Burst is BLM exclusive, so that symbol HAS to mean that it's BLM.
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The real limitation would come by limiting what classes you can cross class from, not the number alone. While the number would still hurt, it wouldn't hurt nearly as much unless you were restricted to specific classes as well.
BLM icon. Parenthesis on the text where I'm sure it says Black Mage (Thaumaturge) or vice versa. Also he uses Burst, which is BLM exclusive.
Silly Starlord...
http://1.bp.blogspot.com/_mJ4lc_Q9Q6...AreForKids.jpg
Thats actually one of the common criticisms of the Job system
One of my LS mates feels strongly about this.
In the beginning, classes were very beige and watered down....
Jobs were promised to us to add definition and identity to each class
But then in 1.20 the classes changed... and they became very defined and individualized.
So now jobs seem like they are just more of what we've been seeing from the classes....
For all intents and purposes... your role with a job in a party is exactly the same as your role would be with the corresponding class.
Ideally.. when I heard defined class roles I immediately thought since a class can do so many different things... Jobs would take just one of those and specialize
And everything in my heart wanted them to release 2 jobs per class
For instance..... Thaum could heal, nuke, DoT, weaponskill or debuff....
Thaum was DEFINITELY OP and did WAY too much
I was thinking they might trim it down so thaum could only Umbral weaponskill or DoT/debuff.
And then 1 thaum job would focus on DoTs and Debuffs (A green mage? if you will)
and the other thaum job would focus on TP, using melee to build TP and then unleash umbral weaponskills (A battle mage but not necessarily a red mage)
So Thaum (CLASS) would have less powerful DoTs and Umbral weaponskills...
green Mage (Job1) would have no added weaponskills but tons of powerful DoTs and Debuffs
And the battle mage (Job2) would have no added DoTs but more Umbral Weaponskills
But instead they made Thaums just nuke... and thats it.. and BLMs just nuke... and thats it...
Conjurer, as it originally was.... could have gone on to have 2 Jobs... BLM and WHM.
CNJ itself would have basic heals and elemental magic...and ALL advanced heals would be WHM only and ALL Ancient magic would be BLM only
MRD could tank and DD... so Ideally one job would put the focus on tanking while the other would be more for DD
PGL could have evolved into a 1 job that uses elemental and spirit attacks (Like a dragonball Z character?!?!?!?) and another that focused on straight physical hits in rapid succession...
Lancer could have gone the more jump/magic based dragoon as 1 job and the second job could have been a straight spear damager... I think they called it Uhlan in IZJS
GLD is up in the air... it could go to 2 different tanks... 1 with high HP and defense but no magic to speak of (Just a knight)... and another with big heals and damage mitigating spells (Paladin)
or.
GLD could have gone 1 tank job (Paladin) and 1 sword DD job (Dark Knight)
Archer is the odd man out....
Its job isn't just the same old same of the class.... which you would think is good....
But the thing is, Bard isn't a more specific role because archer doesn't inherently do anything that BARD specializes in...
Archer could have gone to a Ranger type ranged DD job... could call it "Hunter" and then also Bard... but to me Archer needs low level buffs if we are to believe Bard is a natural progression of that class
Its true...we have yet to see the Jobs.. they may take us all by surprise so I hold off judgement until I see them...
This is just the common criticism to the idea of jobs...and also what immediately came to mind when I heard about Jobs
tl;dr feels like Jobs aren't special roles... instead they are exactly what the class is (Except archer) with a few new abilities that fall right in line with what the class has already been doing
no.. I call that bizarro 1.21.....
thats 1.21 in an alternate universe....
by reserving judgement... i mean 1.21 may be great...I can't say how much I love it until I play it....
This is just what came to mind when Yoshi first said "Jobs" but didn't give any actual info... like back in Spring 2011
Im still hopeful that jobs will be incredible though....
