You always have to have a weapon equipped though. Maybe the more gear you wear penalty is less on each item, where-in the less gear you wear the more damage it will do to that item.
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Well, isn't is safe to say that introduces more viable roles? Specifically for healers? Also, ffxi strives on the fact you have to do many, many things to actually re-do a fight. For the shadowlord, walking alll the way back to his throne-room was a tedious chore in itself. We shouldn't assume ffxiv will be the same way. The possibility that we may be easily given the opportunity to re-challenge boss's who are difficult immediately after a fight, is extremely high due to the casual essence this game is trying to capture.
"As long as it prevents zombie-zerging"
411 on zombie zerging
It been happening since ffxi when people cared too much over exp/hr.
This happen because no one wanted to wait for weakness. They used to till the exp/hr mindset. But honestly asking for game changes because of how OTHER people play. Or complain about what OTHER people do is wrong.
My issue with brink of death is due to myself. I'm not the worlds best player, nor wish to be. I play games for fun. And tend to die repeatedly. If i die i try to rest though. But here is the thing. There is no rest state in ffxiv. Least to what i know. So Pretty much I die and have to stand out of a fight for 3 min. It gets boring quick. Also there is a chance of getting hit by the mob even if your just sitting watching the fight. Like the mob going after the healer and using an aoe.
read more about the context rather the who I used as examples. they were aoe spammers with high ranged aoe. To add mobs in this game have long distant ranged attacks. Think of it like partying i the yhotar jungle and the mandies do an aoe damage move instead of sleep. But use it under a similar rate. Mandies did aoe sleep alot sometimes 4 times a fight. Pretty much this will skrew everyone over since you can't really avoid AoE.
And I'm just using your example with a solution involving the same example, example being any situation. AoE spammers or not, difficulty is something MMO's are lacking, and that implies if FFXIV uses a situation with huge AoE spammers, therefor increasing the viability of a healing roll, which in in-turn promotes higher party dynamics.
I did figure that's what you meant, but there was a little wiggle room for interpretation, so I stuffed a comment into it. Apologies!
I hadn't thought of that possibility, but armed with that knowledge I'll be sure to always carry a broken bronze needle in case of emergency.
I just made a topic about that here.
http://forum.square-enix.com/ffxiv/t...337#post228337
I'm curious to find out what the dev's do to combat that. I couldn't imagine them damaging any gear you have in your inventory 0.0 lol
So... is that thing where you can't even attack after your third death gone? I don't see how this Brink of Death is so terrible. It sounds similar to what was in the game already.