
This is from today T1 boss fight.
DPS Vs EncDPS why are they not equal?