Originally Posted by
Basteala
The problem I think is that dailies are used for so much. It's casual content, but it's also a midcore means of gearing--especially when relic quests call for a bunch of tomes. I think the optional dungeons being so much harder is a way to try and accommodate both.
The problem is that it makes Expert "now" fairly hard, while Expert (if they do it like DW) will be very "easy" later, as the MSQ quests for 6.3, 6.4, etc push out the ones we have now.
I think optional dungeons that are more difficult is a very good thing, and a good thing to have in roulettes, but I can't help but wonder if MSQ 100s should be put in "High Level Dungeons" and Expert made its own thing, where it's meant to be harder.