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All that said, I still can't get over the simple idea that when it boils down to it, we already have a hate meter. If I'm playing my lancer, and I poke a mob, and it turns and looks at me, I just took hate. I really like that if I miss-judge my hate or a play my job poorly, there is a consequence to my action, and I really like that it is a surprise when I do. There will still be that sense to some degree with a hate meter, but to me, it seems that a hate monitor cheapens that. I also really like the idea of tighter, cleaner, smoother combat, because lets face it, it is really f$#!ng satisfying when you win a hard battle and you nail it perfectly. Hate meter encourages it.
So. Still on the fence about the issue. Thank you all for commenting on both sides; definitely some points I would not have considered. Thank you all who didn't make it personal, too, its nice to actual discourse on the subject.