An int debuff would be the tits.
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An int debuff would be the tits.
Can you please substantiate these numbers with a screenshot atleast? 590 is hella high imo and to just pull vague numbers out is useless unless you and others can back them up
Some of levis end game players have come to use this as a way of gauging eachother, none of that comes close to what you are saying
I've been temp banned for posting parses before. Check Reddit for "SCHs that stack accuracy" and you'll immediately see my group.
Also if I were you I wouldn't use those leaderboards to gauge each other, personal numbers come from your situation and how much you milk less than skill except for extreme circumstances. I could do 550+ in T13 if I wanted but it wouldn't be because I'm the actual best, it's because I'm getting my group to let me do particular things - kinda the same situation for some of those leaderboards, good players in slow groups.
Yep, most leaderboard numbers come from inefficient strategies or slow DPS. T12 is a beautiful example:
Good group: SCH kills the one set of Blackfires with one very efficient Bane, 3 Bennus that get burned down HARD to have virtually no AoE, fight ends immediately after first dodge phase so uptime/downtime ratio is very bad.
Bad/slow/inefficient group: BLM kills two sets of Blackfires, 4 Bennus die slowly and get AoE'd down, fight ends at the end of the 4th fountain so the uptime/downtime ratio is dreamy.
BLM in group A is barely worth the raid slot and isn't too impressive, with a great clear time
BLM in group B is a god and everyone worships him because he's so sick nasty dirty. Bad clear time and bad tactics but that's not important!
Oh. That Bard is in your group. Explains it.
I knew he parsed RIDICULOUSLY high - I never knew it was 590 high. I thought it was 550ish, lol. Is there a chance you could break down that particular bards parse? I'd honestly love to see his Bloodletter Procs Per second lmao. Must've been INSANE quad-dotting Sons/Daughters.
Though, I still don't quite get why your Dragoons DPS is still so low. Doesn't he jump to the second/3rd pack of adds and stats multidotting those whilst the first pack are getting killed by the Bard/Blm?
55 Bloodletters, 358 second duration, so 1 Bloodletter per 6.5s on average. Not sure if that's very high or what.
DRG got trapped once in that T10, probably 15-20 DPS off, not sure TBH. He does CT > Phleb > CT > Phleb on first set, DFDs over and does start DoTing the others.
You are better off checking Bloodletter procs vs Dot ticks to see if he had an abnormal proc rate. The DRG numbers should definitely be higher especially if you guys are min-maxing the encounter (waiting for pots/cooldowns etc.). I've seen similar numbers without ideal circumstances (gear, latency, 7man).
With the BRD's number's as high as they are, does he sing Paeon at all? Usually multi-dotting effectiveness is somewhat lessened because of Paeon but you run NIN in both t10/t12 and I'm guessing he has priority for goad? DRG possibly Throttling?
For T10 adds he should really be prioritising CT -> CT, only into phleb if the adds last longer full duration (which they don't) otherwise he should really go straight into doomspiking as TP permits.
How are you using LB in T10? From the numbers it doesn't look like you are hitting LB3 with 4 adds up, you could potentially get a faster kill time but BRD/BLM dps will drop due to less uptime on adds.
Yes he plays 30s of Paeon and 2 sets of Foe's. Yes BRD gets first Goad but that's because he spends the most TP out of anyone, he does keep everyone afloat until their 3rd Invigorate.
DRG wouldn't be able to Doomspike, we don't do the AoE strat and with how we've calculated out our Paeon amount, he'd go out of TP. I reckon that'd be a DPS loss to do but I'm no DRG expert. That is a good point about CT > CT, I'm gonna suggest that to my DRG, less TP intensive and CT would live longer, and sooner Disembowel for BRD too!
LB was experimental that run, but ultimately we've decided we don't want to BLM LB3 on 2 adds (as that's all it would hit) and would rather do LB2 + LB3 on the boss, which has the benefit of skipping a Critical Rip.
Doomspike is DPS gain even with only two adds - obviously as TP permits, I would think with even just a single Goad the DRG should have enough TP to do so but yeh - if you've done the maths, also don't forget to Ring of Thorns after Heavy.
You should be able to 100% hit 4 adds with caster LB3 - you kill both adds on one side and you should have LB3 as the 5/6th adds spawn. I don't think you'll get LB3 melee after this though but I think LB3+LB1/2 is still a dps gain over doing it the other way.
