Good man. At the end of the day, if they get enough customers asking for credit back on their bill, they'll probably look harder into solving this. Money talks.
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You didn't read anything I typed clearly, they ARE adding it, as they DO care. Please consider reading what people type before responding so swiftly.
But they're never going to add it straight away as that would means developing four variations of the fight;
[1] Original Concept/Battle Design - (Too Difficult for main-stream raiding)
[2] Watered Down "Normal Raid" through various adjustments
[3] Savage Mode based on Original Concept
[4] Story Mode, simple or no fights altogether
That is a lot of time and work that could be better spent elsewhere, which is why we're only seeing savage modes of the fight now.
Considering they're already on a 3-month development cycle it doesn't leave a lot of breathing room, you'll simply have to be patient, the actual raid content will always come first before the nerfs.
It's already being added, I don't know why you're chastising them as if it's not already a thing;
Sure it's nice if people can access the story, but if you have access to it right meow then simply watch them here;Quote:
Q: With the Bahamut's coils completing in patch 2.4, do you have any plans for players who are only interested in seeing the storyline?
A: I have also been wondering what we can do. With respect to the difficulty, there will be some relaxation, but we also need to consider players who are starting new, so we haven't finalized any specifics yet. I would like it so that at some point everyone could experience the story.
https://www.google.co.uk/webhp?sourc...scenes&tbm=vid
If you're stuck in Coil1 I can see it actually being harder to get through in some ways than pre-2.3. One thing that people often forget is that players move on from the old content. There's really no reason to go back and to t5 again any more, none of the gear is relevant.
Coil isn't supposed to be main story as far as I've ever seen. I can see making it easier in order to help people that are really stuck but making it a freebie cheapens the experience. Maybe remove the instant death wall so dive bombs aren't so bad and twisters one take out the one person.
I've had this 30% packet loss issue since the game was launched. That's now 14 months with this problem! My ISP recently informed me that I need to contact their peering provider instead of them and stop harassing them over the issue. I clear T9 weekly and have been for the past 3+ months. It is not an excuse for why you're not able to clear content in this game.
As for actual discussion on this topic; I am strongly against further dumbing down content in this game because the player base is already insufferably bad at simple things like pushing a button every time the game allows them to push a button. Adding more things that will further lower the incentive to get better at the game is just going to be detriment to everyone's ability to enjoy the game. Some of you have brought up hunts - I considered hunts as my salvation from the insufferable player base. I could get away with not having to do content with people that 9 out of 10 times would disappoint and/or underperform in multiple ways. I did not touch dungeons or trials for the span of 2+ months and it was glorious.
Now I have to willingly toss myself at these people again to glaze my relic which now has been made the best item you can have until next patch. Hunts provide nothing for the soulglazing part and I can no longer find relief from having to deal with the players of this game.
Please don't make the player base dumber. It's enough already.
Just have to point out. Savage mode isn't really based on "original concept" if you look at the mechanics they were specifically changed to prevent us from using "mainstream strats/tricks"
Examples:
LOS T6 suck in / skipping super slugs
T7 (only leaving up one rinaud and 1 kiter)
Solo tanking T8/9
I mean MAYBE this was the original design but I highly doubt it. More like they looked at what we were doing and thought, "Let's just make this fight harder by changing x/y" "This will buy us time until 2.4!"
Is it bad that when I saw "or no fights altogether", all I could think of was them using the zone, and adding a static dead-body of Twintantia, and when you enter, you just... get a cutscene where Twin is lying there on the ground, dead. "Seems someone already did the work for us." xD and then moving along...
Meh. My FC recently got about 5 people their T5 clear at the same time. They got enough gear but not enough game experience; most of them havent even been 50 for a month. Took us 2 hours a day for 5 days spanning 2 weeks to train them on t5. That's about 10 hours. Not very long at all. I dont think the 3 of us who already got the win way before were even carrying the other 5. We were pld, whm and brd (me on zenith). Majority of the DPS still has to be done by the one we were helping and they still have to stay alive on their own.
If your ISP is not Verizon, I don't care. That is a different issue. Lag makes coil unplayable, and that is a fact. How can you possibly explain dodging divebombs or picking up adds when there is at least 10 second delays in everything you do and see on your screen?
