You need to learn paragraphs, line spacing and punctuation. Dang, that is hard to read and really get anything out of it.
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Sorry one other aspect to add.
One of the things that did make FF XI a little more interesting was the gear swap, making the macros to swap gear in and out to enhance this ability or that skill and so on. The gear swap made old gear still relevant because of how certain gear inhanced various skills and abilities. Without getting onto XI to get some good examples equipping I think it was a piece of monks af1 set of gear to enhance your boost ability, or a piece of thief's af to enhance your sneak attackortrick attack.
Yes it did take some work to get all the proper gear for the gear swap to maximize the potential of your job but it was still fun and it kept older content more alive and relevant.
hence the sarcasm
As much as I hated gear swapping at the time, mostly because SE made poor decisions on inventory and macros, I miss it tremendously now.
Sorry at work and doing four things at once. Thx for the correction will fix it up. Curse word to TXT software on forums.
Man... (short for your name.)
I joined the game 4-5 months after you did... roughly. (At least in accordance to you joining the forums.) (I didnt join the forums until 3 months after starting the game.)
So every thing you have done, I have done in nearly the exact same fashion. Except, I have all jobs 60 (which i'm only saying that to imply i've done a touch more in regards to leveling.) We have roughly the same amount of achievement points.
I'm full and well aware what there is to offer.
I'm not asking for there to be "give me give me give me" content. In fact,a lot of my other posts when I was more active, was in contrast to "give me" content.This isnt entirely true, I have some posts that are anti 'give me' and some that are for making things a little less time consuming. Its a bit of a mix. Point still stands though.
I think the game needs more "long term" and "medium term" rewards.
I personally *like* to farm relics. In my other thread I even said my *main* goal is to eventually have all 99's and each job with their respective expansions relic. Which is a very long term goal.
I even tried obtaining "Who wants to be a Gillionare" reward. I think i'm 4 million out of 10 million right now, and i didnt really start doing it until 2.0 because I didnt do too too many leves in 1.0 I did some, but not enough to grant me more than 800,000 gil or so.
What I am asking for, is because there is so much to do now, and i *want* to do those things, I want to spend *less* time doing dungeons *for* tomes specifically.
Yes, in the past I have done other things to get tomes, and for me then, it was easier/more fun to do those things. Right now all i want is to get tomes out of the way, and focus on the relic only. Unfortunately the dungeons I am doing arent giving me any tomes at all whatsoever. Which is unfortunate.
Its a request. Not a demand. I will come back when everything else is in align with what I want to do. As will anyone else. If that means I only come to level the expansions, then thats it. But whats so bad to ask that all dungeons give tomes respective to your level? I didnt think it was that much of "a knee jerk reaction" invoking, of a request.
[QUOTE=Daniolaut;4028002]Man... (short for your name.)
My apologies if I sounded like a jerk, I understand your frustration believe me being my goal is to get all relics, all content, all achievements. Believe me I see were your going and to an extend it can be a bit of a pain. Perhaps if SE would reward us, lets say as a mentor program, to get x2 the normal tomes it would make things easier. I was one of the few lucky enough to attend the 2016 FANFEST in Las Vegas, that was a big point that Yoshi brought up. They have done a great job implementing rewards for new weekly quest for , darn forgot her name, book that you get stickers. Once it may not be much but it's something. He also mentioned trying to make dungeons take an average of 15-20min In some cases now I average about 15 min or so. Believe me I understand your frustration and I'm sure they have thought about it. From a business perspective though, is it worth for players to get and finish things right away? These forums are great and I'm glad people can voice their opinions. Tell me how does it feel when you complete a long grind? Tome it feels great. Imagine how newbies feel with nerfs and still complain. It's all do to feed back. From nerfing, squadron, weekly challenge books, even you have to admit it has become a lot better. We all want it to be easy, making people work for it builds character. Just like in RL. We work, give feed back, we change. So I'm sorry If I sounded like a jerk. I can't speak for SE, but I can say they are trying to improve the game. I just hope they don't over nerf it to the point were it no longer becomes a challenge and ends up just another game in the HD.