All dead by the spawn of the final 2 adds :)
We noticed if you LB2 in the second Imdagud phase, you get rid of that nasty LB overflow killing the adds gives (IE most regular DPS groups will lose some LB bar when killing the first 2 adds), and you can get LB3 by the end of the fight, so that's our current strat. Still fiddling around with it TBH, if only it were so cut and dry as "BLM LB does more DPS on 2 targets than melee LB does on one;" due to how much DPS you gain while attacking two targets over one, and LBing the boss means you get to the Misery's End/Assasinate portion faster, and the aforementioned skipping of a Critical Rip in that phase, it's got its advantages!
Not promoting this way of LBing as what groups should do BTW, it'd be toxic for 99% of groups if they picked it up as their strategy - it would truly be a black and white DPS loss for them.
Odo, T11 is not one of those fights where the DPS is subjective based on last phase up-time like T12/T13 are. Like Yan said earlier T11 is one of the more fair DPS comparisons between groups with different clear times, not totally but it's the one least skewed.
Also Sleigh, me/odowla are in that group that Yan mentioned about speed kills, although we've only really have tried a T10 one, and not that hard considering someone died :p I'll get back to with some parses if you want for next reset when we're gonna try for all turns.
http://gyazo.com/de6786e3e6d4ba041aa6503945cc35fc
Oh, in case you weren't aware, the term "sicknasty" is the sound effect made when a vigilante medically licensed ninja flips his affordable Japanese sedan into an alley during a hot chase. In case that ever comes up.
Back on topic, though, my group is nowhere near that level of damage and Phlebotomize on mini-guds has largely been a complete waste of TP for me (granted, we don't split DPS, except when we're running with a SMN). If there's a mistake I consistently make, it's thinking my DoTs will pay off when they won't....
I've yet to parse in this game, but have done so in others in the past. Are you guys actually using DPS as a metric instead of total damage done per encounter(e.g. boss fight)?
I only ask because in my experience there are many ways to prop up DPS numbers (duration of the fight, fudging mechanics in certain ways, etc.). Total damage and total uptime are usually what I care about.
Hey Dragoons, I'm pretty much new with this job and I would like to know if this opener I'm going to post, it's optimal or not. And ofc, if there is a better one, share your knowledge! Thank you.
https://www.youtube.com/watch?v=3VVo6xmJ19A
Your opener is very similar to mine and has a slightly optimised Legsweep cast than mine. The only thing I can say is, by the time your 2nd SSD is up, you may run into the issue where you're split between SSD or Legsweep and one of them will be delayed for a GDC. At least, that's what should happen off the top of my head.
This. People like to see their DPS numbers and the competition is exciting because you can manipulate that numbers with all the tricks you exposed and more. That's the fun.
But, when I want to see efficiency, who's a good or a bad player or where my group is wrong, I definitely will go for Damage Done (or Dmg%) insted of DPS.
You are both confused. When endgame players compare DPS, almost everyone's using that as shorthand for a certain column in a popular, ah, "abacus assistant" labeled EncDPS (damage done / time of encounter). It's a common divisor. When you look at damage done, you are doing the same comparison with more digits and less consistency between attempts.
I understand, once again I haven't done any parsing in this game and therefore haven't had the pleasure of using the "abacus assistant". My initial point was that in the past (other games) I've found players who incorrectly look at actual DPS numbers rather than the Average or Total for an encounter which greatly skews perceptions. Thanks for the clarification though.
No, I'm not confused. I use ACT as well, and I'm pretty familiar with all the data that it provides. That beeing said, what I meant before is that some people care a lot with the DPS numbers solo. "I did xxx DPS on this Y Encounter". It's a beauty (or ugly) number, but it just say, as you already said, wich was your damage done / encounter duration. Nothing more.
If you want to analyse how efficiently is your Job, or your role in your group, or any further data, you need the whole package of information that people usully forget (I'm not talking about our theorycrafts, of course). It may cause the new players, who is not familiarized with this kind of data, try to acheiev the "numbers" instied to try to improve whichever they lack at the moment.
For myselfe, my static don't have a Ninja, we usually play with something like 160ms+ and my group simply don't care about the content anymore, so if I'm to improve, I need to analyse all the data I can "isolate". I mean, all that I know that is less related with the group performance. And for this kind of information, I usually prefer the Damage Done column, because I can compare how much my Dragoon contributes to the fight regardless, for exemple, of how much time we needed to kill certain boss.
