Because you had healers who enjoy healing.
Printable View
Bro I did lvl whm with some friends (helping dps que) too almost 95 and overlapping 2-3 aoes on an decent number of bosses and still don’t feel isn’t kind of danger as healer is kinda sad my man. The most fun I have is when they try to kill me or each other or stand in random stuff so I actually have to pay a bit attention when they have some vuln stacks.
"Bro healing is good if everyone intentionally stands in AoEs" is certainly an interesting take.
FFXI even has Reraise, so it's not like it has no precedent in an FF MMO. I'm personally more partial to Phoenix Downs being useable during combat since it allows all jobs to effectively have an emergency rez, but Reraise on healers could work with some balance adjustments such as less damage while under the effect of Reraise, a severe cooldown, can't be used during combat, skips weakness and goes straight to brink of death, etc. As long as it's not all of the above I could see it working.
You've shown up pretty consistently in this thread just to demonize and invalidate healers who've had the nerve to ask for more from their preferred role than a rotation requiring them to spam one button ad nauseum for the duration of literally every single duty this game has to offer. It's fine if that's your preferred playstyle and if you find every single healing job to be entertaining, challenging and fulfilling, but not all of us do. Why is that so difficult for you to grasp? Why does it seem to personally offend you that others might want more out of their gameplay, and that they may have preferences which differ from your own? I'm asking this from a place of genuine interest, and, if I'm honest, bafflement.
I don't think anyone here is asking for every single healer to be re-worked to require intensive DPS rotations, or for every single fight to be re-worked to require savage-tier heal checks. I think most of us agree that there should at least be one healer - or more - whose kit is approachable and more laid-back. I've seen exactly 0 people here argue that every single healer should be catered to players who want a more stimulating healing experience - in fact, the general consensus (from what I've read) is that most of us would be happy with a single healer that feels a little bit more involved. As it stands, however, every single healer we have remains mind-numbingly dull and redundant, bereft both of identity and, more importantly,opportunities for mental stimulationfun.
All of us here love healing. That's why we're having this conversation. It seems to me that your needs have been met, so it makes perfect sense that you're satisfied, but we're not, and that's okay. We love healing just as much as you do, but you're welcome to continue claiming otherwise, and to continue being wrong in so doing. As for the rest of us: we're booing because we want to cheer, whether you care to believe it or not.
That's...why I'm here. /obiwanmeme
It's utterly baffling that they do this, and how they march in absolute lockstep. To a man, the status-quo defense brigade all think that healers should be the FF14 equivalent of letting the slow kid clap the erasers after class so he feels like he's doing something useful. "Can't give healers any complexity, because then people might die. Can't make healers necessary, because then people might die. Only DPSers and tanks can be trusted to clear, so they need to do the healer's job for them, because otherwise people might die."
"A healer dying and causing the party to fail from lack of healing will cause friction between players", ok.
But apparently a tank refusing to wipe in new content and forcing everyone to watch them solo the boss from 80% despite being asked to wipe and let the new people learn......doesn't cause friction between players?
While I’m 99.9% playing PCT and refusing to queue as a healer I did relent once and helped my friend who had been sitting in the queue for Sphene for like 4 hours and just wanted to finish the story
Everyone besides me and the 2 tanks died during her “clusterfuck” phase and from there the tank wasted the LB3 then both were actively trying to get me killed from then on till I could get the rest of the party up
At this point the tanks are actively trying to solo the boss without the rest of the party
I played healer in dungeon 3 times and slept 3 times while in dungeon..
The healer strike is going really well.
https://i.imgur.com/YTrtysp.png
And as has been explained 10,000 times AIN defaults to tank, queue for the those, you’ll get a 30 second-5 minute queue on tank and it’ll pop instantly on healer
It’s because the game only checks tanks before it checks healers, if there is 30 groups that need a healer and 1 group out of that 30 also needs a tank the game will show tanks in need
Regardless of what is or isn't true about the AIN system, queueing once them immediately making a global conclusion is actually the most foolish way to validate any information regarding the situation.
"The traffic on this road is terrible!"
"Well I drove on it once at 3 AM and there was no one on the road. So much for your so called traffic."
But also, not the point of the thread anyway.
Meanwhile the AIN I got when I checked it just a minute ago:
https://i.imgur.com/dSUwibp.png
Even still, AIN is not a good metric to go by, we know it's biased towards tanks and takes about a minute or two to update when it does need to swap to another role. LuckyBancho may be a little out of date now, but considering its EW numbers had the tank population around 1.8 million or so while healers were just under 1.2 million should tell you that healers are the rarer role.
