The thing is, the way it is now it's hard to do so without redoing the class abilities themselves instead of the recipes. How does alchemy work on getting that CP? CZ works on prolonging the craft with TotT and durability restoration, which requires RNGjeesus to be merciful with good conditions. CRP works off IQ stacks, but they can't spare the CP to build it up because they are limited by durability and CP since they can't hasty touch. Weaver has nothing going for it except guaranteed synthesis, which can be done with SH+basic synthesis by other classes, the list goes on.
The biggest gate to this is CP for most classes in order to use their skills effectively yet maintain the concept of crafting (unless we do away with HQ and quality, something I'd also be against) because the majority of it will be spent on durability restoration and quality increase.
Yeah, quite frankly that's how I'd see crafting and gathering in a typical mmo game. It exists to make equipment and consumables for other aspects of the game, and I like how they handled the crafting aspect of it instead of being a straight up stare-at-progress-bar that most games do. Though I can agree that I don't like how they handled 4* star crafting, in regards to gating the recipe books themselves by RNG and the materials by beast tribe and more RNG.