Just think of this as an alternate timeline of what could have been
Yea... I still am very excited about Jobs and I think they'll be awesome
I just dont plan to do any soloing on classes
the main reason... I've been looking at plate and haubergeons celatas since October 2010... I wants me some JSE....
I want to run around in some new looking gear... Im never taking my Paladin AF off... Hell I wish I could craft in it
Current GLA is a solid, defensive tank.
PLD gains access to much greater defense, sure, but also very much unique White Magic abilities.
MRD is a sort of offensive tank and reliable DD.
WAR gains abilities that bolster the party's offense, add valuable crowd control, and solid AoE damage.
PGL is a solid solo class and a very effective, yet risky, DD. When played well it has the ability to do the greatest DPS.
MNK gains powerful crowd control through Sap, as well as abilities that further increase DPS directly - Hundred Fists & Kick.
LNC is a reliable, long-range melee DD that can safely deal damage, but relies on criticals to reach its potential.
DRG gains crowd control as well as safer damage dealing skills. It gains Jump. JUMP.
ARC is the longest range physical DD. It can deal low but reliable DPS from a safe distance. It has various crowd control skills.
BRD gains very valuable party buffs through various songs, as well as a seemingly very effective weapon skill.
THM is an offensive magic user that is most effective for spike elemental magic damage as well as crowd control. It's primarily good for getting through clutch moments and its weakness lies in its difficulty of ability to sustain long battles.
BLM is an offensive magic user with access to devastating Ancient Magic. It gains a very effective crowd control skill with Sleepga as well as a direct cover for THM's weakness with Convert, effectively turning it into a much more reliable DD with sustainable DPS.
CNJ is a defensive magic user which focuses on healing and buffing, but is able to access a number of offensive elemental nukes as well.
WHM gains essential White Magic, such as Regen, Esuna, and of course the very powerful Benediction which are all more than enough to separate it from the base class. It also gains a vital buff allowing it to more effectively keep its party safe with Chainspell and a likely powerful, costly nuke in Holy, which comes with a potent crowd control effect as well.
Yea.
I think the Jobs add plenty of skills that will drastically alter the playstyle in almost all cases.
Let's also not forget that there will be more jobs to be unlocked via the same classes.
So your saying GLD is a tank... and by adding 5 more abilities you make it a better tank
So MRD that can tank or DD (Including AOE), is given abilities to make it a better tank and DD (Including AOE)
So PGL has good DPS and Monk should increase DPS.....
LNC can DD from a distance, making it a safer DD... and DRG makes it an even safer DD
I don't know what to say about Bard until I see it in action... will be fun to try though
once again... a magic nuker in whcih more spells equals more DPS
Still just sounds like more of the same
Im not saying Jobs aren't good... I'm just saying they dont specialize anything... they are just more of what we've come to expect from the classes
Yes they make this aspect or that aspect better....
But you know what else does that? Leveling the class from 1 to 50!!!
As you level a class, you gain new skills that make you better... new weaponskills, abilities, magic... but they all fall in line with the identity of your class... thats a description of leveling your class... and yet it sounds exactly like a description of Jobs....
I know I may get flamed for this... but jobs sound no different than raising the level cap and giving us those abilities as part of the class
Maybe it will change when I play them... but for now... it is what it is
@ Rydin
I think its going to take a few more or "all" of the classes to be in before the full potential in the freedom of playing as a Class instead of a Job is realized. This and the lack of context is part of the problem. We dont have very many scenarios to play through yet. Until then i am expecting Jobs to be better than classes in an unbalanced kinda way.
As a side note, we may see more upsides to classes after "Battle Regimen" is back. Could be that cross classing this or that allows for more flexibility in this system too.
Adding 5 Abilities... that Classes can NEVER cross use them... that's what makes Jobs unique... that's what makes them better than Classes... Maybe DRG has some hidden effects for having said job.. but have 5 more of something that something else can't use, automatically makes the job better than the class version.
http://www.youtube.com/watch?v=5cR-WiGKZtg
My thoughts on Black Mage so far.
