Originally Posted by
Connor
You’re right actually and I’m not sure why I missed that lol. Yeah, if overcapped Addersgall became Addersting it’d mean everyone would have to hold Addersgall forever for the Sting procs so it’s essentially the same issue.
I don’t think that necessarily means that there can’t be some alternative usage for Addersgall to avoid overcapping, just that the ‘Energy Drain’ type model wouldn’t really work, because it ends up forcing players to work around it rather than with it.
Maybe they could make an ability that consumes all Addersgall stacks for some kind of effect similar to Astrodyne, in that the effect differs depending on the number of stacks consumed. Direct MP restoration would allow Sages to recover the MP from those stacks without having to rely on overhealing, but it’s also not very exciting lol. Or maybe Sage could get an Addersgall ability that’s pure utility, like increasing healing intake or reducing damage taken, but then we also already have a load of those baked into the healing lol. But then if it gets a damage related effect, suddenly the Addersgall mechanic becomes entirely directed towards getting that damage boost.
It’s difficult to find a solution that resolves the issue of unused Addersgall without essentially ruining the purpose of the mechanic. But I don’t think that means it can’t be done, just that the answer isn’t clear yet.