Quote Originally Posted by Karbuncle View Post
I don't feel this idea is Valid. There is no logical reason for it other than laziness. If you want to use Aeolian Edge, Equip a dagger, if you want to use Vorpal Blade, Equip a sword.

Not to mention, With it being off-hand, It creates a whole new problem most people wouldn't understand (that being, the animation of the WS would look stupid). You'd do Savage blade with an Axe? or Evisc with a club? If not they'd need to make entirely new animation for focusing on Offhand weapons.

It may sound like "oh hey, this will make things even easier for me! good idea", But its unrealistic, and I'm sure SE has had their Reasons for not doing it, something we probably don't see (Perhaps programming doesn't allow it? or it would be difficult).

I've played WAR for Triggers back before Discernment, it sucked, but now with Abyssite of Discernment, the excuse it makes procing easier is out the window and pointless outside of "It'll make it so i can be even lazier".

Any other excuse is invalid. I know for one i wouldn't sub an inferior weapon in my offhand simply to have access to a WS I'll almost never use (Someone used BST/DNC as an example for Aeolian Edge, I'd never use that WS, even for Amber, I have Primal Rend.) and if i ever wanted to use Aeolian Edge, I'd like Gear Atma for it, and equip a dagger.

This is not a legitimate good idea, Its just silly and unrealistic. I don't think its productive and judging by the first page, nothing but unproductive banter will come from this thread.


I'm not saying the idea is entirely without merit, Its simply unrealistic, and i'm sure SE had their reasoning for not doing it in the first place. It might be a nice "wet-dream", But I truly believe it will never happen, because the problem probably lies in the programming, not SE "just not doing it".
I don't really agree with anything on there. That's like saying "Teleports are for lazy people, you can just walk!". And saying "this idea isn't valid", yet saying "it isn't without merit" don't go very well together. It's not unrealistic either, it shouldn't be hard to implement at all.

This is one of the most-used ways of reasoning I've seen on these forums:
"This idea sucks because you can already do it another (usually more complicated and tedious) way!"

It's been used against so many great ideas on here and it's a shame that people even think this way. Ask yourselves another thing: Why shouldn't this feature be implemented? What's against it? Other than that there are already more annoying ways to achieve it. Even if you would gain absolutely no use out of it, why shouldn't you be able to? Should crappy WS be removed from the game, because they serve no purpose? There's so many absolutely dead aspects to the game, should all of those be removed?

It's not about utility, it's about gameplay. It wouldn't hurt anyone, and someone may get a remote use out of it, and it doesn't seem far fetched, logically speaking.

And why is everyone so hung up on this being a hordecore thread? Trolls can't have decent ideas? He's made good suggestions before, like the second chat window or alliance target buffs (which were dismissed by the same people as here, for the same reason, but taken seriously and discussed by others). Just ignore the name and judge each thread by its own merits.

As to the effort to implement this, there must be some function, client-side, that determines the available weapon skills in real-time, depending on the weapon. I don't assume to know how it works, but obviously it does, as soon as you change weapon it shows you the available weapon skills, and it does so fast, so it has to be efficient. All they'd need to do is run the function twice, once for mainhand, and again for offhand, that's it.