I don't think the job system will fully come into its own until they add a 2nd job for each class.
This won't happen until the first expansion though most likely.
If they don't go down that path then they may as well just remove classes completely and just have jobs because they don't seem that much difference anymore.
I would be happy with either scenario
We have to play it to see. If you played FFXI enough you'll realize just hearing about something you can't really differentiate till you utilize it, for example you hear:
"A job that can work as a frontline healer, tank and DD." (Dancer) How would that be different from RDM, which has adequate skill in Sword and Dagger and can heal on the front lines just as well? How would that make DNC diff from PLD/NIN/WAR/MNK? (The tank jobs) Playing it you realize it's not a blood tank, nor evasion tank but it's more of a endurance tank.
Same with SCH, it has access to all tiers of Nukes (excluding ancient, aga and aja) and all curative spells excluding a certain few, how do you differentiate it from BLM, WHM, PUP or RDM? It has a certain something to set it apart (Stratagems and Arts.) So while Jobs in XIV may not seem different from Classes in text, in execution there may be a lot of reasons Jobs are different from classes, even ignoring the obvious cross-class lockouts.
So one the off chance, now hear me out. What happens if SE says that we can only cross class abilties from the two class that are required from the list.
So I can only use 3 useless moves from pugilist. Not sentinel, invigorate to back-up second wind to make it useful, or chameleon.
What good would jobs be if they could only cross class abilities from two classes?
I just want to confirm something here. Are you saying that BLM for example will NOT have the capability to have Stone Skin? Because it's attached to THM and PUG?
If that is the case.. then SE has ultimately killed FFXIV, at least in my mind and is no longer worthy of playing and wasting money.
I think you guys are overthinking this a little.. Jobs are ment to " Specialize" in a certain role If all they have id DRG stuff, so what? MRD stuff, so what? Thats what jobs do, they are ment to "cross-class" with anything >.>.
Indeed. That's what it means to specialize. You sacrifice diversity in exchange for extra power.
This is why we have an option to switch between classes and jobs, because there are times where you'll want to be diverse, and there are times where you'll want to specialize.
Jobs aren't necessarily superior over classes or vice versa, nor are they meant to be. They're simply two different playstyles that you can work with depending on your preference and situation.
I hope you are wrong... if jobs are not stronger than classes this is epic fail
Show me in that video where you see Black Mage granting more damage to spells. Don't count Ancient magic spell with a 15 minute recast. Where is the MP cut to spells, nowhere they still cost the same damn amount.
Looks like the same damn amount. Now this makes me even more nervous. Cause in some situations Cjn can do the same amount of damage as Thaumturge. So if jobs don't help make a different in damage that means white mage can do equal damage to Black Mage, isn't this fantastic?
Example fight Ama'jaal spamming Aerora/Stonra.
Great the healer role, can beat the damager role in some situations, this should never happen with black mage and white mage. I put up with it when it comes to Cjn and Thm, because they aren't specifically healer or DD roles they can be either.
This is why Videos/Information is stupid with this community.. always take things out of proportion before you actually "try" it.. I'm sure things are all different...
Just having the Ability to Cross-class alone.. makes this game way over powering.. I hope they ditch the class system eventually... being Cross-classing is really stupid.. and makes everything too easy :/
Then you can still do that... just don't be any of the jobs.. you will be disappointed.. I tell you that.. Jobs.. NEVER cross-class.. they are lock with the role they are "Lancer/DRG" nothing else etc etc... Jobs are Specialized not Freelancing.
- Want to Cross-class.. stay as the class you are now
- Want Specialized Jobs to make your Job more defined? Get the jobs and Abilities for it.
This is how FF jobs have always been.. if you expect 1.21 to have Cross-classing... then you will be sadly disappointed...
Note:
-Classes( Freelancers) will always be stronger in nature of the Diversity to be able to combined things for every class.
