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  1. #101
    Player Greatguardian's Avatar
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    Mar 2011
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    I'll post the same idea for the 3rd-ish time this thread: Native Fencer, Impetus, Berserk, or some other form of damage buff to Paladin to make them less of a waste of space.

    Just because you skim my posts doesn't mean I don't mention constructive things. I simply don't repeat them over and over.

    Also what Byrth said.
    (1)

  2. #102
    Player Zyeriis's Avatar
    Join Date
    Mar 2011
    Location
    San D'Oria - Phoenix
    Posts
    935
    Character
    Zyeriis
    World
    Phoenix
    Main Class
    COR Lv 90
    Quote Originally Posted by Byrth View Post
    You haven't been reading the update notes if you think they're going to nerf DDs at this point. If you're going to campaign for fSTR changes, campaign to make the penalties of negative fSTR more severe. This will (unfortunately) hurt your own damage pretty badly (see my example, imagine a negative number instead of positive), but it will give you the damage reduction with VIT that you seem to be looking for.
    No denial that's unlikely they'll nerf DDs at this point but, it never hopes to try and suggest a balancing out. Anyway, yeah that would give the VIT/damage reduction but, as I'm trying to say, that's not the only aspect to it. A slight nerf to DDs (fSTR formulas) would result in less efficient hate holding for them. Naturally, it wouldn't be enough and it would likely people get angry. I can't honestly say otherwise. I am also aware that it would hurt PLD pretty badly damage wise but, that's a trade-off I'm willing to accept if it means I can do stuff and be useful as PLD as a tank that is at least somewhat on par with blink tanking and with DDs tanking.

    I am also not forgetting that getting hurt damage wise on PLD would hurt it's enmity just as badly, if not worse, than DDs (strictly DDing-wise in terms of enmity gain/enmity holding and that DDs would still be able to cap out on enmity almost as fast as they can now). That is why PLD needs more enmity tools. Every little idea I've posted can attribute to this potential adjustment. Every little bit helps in some way.

    All of that being said, it is probably not the most elegant solution (or a true solution) but, it would help ever so slightly. Which is what I'm going for: slight adjustments as to not overpower the job and break my stance on wanting it brought up to an equal level, tanking wise.
    (0)

  3. #103
    Player TybudX's Avatar
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    Mar 2011
    Posts
    186
    Character
    Elementa
    World
    Fenrir
    Main Class
    WAR Lv 1
    It's easier (and makes more sense) to just increase PLD's DD capacity than it is to adjust the whole game around PLD.
    (1)

  4. #104
    Player Byrth's Avatar
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    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Quote Originally Posted by TybudX View Post
    It's easier (and makes more sense) to just increase PLD's DD capacity than it is to adjust the whole game around PLD.
    Good idea, but what do you get when you make the most durable job in the game also the most damaging? It would make bandwagon SAM and MNK crazes look like nothing.
    (2)

  5. #105
    Player Kuishen's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    132
    Quote Originally Posted by Akujima View Post
    All or most of your posts just consist of a simple formula: You're wrong. This is how you are wrong. I'm right. This is how I'm right. Completely leaving out the point or subject matter the OP was trying to portray.

    Games are never going to become real life, so there's a limit to how far it's possible to think outside of that. Games in themselves are "Boxes", but many who get too into the game mechanics, have made a "Box within a Box" and can't creatively think outside their own viewpoint, in order to improve those mechanics which have failed somehow.

    So yea, whatever man. Still doesn't change the fact that most of your posts don't contribute anything. Just continuing to pick at peoples faults and point out their inconsistencies, doesn't make you a savior to the developers the way you think it does. And if your intention is to discourage creative thinkers, instigate people and instill hopelessness towards their ideas, then you've succeeded. Because I'm tired of this forum and all it's negativity, so I'll leave it up to you to run things the way you want. I'd rather be doing other things, than wasting my time in a heated battle with everyone trying to get their point across.

    Adios.
    ahahahahahahahaha

    Good god your reasoning is terrible and your ideas are terrible, you're just embarrassing yourself at this point.
    (2)

    90 RDM THF SAM NIN WAR BLU ~ Resident lolRDM of notKujataanymore
    90 Twashtar 85 Kannagi

  6. #106
    Player Greatguardian's Avatar
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    Mar 2011
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    3,238
    Quote Originally Posted by Byrth View Post
    Good idea, but what do you get when you make the most durable job in the game also the most damaging? It would make bandwagon SAM and MNK crazes look like nothing.
    Pfft, implying the white knight protector Paladin hasn't been one of the biggest bandwagon crazes in the game's history. Silly Byrth =P.

    That said, I don't have a solution to anything that involves Ochain. The only thing I could practically add taking that shield into account would be to simply make AV-scale mobs that obliterate anyone without an Ochain. Of course, just about every Paladin who complains about Paladin on forums won't be any better off since it's highly unlikely any of them are sporting Ochains anways.
    (1)

  7. #107
    Player Zyeriis's Avatar
    Join Date
    Mar 2011
    Location
    San D'Oria - Phoenix
    Posts
    935
    Character
    Zyeriis
    World
    Phoenix
    Main Class
    COR Lv 90
    Quote Originally Posted by Kuishen View Post
    ahahahahahahahaha

    Good god your reasoning is terrible and your ideas are terrible, you're just embarrassing yourself at this point.
    I'm going to have to agree with you, that post is....an embarrassment. The first paragraph made me facepalm so hard I nearly died, Akujima.
    (1)

  8. #108
    Player TybudX's Avatar
    Join Date
    Mar 2011
    Posts
    186
    Character
    Elementa
    World
    Fenrir
    Main Class
    WAR Lv 1
    PLD being durable and doing decent damage isn't a whole lot different than MNK counter tanking (and doing damage) or NIN/THF/DNC evasion tanking (and doing damage). Bring PLD DD up to par, maybe by making shields relevant from a damage standpoint so as not to imbalance DWing swords or something stupid.
    (1)

  9. #109
    Player Byrth's Avatar
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    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Quote Originally Posted by Greatguardian View Post
    Pfft, implying the white knight protector Paladin hasn't been one of the biggest bandwagon crazes in the game's history. Silly Byrth =P.

    That said, I don't have a solution to anything that involves Ochain. The only thing I could practically add taking that shield into account would be to simply make AV-scale mobs that obliterate anyone without an Ochain. Of course, just about every Paladin who complains about Paladin on forums won't be any better off since it's highly unlikely any of them are sporting Ochains anways.
    OChain is a great tool for Paladin, but it really does make this problem a lot more real. I mean, I'm sure you've all seen this video:
    http://www.youtube.com/watch?v=5oKh0yEGC2M

    The job is so physically resistant that it can pull other monsters while fighting a NM solely for the purpose of TP gain. Anything you do to make that better or more accessible is going to break it.
    (0)

  10. #110
    Player Carth's Avatar
    Join Date
    Apr 2011
    Location
    Bastok
    Posts
    151
    Character
    Carth
    World
    Fenrir
    Main Class
    RDM Lv 99
    Quote Originally Posted by Byrth View Post
    Good idea, but what do you get when you make the most durable job in the game also the most damaging? It would make bandwagon SAM and MNK crazes look like nothing.
    I'd rather SE take a risk with this than to go through the same 'ol tune with PLD and throw out random defensive buffs and hate spikes.
    (0)

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