We'd also be getting a crapton of teaser videos and epic-looking cinematic trailers with very little info on actual gameplay, though. >.>;;;
Printable View
14) Linkshell Administration (kicks, adds, LS retainers, LS skills, LS customizable Icons..)
Definitely need the kick/invite/promote/demote abilities for offline/out of range people and the /l1, /l2, etc. chat commands. The rest is fluff.
17) Fix Party leveling (Enmity, skillchains, kill chains, battle regimen allow to continue fighting)
20) Balance party combats (longer combats with more sp reward)
The battle changes are priority for SE, and also priority for me as I only play DoW.
25) Fix disconnects problems (no kick from partys, no losing guildleves or factions..)
This is a rediculous problem that should have been fixed in beta.
23) Allow crafters to destroy items to recover materials
I don't do any crafting, however I would like to see this implemented sooner rather than later as the amount of gear in the game that is completely useless is overwhelming. It'd also help crafters rank up by creating one item, destroying it, and re-using the recovered mats as part of something else. Even if they're just salvaged into crystals/shards it'd be better than NPCing old gear. It wouldn't benefit me at all, but I feel this change would benefit the game ecomony.
How about #31: Fun.
The game needs to be fun. I don't need to play armchair designer for it, SE has made plenty of fun games. There are plenty of fun games being made or recently released.
If the game isn't fun... then it isn't really a game, is it?
17.
That is all. If there was a proper party levelling dynamic I would be happy.
This would be my top 5:
1) More Field maps
This one is obvious, there are far too few distinct-looking areas.
10) More lvl50 content
I'd like to see the game stick at rank 50 for a while because we've had nothing to do but grind for the past 8 months and we could use a break at 50 with some actual content for a while before they raise the cap on us.
17) Fix Party leveling (Enmity, skillchains, kill chains, battle regimen allow to continue fighting)
This would go a long way to getting people out of "the same boring leves" and into having more fun (especially if the kill chains significantly improve SP for effective party play).
20) Balance party combats (longer combats with more sp reward)
This goes hand-in-hand with the one above, but it's completely ridiculous that we cap off at enemies 10 ranks higher than we are when those enemies are completely trivial to kill. They need to either make enemies harder and increase the SP or increase the max rank of enemy we benefit from fighting.
27) Random events (Beastmen’s partys routing to fight, dungeon coffers..)
This would help in at least giving people a reason to go out and about. Right now there's little point in going most places in the world more than once just to see what's there.
3) More NMs
5) More Armors and weapons
17) Fix Party leveling (Enmity, skillchains, kill chains, battle regimen allow to continue fighting)
20) Balance party combats (longer combats with more sp reward)
24) Change Markets to don’t need to move inside to get your items
1) Linkshell Management Options*** right now we may as well not have any at all, the location restriction renders them functionally useless
2) Instanced content (dungeons will work for me)
3) Content that requires groups larger than 8
4) quests for more bag space
5) more travel options
My 5 are:
1. More dungeon maps (They should put in a really tall tower type dungeon [ i.e. Tower of Babel ]
2. Fix the DC issues.
3. More field maps
4. Improve mob spawns/locations
5. More quests, as in WAAAY more.
From your list:
Chat Channels
More level 50 content
Balance number of Disciples of War and Disciples of Magic
Change markets
Dye armors
The biggest ones for me are improvements to the markets (AH please><), and balancing the number of DoW and DoM. Two magic classes just doesn't feel like enough to me. They could fix it by giving each DoM more jobs than each DoW, or just by adding another DoM class (Arcanist?). The others would be very nice, but I wouldn't sweat them much.
4) SP rewards on Quests.
14) Linkshell Administration (kicks, adds, LS retainers, LS skills, LS customizable Icons..)
10) More lvl50 content
17) Fix Party leveling (Enmity, skillchains, kill chains, battle regimen allow to continue fighting)
21) Add Special monsters (not NM) like “Elites” in other games.
1,2,9, and 10! I can't really decide on a 5th...
I swear...if one more person says that jumping is a standard MMO feature...I may just have to make a video explaining why it isn't and which very successful MMOs DON'T have jump....or swim...
I only saw one person mention it on pages 1-4, and then you freaked out lol.
Also, Demon's Souls is listed as Action-adventure, Role-playing game with Single-player, online multiplayer features. That isn't an MMO. That leaves two games, one that is nine years old and the other a free to play turn based game. Lol hello to them...? Your point?
therefore, only FFXI is the MMO that success (in the niche market) without jumping
Yes, Demon's Souls is LISTED as such, but it is still a MMO since MMO only stands for Massive Multiplayer Online and seeing as how Demon's Souls has that, it counts. For example: SC2 is a RTS, but it is still a MMO.