-Jobs( Specialized in the 1 Role they are Given) Don't have the Luxury of Classes of combining abilities together, however, the job they are assigned to gets more classified abilities which makes them stronger in said job.
^ this always is FF games in General this is the FF3 route.. Its either you stay Freelancin' or Do jobs.. both will be in the game... but you make the choice which one you want to do
<--hopes to see Conserve MP on the BLM AF
i'll say this if jobs come out and have zero cross classing at all feel free to come call me out on it. i'll be the first to say that i'm sure there will be cross classing of some sort in them. i don't think it will be extent it is now much less what it was originally, but i seriously doubt there is none.
They will be able to cross class/job per say with there on class: e.g. Lacner abl will be able to attack with DRG stuff.. but can't cross-class with any other class to DRG.
I'm just explaining the Terms and what they mean since people are having problems digesting the fact that they wont be able to cross-class with jobs :/ lol
that's not what has been stated by any dev members. what has been said is it would be further limited. i'll be suprised if, pld for example, cannot take the skills from mrd that makes them a better tank since that is what pld is designed for.
at no point in time have they stated once that a job would not be able to use any skill from any other class at all. what was stated is that cross classing would be limited. limits can be anything from they can't cross any skills to only certain skills that are already cross classed.
edit: i'm not saying you are wrong, but i am saying there's different amounts of limits and they vary greatly. they could be saying that instead of 10 cross class skills you have on the class you only have 5 on a job since the job abilities already take up 5 spots. going from 10 skills to 5 is limiting. i'm not saying that's what it will be, but just using that as an example since it is still limiting cross classing which is what they stated it would be.
it was posted many times. they just state that cross classing will be limited from what i have seen on multiple occasions. i'm not saying what you think is the limit is wrong, but when limits are mentioned we have no idea what extent of limits they mean by them. if they have stated they will not allow any cross classing from other classes at all i would like to see it. i've read as much as i can on the jobs and i have yet to see them say no cross classing. there may be none, but i have just said i haven't seen it stated that way.
The Convert ability for BLM alone will undoubtedly make a huge impact on their ability to cast more spells. More spells equals more damage, and Convert also goes toward alleviating the MP cost issue. And this is only taking into consideration ONE of the new abilities that BLM is getting.
So yeah, let's wait and see how things work before we call the whole system bunk, heh.
agreed, but like i said i am not saying you are wrong. i'm just stating we do not know for certain because we have not been given the information. you are just as likely right as you are wrong. i don't know what goes on inside those doors in their meetings nor what they are coding in and that's my reasoning for saying i do not know.
if i seen any post from them saying it was going to be one way or another i'd gladly admit to it either way.
With every argument, everyone has a potential to be right and wrong. I was just stating how FF has always been, if it has a little twist with "Very limited cross-classing" then that's cool I suppose.. it still makes Jobs Unique without having that " Freelancerish" feel to it. Either way, I will love it.. and if thats the case.. then this may likely happen:
-Classes= Mostly able to Cross-class
-Jobs= Very Limited cross-classing
-Advance jobs= No Cross-Classing
Which I would be fine with that also :P.
@ Starlord:
A Job will be unable to cross class skills that belong to other jobs. That much is obvious, being that each job skill is exclusive to said job.
A job is a specialized version of the one class that it stems from. A PLD is a special GLA, a MNK a special PGL, etc. The secondary classes are there to add flavor, an extra requirement to make some sort of sense in the direction in which the primary class is specializing.
So a PLD is not cross classing skills from GLA and CNJ. A PLD is a GLA with access to unique job skills and equipment. Possibly even traits, though that hasn't been disclosed.
It is confirmed that Jobs will be able to cross-class, but that it will be very limited in comparison to classes themselves. Either the number of skills one can cross class will be limited, or the classes from which each job can take skills - or what I believe will be the case which is both.
So PLD will perhaps be able to equip abilities from CNJ and MRD, but nothing else.