Quote Originally Posted by Zyeriis View Post
In any case, the problem with DDs being able to survive better (or as well as) than Paladin. Some people want a DD buff to PLD, some people want something different. Reworking the formulas would balance things out a bit more wouldn't it? I'm not just talking defensive wise here either. Reworking fSTR formulas would benefit PLD as well, by bringing DDs down a bit, and moving PLD up a bit. DDs would focus more on offensive gear full-time because of the adjustment (not that they don't already do that) while PLD would be able to focus more on VIT and other things if they felt inclined to do so. I guess it wouldn't make a huge difference but it would bridge the gap at least a little bit more, if you understand what I'm trying to say that is. Some might call that a DD nerf, while half-true, it would also be boosting something else in the process (mob toughness, player toughness while lowering player attack [slightly] and damage output thus resulting in lower enmity rate, making it slightly more difficult to continuously cap CE and tank). It would cause a ripple effect. Whether it would be good enough, too good, or not good at all, I can't really say.
You haven't been reading the update notes if you think they're going to nerf DDs at this point. If you're going to campaign for fSTR changes, campaign to make the penalties of negative fSTR more severe. This will (unfortunately) hurt your own damage pretty badly (see my example, imagine a negative number instead of positive), but it will give you the damage reduction with VIT that you seem to be looking for.