http://forum.square-enix.com/ffxiv/t...9-New-Tattoo-s
go here support the thread
Printable View
http://forum.square-enix.com/ffxiv/t...9-New-Tattoo-s
go here support the thread
There's been much more said than that. It's been well explained, by several people, multiple times.
Not liking or agreeing with the reason doesn't mean the reason hasn't been explained.
They said they wouldn't allow transfers off of Legacy Servers initially, so players starting with 2.0 could get their servers established, with economies, and such... without risk of wealthy 1.0 players coming in with all their money, and screwing everything up (among other reasons). Once things were established on new player servers, they'd allow transfer off of Legacy servers.
So, no, they didn't lie. At all. They did exactly what they said they would.
But, you don't have to see compelling reasons. You aren't the one making that decision. That person would be Yoshi-P, and he has already long-since established - since even before 2.0 launched - that the mark would be something only attainable by 1.0 characters, in 1.0. It would differentiate them between newer characters created in 2.0.
Agree completely. Create new tattoos, allow players to obtain them in different ways (like with minions, etc), and then change them up via the Aesthetician.
The Mark of the Twelve, though, is tied into the game and world's lore. It's part of the history of every character that came over from 1.0, and survived the Calamity.
And that's fine. Not saying you shouldn't be able to change it if you don't like it. I am not against that. As I have said already, there are plenty of 1.0-locked things I would like to have but I can't. It was the same way when I played WoW for a few years, it was also the same for everyone playing WoW at the time when ONE person could get the title of Scarab Lord during the Ahn'Qiraj stuff. There are going to be things that are going to be out of some players reach, and eventually you just have to learn to shrug it off and move on. They will do the same for the 2.0 players at some point too.
I'm neither for nor against anything suggested in this thread, but I'm pretty sure the OP was only suggesting accounts that already have the tattoo on some character have the privilege of buying it for new characters. I don't think he ever mentioned letting non-1.0 accounts have access to the tattoo.
Yes, they *were*. ARR does not equal 1.0, and that is the version I have the preorder for. PS3 is listed as one if the platforms that it was available for (see the full movie trailer for 1.0).
We were LIED to. Full stop. There is no argument to be given, no ifs, ands, or buts. If they didn't intend to make it available, they should never have advertised it in the first place.
Honestly, I can't disagree. Tanaka made it clear that he was going to release XIV on the PS3... He also made it clear that our input didn't count for shit and seemed to have an eventual Chinese release in mind if his game systems and naming conventions were any clue. But anyone that played 1.0 knew full well that that game engine was never going to run worth a damn on the PS3. This is the mess Yoshida inherited, and honestly I'm glad he didn't try and develop 1.0 into his final product, Crystal Tools was not a good engine for making an MMO for the PS3.
Actually they didn't lie 2 months after releasing 1.0 on PC they made this statement in letter about the game saying the game in it current state 1.0 was longer being planned to be release to Ps3
Which became 2.0 or ARR that was released to the PS3Quote:
Regarding the PlayStation 3, it is not our wish to release a simple conversion of the Windows version in its current state, but rather an update that includes all the improvements we have planned. For that reason, we have made the difficult decision to delay the release of the PlayStation 3 version beyond the originally announced date of March 2011.
Are people still making a problem out of this? Really?
Just leave the Legacy tattoo exclusive and add some new tattoos to the cash shop. Not having a Legacy tattoo is not ruining anyone's gaming experience. Give it a rest.
When you're actively campaigning to oppose change, it's silly to play innocent like it's all SE's fault and you're just the bearer of bad news. If you aren't trying to block anything, stop posting and let people voice their support.
...and it's not ruining anyone's gaming experience if more people get the tattoo, either. Just sayin'.
Why are people so obsessed with having that ugly (in my opinion) tattoo that isn't even visible while wearing most sets of gear, and do you honestly think Yoshida would put it on the cash shop? I'm not even a legacy player, I didn't even know it 1.0 existed until it had shut down, but I can see why that would be disrespectful in a way. Sure, you only had to make a character, but there were also those who stuck by the game and "earned" that tattoo. Geez, it's like if WoW players were to ask for the ability to buy the PvP titles only available during Vanilla.