No, I understand and agree.
The thing is certain things *should* take a long time, and others should not. Then on top of that, there should be a medium.
Some things should be short term, medium term, then of course long term goals.
The example, is tomes shouldnt be focused into a handful of dungeons, then also locked weekly. One or the other. At least thats my opinion.
Let us gear all jobs at our leisure, or cap us into just 1 job, but make it not time consuming at all.
A full content cycle to gear 1-2 jobs, as well as requiring you to cap tomes every week for an entire content cycle is a bit absurd and quite restricting.
They put a cap on how many pieces of gear per cycle, then a cap for how much we can gear those jobs per week, then a cap on how many weapons per cycle, then a cap on how far we can upgrade that gear per cycle, then on top of that the gear is not customizable, the gear is not retainable (meaning its completely trash after the cycle) and to obtain it youre restricted to that cycles worth of content to obtain it in the first place.
To me thats a bit restrictive and repetitive, and not exciting much at all.
Possible Solutions:
-All gear is completely customizable (via materia)
-All gear is upgradable through each new cycle of content (for example upgrading item level 55 gear to 270 or what have you.)
-There isnt a cap on tomes so you can gear all jobs, but you still keep the weekly cap in raids for max level gear. (24 man or 8 man respectively.)
-All dungeons give tomes respective to your level
etc etc.
I wasnt clear I guess.
How many times do you have to do PvP to cap?
How long is your wait time each time to get into said PvP?
Now with those questions out of the way, if youre trying to get tomes out of the way, so you can say, farm up a relic, will you want to do PvP to cap tomes, or queue up for expert?
Consider only wanting to get tomes out of the way, so you can do something else.
Basically what i was trying to say, is there arent a lot of options that arent significantly more time consuming in relation to expert roulette to obtain tomes, if one is trying to focus on something that doesnt give tomes.
Yeah i get that you can get scripture from PvP i'm not trying to do PvP. I'm trying to do something else.
If i was trying to cap tomes and focusing on doing PvP I would be having a blast. In fact there was a point in time that I was doing this and was having a blast and telling everyone to do PvP instead of Expert Roulette, cause.... expert roulette sucks.
The thing is, if all you want to do is get tomes out of the way (because they are such a throw away item) so you can get to something you do enjoy, that perhaps doesnt give tomes, the "fastest" way to go about it is expert roulette, which equates to 4-5 times a week, for 15-30 minutes per queue+wait. Youre telling me I can get more tomes doing pvp faster than that? If so thank you so much, I will sign back in, re-subscribe and start doing PvP again.
But... then...
what happens after this "Garo" event of which you speak? Its right back to expert roulette again right?
Oh... another thing, is the wait times for PvP right now 5 minutes or less (as you stated) in the morning? Because I play in the morning, not at night or "peak" because I work during "peak" times.
Whoa when did this thread get resurrected, funny I was just thinking about this thread while farming scripture today. About 3 weeks into my return to the game and I'm already starting to get annoyed with it. I really wish there were more ways to get gear in this game but the rate at which gear becomes irrelevant ilvl wise would make more gear sets per patch a huge development strain and they probably know it.
Hopefully stormblood changes it up.
LOL totally thought you quit the game.
Im the necromancer of your thread.
I raised it because of my thread, and the backlash i'm getting on it.
here
You have any tips? Maybe not cause you said you are also already frustrated. I am not sure why tomes dont just flow into our pockets. I mean Everything should give tomes, Golden Saucer, Leves, quests even! (thats a joke but seriously.)
Tomes dont even allow you to get max level gear so why not right? Its a means to getting to "actual endgame" so whats with all the locks? I dont mind the 24 man raid lock, nor do i mind the 8 man raid locks (cap gear, not story mode. Story mode locks are absurd.)
If it were me, I'd unlock tomes, make them easier to get from a larger variety of content, but lock extreme primals/trials, and make raiding gear customizable. Thats just me. Everyone else seems to sorely disagree though, no clue why.