Atlantica, free to play and turned based (FF roots here), yes, but still very successful and one of the top rated MMOs on the market today.
FFXI may be 9 years old, but it still counts.
Want some more? Obviously we do because Evangela is still butthurt that the majority of players DON'T want jump in FFXIV.
Guild wars (no free jumping anyway)
Rohan,
Vindictus (voted second best F2P MMO of 2010, right behind LOTRO),
Rappelz (not on my list of good MMOs, but it still has quite a few players, despite the MANY flaws),
Lineage (There are actually people that hated that game because it didn't have jump, yet it still did very well),
Lineage 2
Quoted from the Lineage message board when someone complained about not having jump (when its not needed in the first place) "Go back to WoW."
World of Warcraft
Aion
Perfect World
Forsaken World
Ether Saga Online
Jade Dynasty
Warhammer
Age of Conan
LOTRO
Rift
New MMOs coming WITH jump:
Star Wars: The Old Republic
TERA
Guild Wars 2
Blade and Soul
ArcheAge
Congratulations, for every MMO you list where you can't jump, someone can probably list two where you can. So please, don't even get me started. Funny, one of the companies that makes a few games you listed has no jump on their older titles, while their newer titles will have jump. Maybe that says something?
Oh, and SC2 isn't listed as an MMO either. It has online function's yes, but it is an online RTS. As for Demon's Souls, the (M) in (M)MO stands for massively, can you play with hundreds/thousands of players at once in that game? I'm not sure as I haven't ever played it, but I think not.
On a side note, while MMO does indeed stand for Massively Multi-player Online, most people that refer to them on these forums are probably shortening the term from MMORPG (Massively Multi-player Online Role Playing Game) and SC2 is not in that genre at all.
My point is that Jumping is not standard. Also, I can list MANY MMOs that do not have jump. I merely listed those that were incredibly successful. Out of your list, there are a few that failed (AoC, Rift, Warhammer, Aion *IMO*) and those that are already getting criticized (TERA). Again, my point is that jumping is not standard for MMOs and is not needed for them to be successful. There is currently 0 need for jump to be implemented into the game. There are no houses to jump onto, there are no bosses that require a skilled timed jump from platform to platform, there is none of that. I'm fine with jumping in MMOs (played PWI for a good 2 years, WoW for 3 weeks, LOTRO for a month, Aion for a couple of months, and I STILL play Allods and RoM), but it just does not fit in some MMOs (like Final Fantasy). And again, since some people are hard headed, MY POINT IS THAT JUMPING IS NOT STANDARD.
1) More Field maps
2) More Dungeon maps
3) More NMs
4) SP rewards on Quests.
5) More Armors and weapons
6) Linkshell to command retainers
7) Chat channels
8) More quests
9) More Full party quests
10) More lvl50 content
11) Balance Number of Disciples of Magic and Disciples of War
12) Crafting unrelated minigames (cards, racing..)
13) PvP content
14) Linkshell Administration (kicks, adds, LS retainers, LS skills, LS customizable Icons..)
15) Multi-windows interface
16) Addons
17) Fix Party leveling (Enmity, skillchains, kill chains, battle regimen allow to continue fighting)
18) Improve monsters spawns and population
19) Environment interact (jump, swim, fly, dig..)
20) Balance party combats (longer combats with more sp reward)
21) Add Special monsters (not NM) like “Elites” in other games.
22) More client options (hide gear parts, fix sound volume for weather and doors, more chat tabs, chat colors,etc)
23) Allow crafters to destroy items to recover materials
24) Change Markets to don’t need to move inside to get your items
25) Fix disconnects problems (no kick from partys, no losing guildleves or factions..)
26) Wardroves (to show yourself with different gear than your equipment)
27) Random events (Beastmen’s partys routing to fight, dungeon coffers..)
28) Pets system (feed, interact, grown)
29) Allow dye armors after craft
30) More funny NMs (Go out of sight on some unstuneable skills, taking care of ground, moving
3,9,17,20,10
While some of those are not "successful" they are still alive (same situation as FFXIV!? nearly.) Rift didn't flop, don't know where you got that from, and Aion is the single most popular MMORPG in South Korea. Also, I can promise you they didn't fail due to jumping.
I said it was standard because I wanted the video you said you might make.
Jumping may not be standard, but it is fairly common, and is being seen more and more predominantly in the new titles coming out, new titles from old publishers, old publishers which used to make games without jump.
Really, I just wanted to make a comment at you because it warms my heart whenever I see someone mention jump and some other person starts freaking out, like you did.
1.Crafting unrelated minigames (cards, racing..)
2.Add Special monsters (not NM) like “Elites” in other games.
3.Random events (Beastmen’s partys routing to fight, dungeon coffers..)
