Originally Posted by
inhaledcorn
It almost sounds like you're blaming literally every other player for this change, that you know better, and we're all stupid for thinking otherwise despite us showing proof multiple times in your "In the case of the (former) Spear" thread to the contrary. You're also fundamentally misunderstanding the use of cooldowns and how healing works in general. Yes, a healer should strive to save people from damage, but there's only so much that can be done if a player is actively ignoring mechanics. At that point, it's an MP drain and a focus drain on the healer (and more often than not, the player is doing very bad DPS anyway, so they're probably better off dead so that the healer can contribute more DPS to make up for it).
Healer cooldowns are like tank cooldowns: They're not "Oh shit" buttons. They're meant to be used actively and planned in a way that they would be the most effective. In learning O2s, I figured out that Gravitational Wave is generally spread out enough that Rouse/Whispering Dawn will always be up for it to help my healing and use them accordingly. I also plan out effectively when to use Indom and Excog, so that I'm using Aetherflow efficiently (and well enough that I can also use it on Energy Drain to push down the Aetherflow cooldown and generate some extra damage/mp). Saying, "You should hang onto Assize or Lucid Dreaming until you need it or you get 3 lilies" is extremely foolish and would get you laughed at by good WHM players.
There is just so much wrong with this and puts all the blame on healers when it's almost never just the healer's fault if something goes bad.