Incorrect. You made the assumption that I was defending this trash tier tome grind. I've been complaining about tomes, tome cap, and tome grinding since prior to roulettes even existing, when we were forced to brainlessly spam Amdapor Keep. There are not enough ways to cap, and if you're subjecting yourself to relic, you're stuck in ARF and a1s.
As to your questions, pvp queues are 1-30 seconds, and if you do pvp roulette daily, that's 280 10minute scrip, with 20 scrip per after, so another 8-9 matches to cap. Win or lose, you still get scrip.
Meanwhile, in auto-pilot "Expert" you risk getting one or more Captain i200 weapon who turn the 15-20 minute run into an hour. Which happens every time unless you're full premade.
Yoshi gets his time out of you one way or another.
So here's my question.
Why should I put in the effort to grind for tomes and gears, when I could just wait, not play the game, and then be rewarded for that 3 months down the line when I can get everything I want for less effort?
I could make my brain bleed from trying to get a tome weapon within 7 weeks, OR I could NOT do it, use the grinding time to play something more fun, and later down the line, spend little to no effort to get that same item.
I feel no incentive to work towards something, when that something is quickly invalidated or becomes meaningless pretty quickly.
When I'm being rewarded for not playing the game, that is what I will do.
Haha oh how I missed this thread.
I stopped caring about hardcore gear and just get whatever, whenever I feel like it. There is no motivation to go all out and gear myself up, for why? To do roulettes faster? Yea there is no incentive for me either to get this tome gear (or any for that matter) cuz it just gets replaced so quickly. Ironically I did end up doing the new savage, but the whole time I just did it outta 100% pure boredom, not because I wanted an item... :(
More than anything else, it's the weekly cap that kills me. I understand why it's there and I wish I could offer a better solution, but it's such a bummer trying to gear up multiple jobs.
Ya, I'd remove caps in a heartbeat and like you said, make it so just about everything you do at capped lvl gives relevant tomes. This makes it so people can do whatever they want when they want and play multiple jobs.
I still think tomes is not enough though and ppl complain when dungeon gear is a relevant ilvl (cause its too easy) so I honestly don't even know why they bother with dungeon gear anymore, its a waste of resources. Make more relevant endgame ilvl gear instead. Have dungeons drop crafting supplies for crafting relevant ilvl gear or something at endgame.
Don't have any tips really. Been doing palace of the derp to get the new ilvl weapon and its somewhat helping cap tomes but palace of the derp is not fun at all. After i get the weapons I need I'd probably avoid it like the plague and be stuck with nothing fun to do but dun scaithe or EX primals again.
For me tomes are a by product of doing other things. I don't even have to try for tomes, I just take advantage of what the game has to offer...potd, extremes, 24 man raids, maps, etc etc and I cap so quick I usually don't even notice I did.
Not to sound snarky but if some people spent more time taking advantage of what the game has to offer and less time complaining on the forums getting tomes likely wouldn't be an issue. If you play the game for the content tome gear is literally just free, handed to you gear. Nothing special, nothing worth showing off. Just free gear.
I just wish there were less lockouts or tomes were by job, so you would earn x points toward drg gear when you play drg for instance. It should also be supplemental until you get raid gear, not equal to.
Not counting 1.0, XIV is still in it's infancy. The XIV team is testing the waters with seemingly similar content, they're finding what has longevity, and what does not. With each expansion they introduce concepts that can potentially last multiple expacs. Will we see Diadem in 4.0 or 5.0? Possibly.
The Forbidden Land of Eureka is 4.0s lasting concept, one thing that interests me about Eureka is that it is an actual zone, unlike Diadem. This already has potential to be relevant in future expacs.
So much yes, I wish FFXIV was more like FFXI in regards to obtaining gear. I don't mind the time it took to get gear because it actually felt like something when it was obtained. Make it happen, please change this damn vertical treadmill.
While I will continue to sub and run dungeons to get tomes to get gear, it is fun, but we could be having much more fun with a different type of system. I hope to see some changes.
