Originally Posted by
Tibian
I have earlier, which you seem to have ignored.
1. Eliminates problematic toggling/mistoggling of the AOE button.
2. You should not have to rely on macros to perform core AOE functions.
3. The current AOE toggle essentially limits healing classes to sit back and just spam the designated hot key and then enter.
4. Pressing enter, after you want to cast a spell, is inefficient. Remember Windows Vista user control confirmation messages? "Yes I want to allow this to happen." Same story, only this time its with every single spell I cast. They clearly fixed that issue in W7.
5. With the elimination of the toggle, more "Final Fantasy"-esque spells can return. IE: Cura/Curaga/Fira/Firaga
6. The addition of AOE spells creates a more precise and engaging battle system in which there are consequences to casting aoe vs. single target spells at the appropriate time, rather than leaving it on AOE and just spamming for SP.
7. The current SP gain works that you cannot effectively aggro more than one group of mobs. The frequent accidental pull of another mob happens. There is no "being careful" especially with the wonky camera controls and AI pathing.
8. It encourages SE to create multiple action bars for better and more engaging battles because of the requirement to switch on the fly between single target and AOE moves.
9. Removes the requirement of cumbersome macros (that dont function fast enough anyway) and allows them to be used for other more important purposes.
10. Gets rid of an unnecessary input click.
That is 10 things. If I sit here longer I am sure I could find more, but they might be a bit more abstract and you might not consider them legitimate fixes.