I usually find my DPS lower than other Dragoons, but I found that my contribution to the boss kill, sometimes is even higher, because I'm to compensate someone's DPS or something. A person who only watch the EncDPS column may think that they are doing something wrong at all (like many new goons on this thread so far) but in fact, maybe they are beeing as good as anyone here, but they lack of good circunstances to improve THE NUMBER.
Total_Damage / Encounter_Time = encDPS
encDPS * Encounter_Time = Total_Damage
Total_Damage / encDPS = Encounter_Time.
encDPS is the exact same measurement, just compressed.
I know how to calculate the numbers Dervy ¬¬. It's about it's interpretations, that's what I want to focus. I can't count how much times I got to explain someone how to analyse his/her performance despite the EncDPS showed at miniparse. Already met a lot of skilled players (on their Jobs) that tought they were lame, and turned that they were pretty good players, but their strat/team just didn't cooperate with his/her potential, and the person was just trying to change rotations or gears. And same for some bad ones, caried on mechanics, making everyone do a lot of extra job on mechanics, just to parse higher EncDPS numbers to showoff.
And I'm not even talking exclusively about Final Fantasy.
It's not about all the experienced players on this thread. It's about the new ones, who often came here to seek some knowlege, and see so much importance beeing given to the EncDPS. Look at the last pages. We had pages of discussion only on random numbers until someone post real relevant data to be analysed, or even start to discuss about strategy.
Not to veer off of what you just said but that is something that bugs me about this sub-forum. Most discussion is about stat weights, rotations, and inter-class balance theorizing - virtually no discussion on optimizing individual encounters with specific rotations, positioning, and CD manipulation that veers from a dummy CD rotation. In fact, I've seen people ask for help with these things and get berated for not figuring it out for themselves, when that kind of stuff is worth 1,000X the real world results over the discussion of if DET is worth .25 or .26 stat weight or the like. That's not a knock against the theory crafters' intent but it's true, strategy > the stat weights in FFXIV, and I don't think that gets exposed even 1/4 as much as it should be. The good players will often hide their CD usage and specific tricks because they think it's mundane to post such basic information, or would rather hide it because they don't want to get copied.
I think the last few times people asked for DRG tips in FCoB in this topic, I gave my extremely basic tips, when there are players who post here pulling way better numbers than my DRG alt's numbers with 20X the amount of time in there, but no one ever bothers to correct me or give more meaningful or advanced tips. Again this isn't a knock at anyone in any way, but I feel like that's more of what a topic like this should be.
Sorry, just a small rant. Carry on.
And what I'm telling you is that EncDPS and damage done are equally flawed metrics for the exact same reasons, because they are the same ratio between raid members. The person who you say is carried on mechanics will do more "damage done" as well as EncDPS; they are getting the privilege of doing more "damage done" out of a finite amount of damage there is to do.
Neither number is reasonably comparable between different raids doing different things.
("my friend" does not even have the encounter reset time lengthened over the default; my group does not speed run, so diagnostics on demand are much more pertinent than numbers for mirin' as far as I'm concerned. I make an effort to never claim a DPS number in anything but controlled, disclosed, and hopefully replicable conditions.)
I don't disagree that there isn't enough discussion on fight-specific stuff (like an old post explaining a rotation for AK trash packs or EMX's post on how to double DoT in Levi EX), but historically, most of the people who thought they had anything to hide about their super sekrit rotation turned out to be full of hot air anyway, and anything that's been worth sharing has been so sparse it gets buried under nonsense :)
Nawwwww I didn't mean to undermine you! Sorry if it sounded like that. It's just I personally see no difference between total damage output and encDPS. To me, it's the same numerical value.
Yup, I agree completely. People should be posting parses more often, especially if they're going to make outlandish comments about their (or their friends) DPS, or if they feel their numbers are too low. Also, if they're afraid of getting "caught out", they can change the "YOU" to your in-game name in ACT, so it appears as if someone else is parsing you (or black out the names).
Or his DoT rotation on Ifrit EX, as another good example.
Obviously - all statistics need to be taken in context and more data is always a good thing if you want to do comparisons (crit rate, damage breakdown, fight length, party members, RNG mechanics etc.)
encDPS is not perfect but provides a simple "at a glance" number for comparison, there isn't really any other better stat for it, it's perfectly valid to compare raids doing different things -obviously if your raid plays it safe it will be less, you are sacrificing kill speed/dps for safety. How much potential dps are we losing because of this strat? Is it worth it? Does this strategy mean we do more dps or not?
encDPS only measures encDPS, nothing else, don't try to take away more from it then what it is.
