Eh, I personally liked it in TERA but holding aggro required optimizing DPS. None of this 1-2-3 enmity combo crap. To me it was a challenge. How much power and crit can I stack on my gear and not lose aggro. Criticals were really amazing for holding aggro since they would do 5x versus non-crit damage as a tank (it's even more now). The challenge was really three-fold. Holding aggro, maximizing DPS and completely mitigating damage. And keeping MP up. Them tryhard DPS OP.
It's pretty much the last thing I had fun doing in TERA after they killed competitive PvP.