4.Pets system (feed, interact, grown)
5.More quests
Bonus. More client options (hide gear parts, fix sound volume for weather and doors, more chat tabs, chat colors,etc)
I just get tired of hearing the same crap, repeatedly. Also, when you said that the games didn't fail due to jump, the same applies to the games without jump. They won't fail due to the lack of jump. This goes for FFXIV too. There are what..maybe 20% of the people that are still playing who want jump...Let's say that there are 60% of the playerbase still here. That's 40% that will remain and another 40% that "might" come back when it gets better. This also isn't accounting for the PS3 people who are used to playing games without jump features.
Yes, it is becoming more common, but so is anime-style hair lol is this "standard?"
Rift didn't flop, no, but it DID fail because its just another cookie-cutter with HD-ish graphics. The only cool thing about it, for me, are the zone battles. Aion is the most popular game in Korea, but Halo Reach is one of the most popular games in the US....this doesn't mean its good.
I never said they did fail due to not having jump, however when a large group of people playing a game request something, it doesn't hurt to add it. Especially when the feature being requested, jump, has no negative impacts on other players other than "omg it annoys me". People already do things that annoy me in the game and that doesn't stop me from playing.
Also, there are quite a few PS3 games with jumping. And flying. And shooting (RTS). And swimming. And running over hookers. And stealing cars. The list goes on.
And I have no clue where "anime style hair" came from, but if it's popular I don't see why not adding it!!! There is a Final Fantasy Anime after all :D :D :D hehe -_-
lol edit: And have you been playing the same FF series as me? Anime hair seems to be pretty standard.
Rift didn't flop or fail. I personally dislike the game, but that doesn't mean it failed. Just because you don't like something doesn't make it bad. You may not like Halo, but it sure makes a ton of money. It just doesn't suit your tastes apparently. You constantly list your opinions as facts, but the fact is (see what I did there), just because you don't like something, doesn't mean its bad, just as me liking something doesn't make it good. Things are what you perceive them to be, but not everyone will view things in the same light as you. If many people want something, I don't see the harm in adding it as long as it doesn't negatively impact others.
1) In-game advertisement
2) Japanese Pop Music
3) Idols
4) In-game events, w/real life prizes
5) Online web comic about the game
but that's the thing, only a handful of the 14 community wants jump added. Those that do want it added threaten to quit if they don't get it. To that I say "good." If you seriously quit because of a needless feature, then games are not a good hobby for you. Sure, I may have thrown some opinion in there, but Rift actually isn't as successful as it should have been and its all because of the cookie-cutter crap that's thrown in there to please the underage majority.
If you don't play PS3, you wouldn't know about Demon's Souls and if you don't play F2P MMOs, you wouldn't know about Atlantica.
Demon's Souls is a Console JRPG by Atlus. Won Game of the year, for some companies, and was nominated for many more in...2009? I think. It allows the player to recruit up to 2 other party members (Over PSN) to tackle the 6 levels (each with about 4 stages) in the game. Thus, its a MMO.
Atlantica is a turned-based F2P MMORPG released in 2008. Each player controls a team of people, each with it's own class (Minstrel, Cannonist, Gunner, etc). Battles are instanced, but a player may decide to use the aid of up to 2 other party members, each with their own team of fighters. Some of the awards for Atlantica:
"Best Fantasy MMORPG of 2009", MMOHut
"Best Free To Play Game of 2008", Ten Ton Hammer
"2008 Best New Game" Nomination, (voted 3rd), MMORPG.com
"Best Game", Korea Game Awards 2008
"Golden Plume Award for Best Foreign Online Game", China Digital Entertainment Expo and Conference (ChinaJoy) 2008
"Most Innovative Online Game", GameOgre's 2008 Online Game Awards
"Top Free MMO of 2008", "Best Innovation in an MMO of 2008", "Best Gameplay in an MMO of 2008", Onrpg Member's Choice Awards 2008
It remains to be left to speculation what amount of players want jump. If you think that only a handful of players want jump, considering those that aren't playing, then only a handful wanted zones with variety, auto attack, classic jobs, chocobos, dungeons, etc. Lol. They still added them or will be adding them.
As long as we are listing the awards of Games with features we are talking about (or lack thereof), I'll list the awards of Warhammer (lol, yeah...)