I have noticed tanks doing this as well, it's really pathetic. Please do everyone a favor and go play an actual competitive game or at least the competitive mode in the game. It's not our fault you play a boring easy mode job.
And I only say that because you must be super bored to think about griefing people in encounters. Its one thing if my friends do it, but we shouldn't see this behavior just anywhere.
Thinking that AiN might be of any relevance to any indications of the strike not working really says more about themselves than the actual state of the strike. Thanks for your contribution to bump the thread, I guess. Lol
>Healers are not in need
womp womp your strike is failing people love healers
>Healers are in need
this proves healers need to be made even easier, and healing requirements lowered, healers don't want to heal lol, lmao
Can't wait for 8.0 to drop and healers are given 5 heals, no DoTs, their spammable single target be instant cast and otherwise the exact same, and their AoE dmg to have heals attached to it and cost 0 MP. Look forward to it :3
I will die inside if this is what SE does
apparently there are healer queueing as healer but then dont heal the tank (yeah, some random tanks, they dont care if its a sprout). and then when the tank dies they write something about healer strike.
All I can say is the dev team have made changes to how they think healers should be from a dps player perspective. They literally fired a healer for being "too good". I do not trust the 8.0 rework. I will not trust it until they hire healers who have completed a host of content, healers who are casual, and healers who prog ultimates. I do not trust the 8.0 rework until they show good QoL changes for healers in upcoming patches. Until then they will likely continue to mess it up. "go play ultimate" they say as they have no healer on team who has played ultimate. "please give healer a try" as none of them play healer.
Another day, another day of tanks dominating the adventurer in need. Tanks still have instant queues, meanwhile healers have to wait.
So much for your strike.
https://i.imgur.com/6KuBSKK.png
Meanwhile if you look at Party Finder, almost every single group needs healers. Crazy.
https://i.imgur.com/phD8jCU.png
Genuine question I've been pondering for a while now: Were the devs to put most healing tools (with one or two exceptions per job) on the GCD, would that fix the issue?
Sounds like a sidegrade. Like I'm pressing buttons slightly differently and weaving less? Which sounds less busy and more boring.
Potencies would also need to be adjusted for damage so that DPS checks can still be met that required ogcd healing while DPSing before.
I'd rather just retool other stuff personally but I'm down to see other people's input on this idea
https://i.imgur.com/T03KCSw.png
Looks pretty green to me.
Ofc this is not all, and there were plenty of groups with 0 healers in them.
But that could be said with groups looking for tanks as well, and there were more that were full on tanks and healers still looking for DPS.
In short, pretty standard when it comes to PF.
I wish ppl could stop using DF and PF to try and prove something.
Just play the game in a way that is fun to you without trying to make a point out of it.
Honestly it’s a hot take but I’d massively prefer this over what we have now. I want to actually cast healing spells and have to think about what I’m casting, not just slap a single oGCD button that instantly turns all nearby mangled corpses into beautiful pictures of vitality lol.
Naturally they would never do this for like 59 million different reasons but I personally would like it better than just doing everything through oGCDs while casting dps spells 99% of the fight (being partially hyperbolic lol).
There are multiple issues with healers. There isn't any 1 thing that will fix the role. GCD heals generally have opportunity costs. If specifically heals from healers are made GCD, that means you're even better off depending on ogcd heals from other roles. That wouldn't fix anything. If you meant moving heals from all roles to GCD, it all depends on the exact implementation. If you meant moving specifically heals from non-healer roles to GCD, that would help restore healer as the goto role for healing. But there would still be the problem of the damage "rotations" using mostly 1 button. And quite big differences in effectiveness of the healing kits between healer job.
There's a separate thread about this and it's full of tank mains saying "lol don't die then" and "skill issue" as if they didn't make the same mistakes without dying because they can take more of a hit. They also claim they get praise and commendations for it.
I'm noticing a very concerning uptick in this behavior lately. It's annoying the hell out of me because a good chunk of the people I see in dungeons are doing them for the first time. Some mechanics aren't immediately obvious and healers/DPS in garbage MSQ gear just are going to die, sometimes to a single failed mech.
The majority of tanks will still wipe when asked but the number of those who don't is definitely on the rise. The cherry on top is when they also die when the boss is below 5%, effectively having wasted 5+ minutes of everyone's time.