@greatguardian
Arguing about the player's past and present views upon Paladin, regardless of the legitimacy of those views does nothing to further the thought process behind coming up with ways to adjust and repair Paladin as a job.
It. has. nothing. to. do. with. it.
The job is broken, you clearly believe that, so what's your problem? What is your argument? You offer absolutely nothing to the thread, all you do is bring up how much better other jobs are at specific aspects of tanking. So what? That means we shouldn't bother trying to think of ways to correct this? What players think the job currently is, is completely irrelevant to the discussion about making the job useful again. They only serve as the reasons WHY there needs to be a change.
Gear also is not a solution to a job that is broken at it's core just because it's easy to obtain. If that were true, I want them to break every other job in the game and make it so the only way to make those jobs useful is through gear. Oh wait, then how would we get the gear?
Maze analogies? Fine, tell me a reason why they can't make Route A and Route B, the same distance. Things that are different, can't be equal? or do you just not want them to be equal so that people will pick the one you have over the other option 100% of the time?
Again, Talking about Paladin (and non-blink tanking) in it's current state has absolutely nothing to do with coming up with ideas to equalize the two (other than being the reason/cause, rather than a point of discussion and a "counter-argument").
Stop arguing the cause, start arguing the solution.

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