WARHAMMER AWARDS!!!:
2008
IGN PC: Best of E3 2008-Best MMO
IGN PC: 2008 Best Persistent World Game
IGN PC: 2008 Reader's Choice
Game Focus – Best MMO Game/ Expansion
GameSpy: Best of E3 2008
GameSpy: Best Use of License
GameSpy: Top 10 PC Games – Ranked #2
GameStooge – Best Massively Multiplayer Roleplaying Game
G4TV: Best of E3 – PC
Massively – Favorite New MMO of 2008
MMORPG.com – Reader's Choice Awards – Best New Game of 2008
MMORPG.com – Reader's Choice Awards – Most Innovative Feature
MSNBC – Best PC games of 2008
Voodoo Extreme: E3 2008 – Best MMO
Warcry's Editor's Choice: Most Anticipated of 2008
X-Play: Best MMO
2007
Ten Ton Hammer: Best Fantasy MMOG
Ten Ton Hammer: Best of Show
Beckett Massive Online Game Reader's Choice Award: Most Anticipated MMO
Warcry's Editor's Choice: 2007's Most Anticipated
MMORPG.com Readers Choice: Most Anticipated
E3 2006
MMORPG.com: Best Use Of A License
Game Amp: Best of Show
Game Amp: Best Loot
Game Daily Nod Award
Voodoo Extreme: Best Massively Multiplayer Game
GameSpot Editor's Choice: Best Stage Demo
Ten Ton Hammer Editor's Choice Award
Edit: And being able to invite two players to your game doesn't make it an MMO. As stated, the (M) in (M)MO stands for massively, 2 players doesn't seem all that massive.
I thought you said those were Atlantica Awards?
And as I edited to my post, Demon's Souls isn't an MMO:
From Wiki:
A massively multiplayer online game (also called MMO and MMOG) is a multiplayer video game which is capable of supporting hundreds or thousands of players simultaneously. By necessity, they are played on the Internet, and feature at least one persistent world. They are, however, not necessarily games played on personal computers. Most of the newer game consoles, including the PSP, PlayStation 3, Xbox 360, Nintendo DSi and Wii can access the Internet and may therefore run MMO games. Additionally, mobile devices and smartphones based on such operating systems as Android, iOS, webOS, and Windows Mobile are seeing an increase in the number of MMO games available.
I as a noble citizen I will help you both out as you two will just end up going back forth Demon souls - Warhammer, etc etc..
WoW > Both
Bolstering about 11+ Million subscribers, its better than both no amount of awards, hype, reviews or features can compete with cash. Blizzard dominates the MMO market.
/endcomparison
XIV's Future.
Of all the useless crap I've read on these forums, the "Why isn't there a jump? That's a basic feature of all modern mmo's!" is the absolute worst. As one poster said, those who ask for it generally threaten to quit and put the feature at the height of their priorities.
Really? An animation?
Are you coping alright now? Can you run just a little left to avoid that corner? Alright then, you'll be fine. Here's a bandaid.
If anything SE should adjust the map so it's possible to jump down from great-ish heights but not up them. Like in that one leve at Horizon where you kill the lalafell. I thought it was ridiculous I couldn't leap off that tiny decline. But jumping up it? Really?
yes, Atlantica, sorry, I lost my place in the argument. As far as Demon's Souls goes, by the Wiki definition, Demon's Souls IS a MMO. When players enter the game, they have the option to Sign in to the network or not. When they sign in, they are then placed in an environment where they can call upon fellow players to join their party. Each player's "story," regardless of who is in your party, is instanced, but they are all in the same world, just different instances. Much like GW. The only difference is that the player cannot DIRECTLY, but can indirectly, communicate with players outside of the party. To indirectly communicate, the player can leave spirit messages on the floor and another player may read it, in his own instance, and respond in a similar fashion. That player, when killed, can leave a blood stain that, upon being selected, will show the player how the victim died, which can lead to the avoidance of a trap or ambush. So yes, it IS a MMO.
At a limitation of two people in your own game world, it does not meet the requirements of an MMO, or it would be listed as an MMO. Having a chat room filled with players that you can invite into your limited world does not make it an MMO. Just like Diablo II isn't an MMORPG. I think you have the line between multi-player and MMO blurred.
Let me simplify it for you, if it is an MMO it will be listed as such:
World of Warcraft:
Genre(s) Fantasy, MMORPG
Mode(s) Multiplayer online
Demon's Souls:
Genre(s) Action-adventure, Role-playing game
Mode(s) Single-player, online multiplayer
Diablo II:
Genre(s) Action role-playing (hack and slash)
Mode(s) Single-player, online multiplayer (over Battle.net)
you can actually have 3 other people in your world if you count the person who can invade and kill you, but that's beside the point. Regardless of YOUR OPINION, the definition that you gave clearly indicates that Demon's Souls is a MMO. Also, you have the wrong idea about the party system. There isn't a chat room for inviting players...there isn't even a chat room. Diablo 2, technically, according to your definition, is a MMO. It's not a MMORPG, but it is a MMO. See what I'm getting at? If it has online multiplayer and is connected to a server where everyone is in the same world, it's a MMO (Demon's Souls). Going against your definition, your opinion is that it is just online multiplayer. Does this mean that GW isn't a MMO?