To the rest of your argument, you don't seem to understand that people will not have access to later coils and gear by clearing an easy mode, as explained in the OP. If anything, this would make the playerbase better, as they'd have an avenue for practice. This is purely for storyline purposes.
As far as development time, they've discussed this possibility before, and it may happen in the next patch. I don't think anyone expects it to actually happen now... OK maybe some of them do. At the end of the day, yes, I agree that it is up to them as to whether or not this would be a possibility. The whole point of creating a thread is to show support for an idea, which might be viable.
EVERY gear is relevant.Quote:
none of the gear is relevant.
FOR GLAMOUR
Do you truly believe that people would ask for anything in this scenario ? :
"Here goes, story mode, no loot, just story. You'll only have access to the story mode of next tier though. Enjoy !"
give rewards ? sure not, the point of it is not loot. Unlock normal mode ? well this would be a valid concern (the quests are done when all the CS have been played) if the next tier wouldn't have any story mode. As I said, once the "normal mode" would become irrelevant, there would be no harm to add the next tier of "story mode".
The post may have been lost somewhere, but a scenario as simple as "XX tier becomes free farm with echo so let's add story mode as well for those who don't care at all about the loot" would solve anything you argued against.
You're deluding yourself with that argument.
People who succeed (or rather faceroll) in Coil are only kept in the game because of the lock outs, not because of the challenge. Listen to them and how easy the content is once they have done it and get it on farm. Those who don't succeed in Coil do not do Coil anymore. It's just that simple. There are more people who don't want to bang their head and just want to have fun in a game, even if it's a MMO.
You talk about timesinks, I talk about story. One of the main arguments when "Final Fantasy" comes is the story (along with musics and cinematic). If you prevent FF player base to get access to the story, you're going against one major sale argument of the whole franchise. Now this is a MMO. MMOs need timesink because no matter what, players will clear content faster than it's done. However, there are other ways to do it than to lock important parts of the story behind content people have abandoned since a long time because reasons (I don't want to feed the "put the time in it" trolls anymore).
Is it that hard or hurting someone's feelings to give everyone what the Final Fantasy franchise is about (i.e., story) ?
yet an other one who failed to see the point and just assumed people want T5 handout
I read some of your posts again and now I wonder where you had seen anything about adding story mode right of the bat along with new tier or anything. If anything, I asked for T1-5 version soon because it's been a year already and... it's pretty pointless now. Only FC carry groups ever fill with reasonable chance to succeed. SCoB could benefit to come soon too as it will be irrelevant when 2.4 comes so yeah, why not. T10~14ish ? hell not, not before 2.6 at best (2.6 which is likely to be 3.0 but meh, you see the point).
What happened to the days when people would rise up to a challenge instead of asking for a nerf to the content? The average item level of your average player is already higher than the maximum item level obtainable at the time that Turn 5 was current on top of a 20% Echo buff. One-shot mechanics in this game are an absolute joke as well. The only mechanics like that on Turn 5 are Twisters and having the Dreadknight reach you. If you are incapable of holding a movement key for a couple of seconds and not running into anyone else, you have bigger issues. If your groups are incapable of bursting down a single add in the 10 seconds it takes to get to you, you need to seek out better players.
I understand that everyone has different circumstances as to why they may not be able to complete content as quickly as others, whether it be time constraints, internet connections, or anything else, but I can't say I agree with a "story mode" for content that is already laughably easy. The story, along with the gear and sense of accomplishment, should serve as an incentive to get in there and try to complete the content. Asking for developers to put in a bypass screams "laziness" to me.
There's a guy named "Aieron" who plays League of Legends who is disabled and has to hit keys by holding a pen with his mouth. If he can get to Gold 5, I'm pretty sure there isn't a single reason (Barring aforementioned internet problems) people can't clear Turn 5 with an echo buff.
Savage Coil is currently a waste of development time because there is no reason to go in. More work for same reward. Path of least resistance.
When I read this, I told them that and they laughed at me. It's quite literally the first time anyone has ever claimed the story was a reward. There are quite a few people who skip the cutscenes after clearing Coil because that isn't even on their mind when doing the fights.
I'm pretty sure 2 out of 3 of my linkshells have 100% T5 completion rate.
