Interesting "Jump/Dive" ability idea for DRG
Funny idea thanks to NIN, all "jump/dive" abilities share recast timer, with a twist...
"Jump" sets recast low at 20 seconds, closes distance to target (no longer returns to starting position). After using Jump, can "combo" into Elusive jump, which resets the recast timer for jumps to 20 seconds again when used in this way.
"Spineshatter Dive" sets all recasts 30 seconds and additional effect is changed to silence.
"Dragonfire Dive" sets all recasts to 40 seconds and mod is switched to strength while maintaining magic damage AoE for flavor, now returns to original position after use.
"Elusive Jump" no longer lowers enmity, sets all "jump/dive" recasts to 10 seconds when used on it's own. 20 second cooldown when used as a follow-up for "Jump"
"Power Surge" Changes next "Jump" into "Super Jump". Cooldown remains the same at 90 seconds.
"Super Jump" A spinning jump attack that hits all targets within a range for 300 potency physical damage. Using "Super Jump" resets all "Jump/dive" cooldowns, allowing for a follow-up. Can only be used when under the effect of "Power Surge"