That sounds like the same raid doing different things. That's not the same as different raids doing different things ;)
I should probably add an additional hedge to my statement; of course overall raid EncDPS between two different raids is relevant when you want to talk speedruns.
But putting it another way: people almost always use EncDPS as a measure of individual performance without listing much about confounding factors if anything (though Luc at least has been showing screenshots with a few "mechanics handled" notes and which weapons people are using).
Like, mine didn't look so hot in T8 at first (when SCoB was current). Then when I tried out for my current FC, it shot way up because (1) OMG a bard that sings enough Paeon, and (2) it was my first time doing clears that weren't barely squeaking in under enrage. Same ilvl, same target dummy fight, about 17% better results. Even then, it's not exactly a great measure for dragoons, because in ideal conditions we spend 1/4 of the time under BfB (winning) and 3/4 not under BfB (not winning).
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Getting back to making this thread about boring BiS discussion, my measurements of actual damage make it seem that the Black Truffle BiS (411 determination, base skill speed) is a better pure-i130 T13 flank set than any with accuracy food. This isn't conclusive (and at the rate I've been testing things, likely will remain a tentative suggestion), but as FCoB is going free farm soon, I figured it's important to share.
Linearly regressed estimate of average non-crit damage per 100 potency at 58 WD 664 STR:
0.1196907465 × DET + 194.5728138
Linearly regressed estimate of average non-crit damage per autoattack with Dreadwyrm Spear (2.88s delay):
0.2306399028 × DET + 159.8923238
Linearly regressed estimate of average non-crit damage per 100 potency at 58 WD 634 STR:
0.1155303218 × DET + 186.7850665
Linearly regressed estimate of average non-crit damage per autoattack with Dreadwyrm Spear (2.88s delay):
0.2131865847 × DET + 156.5591748
(9 data points at 664 STR, 3 data points at 634 STR)
Well - if I saw numbers 17% higher than mine with the same gear/same fight, I'd ask what are they doing differently that's making such a big difference? Oh you guys don't run out of TP? I'll ask my BRD to sing more Paeon since it benefits raid dps etc. Like you said, encDPS isn't a measure of skill, it's just a number - maybe you didn't improve skill-wise at all but your raid's strategy improved.
A lot of the time, at least, some of us don't post things because we get told by someone that that's less than optimal, or its a waste of TP or resource or whatever the fuck, and the biggest problem with THAT, is if its not "theoretically better" its clearly never better in practice, and its a lot of the reason I just don't tell anyone my strats or anything anymore unless the discussion is about it in the firstplace.
Well no one believes anything I say anyways lol, only Yan fanboys in here huehuehue. Don't believe anything Karama says unless he shows proof lol.
594 dps in t12 last night <3 My raid member cleared everything below 13 before we started that turn though, but I do have a screenshot of his stream showing my dps on his RainbowMage mini parse in case anyone's a bit skeptical. Unmerged. Was really proud of myself and at what DRG can accomplish.
I tried tabbing Phlebotomize/Disembowl/Chaos Thrust between Bennus at the beginning of phase 3. As the first Bennu dies, the MT at the time will move to the side with all the other Bennus. Our BLM begins casting LB and as this happens, Dragonfire Dive. Since most of the Bennus have Disembowl on them, most of them will take the extra dmg from Dragonfire Dive. Of course dots are ticking on them all. I didn't have a problem with tp starting phase 4. Other than that just strong dps phase 1-2 and going into 4. Never leaving Phoenix and also no lbing at end because I forgot that's a thing ^^'
I'm actually interested in watching the video of it, do you have your friend's Twitch?
It's because you're a lowly dirty controller player.
Truth right there, all this stat weight stuff is so boring, DPS optimization is the funnest part of raiding for me.
Problem with telling people about it is just mostly if it contradicts the "theory" of optimal DPS, people don't want to hear it even if it's a DPS increase in practice. |
like in T10, it would be a DPS increase in theory to dot all 4 adds, but in practice thats a massive loss because of all the travel time, etc.
I think you may be underestimating how many people actually do want to hear it. Thing is, who has a bigger stake in saying something, someone who can only say "thanks", or a chronic naysayer? Anyway, don't let the bozos grind you down.
I can accept the official stance on parsing, but I think there is a side effect where it breeds a cynical culture of "brb using imagination since no parse". And even screenshots don't tell a complete story; it's rare that someone exports their complete combat logs to share publicly.