I can't stand this "gimmie gimmie" attitude of players here.
I am surprised this down syndrome infused topic is still going on. I mean really what's next buying other people's accounts on the mog station as well as all the gear and legacy membership. Let people have their tattoos that they subscribed to get and move on, asking for everything to be added to the shop will ruin this game.
PS: Cry moar n00b pleb battlers 2015
Once again noting that is legacy should be sold. It was giving to us as a gift for playing there shit game for over 90days of payments.
End of Story.
People will campaign for and complain about anything really.
What's next is people gonna demand that eso tomes be available on the mog station because they have real life situations that prevent them from capping them every week.
Just suck it up and accept you missed out.
What about giving the legacy status for players who are playing this game from 3 years or more ?
All completely irrelevant. I've never understood the point of arguing this.
SE could change a lot of things, in theory. They could decide to go F2P, put all but the most basic content behind a cash shop, and then say "This is our new direction. Please look forward to it!". They could decide to bring back some of the concepts that Tanaka had for 1.0 and people hated (Market Wards and XP Fatigue yeah!). They could decide to do away with all raiding and make everything smaller group content, or better yet.. make it all soloable. They could do this... They could do that...
Whether SE could do something is not - in any way, shape or form - an argument of why they should, nor is it any kind of proof that they will.
Pointing out "well they've changed their stance on things before" is irrelevant as well. Different situations, different circumstances, different contexts. ANd of course, that they've changed their minds on other things is not, ever, an argument that they should do so again.
1.0 is done. The events that transpired are history, and those whom were there and went through it were given a mark, indicative of being branded by Hydaelyn while in a 'stasis', and in a more meta sense, distinguishes those who were around when the Calamity happened.
It would be absolutely wrong for SE to suddenly say "oh, well, we've already well-written the Mark into the lore and the world's history, not to mention actual "living" Adventurers who were around to experience it,and survived it (thanks to Louisoix's interference). We've already long-since decided it was branded on them during the events of the Calamity, when they were whisked away to safety for 5 years, until it was safe for them to return. We already decided, and announced, multiple times, way back in 2012, that the mark (as it would turn out to be) would be something specifically to distinguish those who were there and "lived" through it. Bah. Forget everything we said. Forget all the promises we made to those people while they were supporting us and a broken game. We're doing fine now, so screw them and screw all that. Forget all that other stuff. Everyone's a Calamity survivor now! Even those who didn't even exist yet when it happened!"
SE could do that, in theory.
Just, don't hold your breath waiting for it to happen.
People have been lamenting about their kids since Socrates.
Me? I blame the genre and industry, its kinda overdue for a disasterous crash, which is probably why so many are turning to safe mobile games in their time of need, while the indie games attempt to fill the void of "games like the games people want".
As I mentioned before, I cannot obtain the Legacy Tattoo because the character I created in 1.0 did not make the transfer to 2.0
I don't know why she didn't make the transfer, but the character is gone. The only part of the character that remains is the character creation data when you create a new character. I've checked all servers and she isn't on any of them, so the only option I was left with was creating a new character who was based on her template.
For me, it's not really about the tattoo. I want the story element attached to the tattoo because my character was a Warrior of Light before The Calamity. However, I am forever blocked from seeing this story perspective because of whatever reason.
I think it would have been cool to have a special tattoo or something for those who were subbed for all of 2.0.
This thread wow people... please.. just... stop, you are arguing over nothing just.. Get over it and move on with your lives.
Why would you get legacy stuff if you are not legacy? Makes no sense, you want my $9.99 sub price too? Nope, too bad you weren't around for 1.0. It's exclusive for a reason.