I didn't report you because I don't have thin skin...but someone else found it offensive? That's comical.
Id rather have them make more turns each patch than waste dev time to create yet another mode for coil.
You can have story mode + loot + accest to next coil for 700k~
Look out guys, if we say to much about how we think you have to work for it the thread will get deleted.
____________-
Why such a short message? because im getting tired of this and they will get there way either way.
I skipped the belittling part to skip directly to this : are you even serious ? "Oh look that guy is amazing you should feel ashamed of no being able to do this other thing totally unrelated"
get real guy.
that's because the best players tend to gather together. Path of least resistance you said. Gather the best around not to ever bother about the skill of the people you may meet.
If I ever see you complaining one day about the RMT problem, I'll laugh hard. really hard. For your info, a T9 clear with your "solution" is 35 millions. Do you even expect someone to have that ?
I'm completely serious. It has less to do with skill and more to do with perseverance. The fact of the matter is that the story you want to experience is locked behind content that has already had both developer-implemented nerfs (Echo buff) and natural nerfs (increases in strength of gear). The amount of effort required is ridiculously minuscule compared to what it used to require. If people are not willing to put in effort, they don't get rewards.
I didn't follow him too long, but he was solo queueing a bit when he started out. Maybe he had duo partners when he got more popular, since he became quite the celebrity over Reddit when he began streaming on Twitch.tvQuote:
Originally Posted by Mugiawara
I don't work for SE but I have labored hard and have managed to deliver your wishes, please enjoy "story mode" coil
Turn 1 to start of turn 5: http://www.youtube.com/watch?v=JToLp7OUMjM
After TT dies: http://www.youtube.com/watch?v=zt4PiXWyREU
Turn 6 to 9: http://www.youtube.com/watch?v=j6wpdWxn2cA
Story mode complete.
What would be the harm in a "story mode" that's not any easier but just doesn't have any loot?
Nobody would be getting any kind of hand out... you just wouldn't be punishing people who have a hard time finding dedicated statics (which is the biggest hurdle here, not difficulty).
This would also allow FCs with established coil statics to help their members learn the fights. Those members could then join other coil PUGs much more easily.
Do people actually read OP before blindly bashing about how lazy (or stuff) other people are ?
tell me where I specifically said "T5". The story in Coil doesn't start nor finishes in T5.
Don't you see how much of a joke your argument is ?
First, both games are totally irrelevant. Someone good at LoL might be the worst FFxiv player you would ever see, or the contrary. You cannot compare 2 games like that ("oh this guy there is good at that game so you suck for not being good at this one"). Second, them being disabled has nothing to do with their skill. Yeah they're good even when disabled. So what ? Am I not allowed to play because I can't achieve their level of skill without being disabled at all ? That sounds stupid. It is stupid.
Finally, you could take any example of players, it would not be relevant.
It all resumes to this :
"Hey this guy can do i, so should you."
No. Hell, I'm sure there is even some deaf people who would beat the crap out of me at musical games even though I have a clear advantage on paper. Does it mean I am lazy for not having their skill ?
just please don't bother to post if it's purely to troll.
Wasting development time because people are incapable of practicing and learning this fight even with a 20% echo in gear upwards of 20 iLevels over what people had before the nerf. Especially when I ~130 gear will be available in a month.
It's not that hard. I've literally, in the last 2 months, seen a few people try the fight for the very first time and get a win within the week. At some point along the way people just start making excuses for those who aren't trying hard enough.
I don't know about her / his LSs, but ours doesn't have any skill / gear / play time / dedication requirements and all members in ours who have wanted to do T5 after the echo patch have gotten the win in a LS group. I have not seen or met a player who I'd believe to be unable to learn and beat the fight in a reasonable time (a few hours split on a few days at tops) in its current condition.
There are many people in this thread that claim the fight as it is, its mechanics, are impossible for some players to handle. Can anyone give examples on the mechanics they find impossible and the issues they encounter with them? Because I seriously have a hard time imagining what is left there to be an obstacle.
I've not read all the thread but wouldn't it be easy just to unlock the cut scenes for people to view at the inn? Can't imagine that would take up much dev time.