The only content that is helping me get my weekly cap is POTD. Ive only ran the newest dungeons maybe 3 times when it was released and haven't bothered running them again. Not because the dungeons are terrible its quite the opposite but the gear that drops just isn't worth grinding for them unless its for glamour. If the dungeon gear was i250 to i255 then yea it would be worth running the dungeons. The queue times and solely grinding for tomes in dungeons just isn't worth the time.
If POTD wasn't in the game I probably wouldn't be subbed at the moment. If the current endgame treadmill is in Stormblood I probably will not buy it. The whole endgame trend needs to be revamped. I have all jobs at 60 and would like to farm current raid gear for at least 5 jobs without gates. I am not asking for it to be easy to get but I would still like to have the opportunity to get gear for other jobs to take into raids, primals..ect. POTD is awesome and there should be an option to get current gear as well that will allow to jump into endgame raids.
I am not asking for top end game raid gear from content like POTD but am asking to have gear that will allow me to enter raid content with enough stats to do my job well w/out crippling the team. Current Dungeon gear is not good for raiding. Sure you can do it but it may cause issues if a healer or tank.
Well I do hope they find stuff with longevity. This game needs it badly ; ; Diadem came out Nov 2015 and it still hasn't been updated...I know it is finally coming in a few weeks but jeez, they neglected it for a long long time D: Eureka looks promising, but with how HW went, I am not getting my hopes up until I see it, that way I can be pleasantly surprised instead of disappointed heh.
The gear progression system in this game is abysmal. I sub for one month when each patch hits. I've come to realize there is no reason to play longer than that.
While I enjoy the game generally, the devs really need to address incentive to remain subbed via in-game progression targets.
If I may, I will use this quote from your post to make a general point, not specific to you Astral.
You say that you don't run the dungeons any more, you say they are not terrible, but the opposite - meaning they are quite good I guess. But the gear drops are not enough to make you run them any more.
This is the core issue I have with modern MMORPGs and especially their players. Any game can be reduced to it's bare essential mechanics, and to me the 'faming' mentality that has people capping tomes and only running content that can get them new shinies does exactly that. It cuts everything else to the bone, leaving only the absolute necessity for gearing, and even then only the most efficient way to do it.
But, by doing that, it excludes something like 98% of the game because "it just isn't worth" grinding because the gear is inferior. I honestly don't get that at all. I mean this is a video game, keyword being 'game'. Something to play, play being something you do for enjoyment. Yet I have lost count of the number of times players have complained about this. Complaining that the game lacks content, or does nothing to hold them.
Astral says that he wants gear from other content that bridges into raids; well that exists already in the game. The problem is that most established groups at end game are well beyond that bridge gear and assume everyone else has current end-game gear too (terrible assumption). Now, when they first encountered the end-game content those players were in bridge gear as well, but now they demand something better of anyone new. How are you to obtain that unless raid gear is handed out like candy? It's a catch 22, you want better gear but to run the content to get it you need groups to accept you in inferior gear, and they won't so you can't get the gear that you need to far more.
I don't know, that just doesn't sound like a fun game to me.
On the other hand the other 98% of the game requires only story and basic tome gear, if you don't grind/farm things, you don't run them so many times, and you have time to enjoy things, time to talk to others about 'stuff' and time to play with the various game systems and mini-games that comprise the side content in the game. I understand that for many players raiding and end-game is the draw, but in a vertical progression game that becomes a never ending escalator of gear progression, and if you stumble and fall the escalator, your group will leave you behind. I guess you either have to be satisfied with the vertical progression, or more prepared to accept a completely different style of play.
I think the vertical progression has been too fast encouraging an almost arms race like mentality of escalating the stakes and gear as quickly as possible because nothing else matters. Followed by that gear becoming obsolete very quickly and needing replacement again, perpetuating the cycle. And of course people complain about gear longevity as a result.
Perhaps the answer is to slow the vertical progression and broaden the horizontal progression? That would be a difficult transition because of the 3 years of training to vertical progression many players have experienced. Perhaps it's worth the risk?
