I don't really agree with anything on there. That's like saying "Teleports are for lazy people, you can just walk!". And saying "this idea isn't valid", yet saying "it isn't without merit" don't go very well together. It's not unrealistic either, it shouldn't be hard to implement at all.
This is one of the most-used ways of reasoning I've seen on these forums:
"This idea sucks because you can already do it another (usually more complicated and tedious) way!"
It's been used against so many great ideas on here and it's a shame that people even think this way. Ask yourselves another thing: Why shouldn't this feature be implemented? What's against it? Other than that there are already more annoying ways to achieve it. Even if you would gain absolutely no use out of it, why shouldn't you be able to? Should crappy WS be removed from the game, because they serve no purpose? There's so many absolutely dead aspects to the game, should all of those be removed?
It's not about utility, it's about gameplay. It wouldn't hurt anyone, and someone may get a remote use out of it, and it doesn't seem far fetched, logically speaking.
And why is everyone so hung up on this being a hordecore thread? Trolls can't have decent ideas? He's made good suggestions before, like the second chat window or alliance target buffs (which were dismissed by the same people as here, for the same reason, but taken seriously and discussed by others). Just ignore the name and judge each thread by its own merits.
As to the effort to implement this, there must be some function, client-side, that determines the available weapon skills in real-time, depending on the weapon. I don't assume to know how it works, but obviously it does, as soon as you change weapon it shows you the available weapon skills, and it does so fast, so it has to be efficient. All they'd need to do is run the function twice, once for mainhand, and again for offhand, that's it.


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