There would be extremely little development time, and this would make the content enjoyable (usable) by a much larger number of players.Quote:
Wasting development time
It would be a very good trade... in fact, kind of the opposite of the current situation, in which far more development time is spent on content that many people are barred from thanks to completion lockouts.
They don't need to change ANYTHING about the fights. Just make it so that if you win, loot doesn't drop.
Boom, story mode complete. Extremely little development time in exchange for HUGE player benefits.
Look I just gave you an option, T5 clear is so easy but some people have problems with it, I understand that. Now with the option I have you, what is harder? farm 700k or get people to clear T5? I know of some people that cam make 1mil+ just SB in 1hr or 2hr. You dont need a RMT to get money just have to be a bit smart, have some priorities and do a bit or research. As for T9 right now we have lockout no echo, we can't spam it like T5 maybe in the future when we dont get lockout the price would drop and could easyly be farmed like T5.
I do know it takes far less time when recycling resources, and a story mode could be built upon almost 100 percent recycled resources. All that changes is the end, because loot drops are disabled.Quote:
Something you know absolutely NOTHING about. You have literally zero idea what it takes to do what you suggest.
It would be a very worthwhile use of dev time, especially considering the large number of players who could be more involved in this content.
Ah, so it's not me, it's you.Quote:
However, I am in the opinion that any time, even 1 minute, is too much time spent on this regardless of how easy it may or may not be.
Isn't that a rather illogical stance, considering the devs currently spend far more dev time working on something that only a fraction of the playerbase can do because of completion lockouts? If you really believed in what you're selling, then you would want SOME kind of change to happen in order to make this dev work more worthwhile.
I'm simply stating that no argument will ever convince me that this isn't a wasted effort. Especially considering the fact that any fix to this would come in 2.4. The same exact time a whole new tier of even more powerful gear is added to the game making it even more unecessary.
The crazy amount of excuses coming from people who don't try hard enough are the problem here. People don't want to work for anything anymore. It's sad and you should probably go play something else if it's so difficult to put even a little practice time in or alternatively you fail to put enough effort in to make friends to help you. This thread is literally asking for a handout that should be unnecessary. The whole "some players aren't that good" excuse is terrible as well. I've literally seen players beat this fight who normally I wouldn't even want to take into an extreme battle because either their ability to handle mechanics is poor or because they are generally just very poor at their job. It's a giant excuse that holds no water when people in that position have and do complete this fight.
Good luck in the second coil. If you guys think t5 was bad you're in for a rude awakening.
The problem isn't people who aren't willing to work hard. The problem is the difficulty in finding seven other people who are willing to work hard with you on a regular basis, and at a time that works with your schedule.Quote:
The crazy amount of excuses coming from people who don't try hard enough are the problem here.
The ONLY real difficulty in this game is finding other people who can keep up.
You're right that this problem for Coil2 will be alleviated when 2.4 rolls around, but then we'll be right back in the same spot when talking about Coil3. There will be tons of properly geared players who want to dive in and start learning, but they'll be walled off because they won't be able to find seven other people who can run with them at certain specific times each week.
A story mode (with minimal dev time, all things considered) would solve that problem. All that time taken to develop Coil3 would suddenly be much more worthwhile. Seems like a no-brainer.
Humm, I dunno, how about this one?
T9's still under lock out and i remember seeing t5 buys going for a lot more than 700k (and i doubt the price difference is that large between legacies), so I'm not sure why t9 costing 35 mil right now is any relevant, unless it's personally relevant to you.
Find a guild, and make friends. In my guild if we jump up and say "Hey guys, we are trying to get <insert players name here> a t5 win since they still don't have. Who can help?" we always get a full party together. Always. It's not that I'm lucky to be in a good guild. We've cultivated a good guild through hard work and effort. I've done hundreds of fights I didn't need just to help foster a helpful community. When I help someone they will be there to help me and so the cycle repeats itself. We talk to people and get to know them. You know. Community building. Something many people utterly fail to do and then surprise they can't find people to help them. This is an MMORPG. A traditionally social game style and yet people play it in a non social manner so that they don't have a community support structure in place. This is the players fault for failing to make friends and to help cultivate a friendly and helpful environment. Then the come to the forums complaining they have no one to help them and want a nerf to the fight instead. It's an excuse.