Did you pay for 3 months during the campaign they gave us? If you didn't then you don't deserve, now if you did then something went wrong with your character. I feel strange for your character just disappear like that when they take really dear our data (just look at when you transfer servers or something take some time to make effect, to make sure nothing is lost in the process), even if you went MIA for 2 years to return in heavenward you should have your legacy character there.
And that established lore of the game already says that his character (and all of our characters) were there regardless. Some characters were there and got a tattoo from it. Other characters were there and did not get a tattoo from it. The difference isn't in the character's story. It's in whether the player was there playing that character.
For some of us, the whole Calamity is simply backstory that we're given to explain what was happening with our characters and the world they live in before the start of the game. For others, it was an actual part of the game that they played through, and they get a special tattoo to commemorate that fact. But the lore is the same either way. I don't get how having a tattoo to commemorate it would change his roleplaying any.
Personally, I think the legacy tattoo should either stay as it is or expand to account-wide but still be only for those players who were in 1.0. It's there to commemorate having played the original game, and wouldn't have that meaning to new players. ("New players" includes me in this context, by the way. I started with ARR.)
Other tattoo options for everyone would be nice, but SE has said they can't expand character customization enough for Au Ra characters to select their face and horns as two different options because they're already running at the limit of how much customization data their servers can handle for each character. I really doubt a new configuration option for tattoos can be added if they can't even do that (which I think is a lot more widely wanted).
To be honest, I don't know how many months I paid in 1.0 without going back and looking at actual statements. I know I played at the beginning, during the free period, and some time at the end. However, I know I didn't play right at the very end of 1.0.
Though, I do recall that after 1.0 had ended and 2.0 was going to be entering in to beta, I attempted to access my account. However, for about a month or longer, I was not able to access my account through Square-Enix at all. It was simply as if my account had vanished and the email I had registered under was no longer recognized as an account holder. This was around the same time that Square-Enix had begun transferring data over to MogStation (or whatever had happened when they began switching over to that newer system when 2.0 was beginning). I tried to get access through password changes (but with my email no longer being recognized, the emails couldn't be sent.), and attempted to login in with numerous emails and passwords I used to make sure I that maybe I wasn't just forgetting my details.
Nothing worked.
Then, as if it couldn't get more strange, my account started working again. However, when I checked my information, any record of my 1.0 subscription was gone. So, I dug through my stuff and found the key for my 1.0 Collector's Edition and reentered it because they were still valid for use for 2.0. The system recognized my key and I was granted with a 2.0 Collector's Edition. The system acted as if I had never registered that information before.
I play the beta, I get early access, I log in for 2.0 when it starts. However, my character from 1.0 was never there. As I've pointed out before, all of her character creation data exists. When I pull up the creation templates, there is a specific data that is labeled "Version 1.0" along with my Alpha and Beta character templates. The character herself, apparently, was lost in The Calamity.
That isn't entirely accurate
While all characters are implied to have been alive at the time of the calamity (age wise) there is a clear distinction between characters that were actually part of the battle of Carteneau (those marked by the brand of the twelve aka 1.0 players) and those who weren't actively adventuring or in Eorzea yet (2.0 players).
In fact it's a major plot point that all 2.0 and forward characters are not the original warriors of light referenced by the NPCs to haven been present at the fall of Dalamud (1.0 players) and by the end of the 2.0 MSQ all new players are referred to being new warriors of light (1.0 players are remembered as the originals).
There's a good breakdown of this already:
Explaining the Term Warriors of Light
Except for that one scene where your character is clearly portrayed as the Warrior of Light from 1.0 when it shows Cid's memory of obtaining his goggles from you.
He even appears shocked and he recalls that "It was you..." in reference to your character's past. So, yeah, aside from that one clear example that the game still wants to recognize you as the Warrior of Light, I guess you're not? I mean, you just appear from a ball of light to Cid in the past and give him one of his most defining aesthetic pieces, but you're totally not the same Warrior of Light from before.
No, the only major difference I see is that Hydaelyn either never removes the veil from your friends or she does.