Originally Posted by
Supersnow845
We literally had this design in SB with healer DPS kits (where they were more popular than the tanks) the healers were still primarily healers but they actually had something to do that’s not broil, that doesn’t mean they need to do “more” damage, just do the damage they alr set do in a more interesting way
Even WOW has this, WOW healers barely spend 10% of their time doing DPS and they still have kits that are more complex than our healers, same as our tanks, they are also support, in traditional MMO’s tanks didn’t do damage, they had defensives and hate generates but neither really did damage, why are tanks “allowed” to have full DPS rotations
The idea that healers only heal is predicted upon an encounter design that actually forces the healer to heal. In modern 14 the healer isn’t healing almost at all. So you can either make the damage more interesting or up the damage, upping damage raises the skill floor so the better option is to make the damage more interesting
As for my PCT comment I never said PCT can replace a healer I’m saying star prism having a heal adds nothing to PCT but gives the healers less to heal, it’s not useful in solo content as you can only use star prism once per 2 minutes, it’s just a heal there for the sake of it l, that’s a heal that doesn’t need to exist