You're completely missing what I'm saying. I'll explain.Quote:
Find a guild, and make friends.
I'm in a great guild, and have lots of in-game friends. My FC has a couple of coil statics going already.
The problem is, completion lockouts prevent the FC from really helping people through coil, because those statics are already set and people already have their weekly wins. Once they win, they can't go back and help other FC members like myself. That's where a story mode would help.
As for my in-game friends, the same problem exists. Many of them are in coil statics, and they can't help, either.
I've tried several times forming coil statics in linkshells, but completion lockouts have always succeeding in tearing those groups apart. Members get wins with other groups, then can't run with us, and eventually they just leave. This isn't a result of me failing to try, but of SE's puzzling decisions regarding lockouts and community infrastructure.
Clearly, you didn't read what I'm actually asking for.Quote:
Also I ask if this was a single player game with a fight you cannot pass would you be on the forums crying for further nerf?
I'm not asking for a nerf. I'm just asking for a repeatable mode with no loot.
And single-player games don't require finding seven other people to play the game with you (and be as knowledgeable as you) in order to win... so not even sure where you're going with that.
As for personal housing, do you honestly think SE spent nine months doing that? If so, I've got a bridge to sell you.
EDIT:
Zeke, I think what's confusing you is there are two distinct groups of people who want a story mode. There are people who want a nerfed story mode, and people who want an un-nerfed story mode (like myself). You should be careful not to confuse these two groups, because I'm just as much against nerfing coil as you are.
DOUBLE EDIT:
Also, Twiggy, I respect your views about not wanting to waste an additional minute of dev time on this, especially considering that all of coil will be old news when the expansion hits next year. However, I certainly hope SE keeps this feedback in mind when developing future content. It just seems pretty pointless to limit participation to those who are fortunate enough to form statics. It should be easy for members of social groups (FCs and LSs) to help each other through this content. This is, as you said, an MMO! Community should be king... right now, it's pretty pointless.
I'll guess (and I sure hope I'm wrong) that you quoted me for the sake of countering rather than to add anything relevant. I'll do it again here :
what the thread (you can read it in OP) is about is adding story mode to allow anyone to have access to relevant storyline gated behind the coil. This, for the moment, would apply to T1-5 because... well, T6-9 are still relevant so no point I guess.
Once these aren't relevant anymore (in one month, and maybe a few more time, so around 2.45 (?) to allow the echo farm to decrease a bit), give a story version of them so that people may enjoy the 2nd part of the story in 3 parts.
Then once T10-14ish is no longer relevant, do it story mode to see the end.
Now on the comment you quoted : Some people were assuming I was trolling because I had beaten T5 and "asked for hand out T5 version", which was both a bad guess and a total misunderstanding of the OP. So I answered on the specific T5 to answer them. It is irrelevant to OP beside the point that I wouldn't need a story mode on T5 for myself.
As for the cost of a T9 merc run, I was merely answering to someone "offering" merc services for the story. I have no opinion on merc runs, but they shouldn't be the only option for story. 700k for T5's story (as the example given) already sounds stupid. The T9 example was only to show how stupid it sounds to buy a merc run for the story considering the stupidly high prices for the game's economy.
I couldn't care less about merc prices now or in 1 year for current content. I do not depend on them to go on.
This is still a discussion, though?
Honestly, and I'm not just being "elite-ist" or insensitive, but...
This content was designed to be cleared by basically i80 characters with no Echo.
It now takes 0 effort beyond facerolling trivial content like ST to be i100 at least.
Then, slap on 20% echo, and you're about equal to 150% of the strength SE designed the fight for.
Assuming even sub-optimal playing with a less than ideal configuration, this should still steamroll this content already.
There are only 2 real barriers: Divebombs and Twisters. Both of which are very easy mechanics to survive using very simple systems SE furnishes. Just pay attention to massive tells with generous time windows, react in a slightly timely manner, and you can keep going.
Doesn't anyone want to fight for anything anymore?
Why is it everything in the modern gaming world has to have a version with the proverbial "bowling gutter bumpers"?
As someone in this thread said earlier, just practice instead of trying to petition every bit of content into the equivalent of a trash Marmot with a different character model, and you will be amazed how lovely this game can be at endgame.