I think you've hit the nail with this part. I was lucky with my old FC when we had a raid leader that walked newbies through the normal/savage raid modes and helped them to start getting past that "bridge gear" stage (unfortunately some FC drama caused him to quit before I got past the normal mode raids),but most people don't have that opportunity. Personally I sorta gave up on the progression part. I run content and gear up when I see the opportunity, but I find it more enjoyable to be social. Show my linkshell Sprouts the ropes in low lvl stuff, run raids/dungeons casually with friends, etc. :3
Kosmos what an amazing post you speak the truth , think there should be two levels to stuff one for people with appropriate gear or level and then vet rewards for players that have all the highest gear in the game. Just something to make people care about that 98 percent of the game instead of the top two percent of it.
Farming 24 man raids and PvP for DPS relic lights and lore tomes for my third relic, and before that I was farming 8 man normals and PvP for tank lights and tomes. Average wait time, about 2 minutes as deeps, instant as tank, and I typically have scrip tomes capped on the first day. Expert actually isn't that great for lore tomes, in my experience. Once I cut that from my routine, I've been gaining tomes significantly quicker.
Efficient? Probably not, but then again, this is a game, I don't play for efficiency I play to enjoy myself. o3o So if I get tired/bored of running a particular thing, I just switch to something else. The gear ain't going anywhere, so why rush?
It depends on what incentivizes you within the game. I, for one, wouldn't want to wait nearly four months before having adequate gear to step into Savage. Therefore, tomestones are worth the time investment, especially since it is incredibly easy to cap. On the other hand, if you are content waiting to try harder content or don't care to at all, then obviously the grind has little appeal. But that isn't necessarily a fault of the game. You simply aren't motivated to compete to the extent other players are. That being said, I do think the system needs some adjustments.
Dynamis, Sky, Sea... you mean the instances where people played them for literally months with little to show for it when considering rewards gained vs rewards sought out? Hell, I remember a couple of in-game buddies who never got what they were after, despite knowing them like the back of their hand through double digit months of grinding. Yeah, No thanks. Tell me, do you remember the Promyvions? If there is anything XIV needs to replicate, it is XI instances like those. Chains of Promathia was one of the most brilliant games ever released by SE.
Going into endgame as RDM is half the reason why I left FFXI, and half the reason why I avoid them in XIV. However, it wasn't all such a negative experience. XI provided the most memorable experiences for me out in the open world. Just meeting random people and grouping up for whatever. Nowadays I can't even count how many times I have saved the ass of someone failing a FATE, and they just take off afterwards without saying anything. In XI you would have either acquired a new guild mate, or joined theirs. You're not going to get the same kind of FFXI experience with today's gamers. It's all about getting to where you want to go asap since it is constantly shoved in player's faces to catch up to current content and ignore the old. Suffice to say, the old content is where the fresh experiences happen.
Potions coming soon to further detach from this antiquated playstyle. /"Gemina waves farewell"
The Problem is the "critical mass".
At first we had not much content and SE needed caps or lockouts to balance things.
It was fine at that time, but then new content were added...
The more content we got, the harder it was to balance with caps and lockouts because there was "too much to do".
While players liked to do Hildibrand, they were falling back on relic because of lockouts,
while doing crafting they were falling back on raid because of training time...
SE designed one period for one job and one gearset... that has become a problem when the "critical mass" was reached.
I hate Tomes so much its a crap system. I wish we could just buy the gear using gill.
If you want them to remove the cap then people will gear up easily, which is bad.
Gearing is already fast in this game.
Blue = Easy to get.
Red = Requires effort.
255 weapons - PotD || Sophia EX
260 weapons - Scriptures + A12N || A10S
265 weapons - Zurvan EX
270 weapons - Scriptures + A11S
And lets not forget the Anima.
250 sets - Alexander Creator Normal || Crafted gear
260 sets - Scriptures || Dun Scaith
270 sets - Alexander Creator Savage || 24 man raid tokens || Hunts
You will notice red is faster because it requires effort while blue is more grind heavy.
In the end, both (Savage only for red) are locked behind weekly caps.
Primals requiring effort ? That's a joke right ?