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  1. #11
    Player Karbuncle's Avatar
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    Mar 2011
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    I don't feel this idea is Valid. There is no logical reason for it other than laziness. If you want to use Aeolian Edge, Equip a dagger, if you want to use Vorpal Blade, Equip a sword.

    Not to mention, With it being off-hand, It creates a whole new problem most people wouldn't understand (that being, the animation of the WS would look stupid). You'd do Savage blade with an Axe? or Evisc with a club? If not they'd need to make entirely new animation for focusing on Offhand weapons.

    It may sound like "oh hey, this will make things even easier for me! good idea", But its unrealistic, and I'm sure SE has had their Reasons for not doing it, something we probably don't see (Perhaps programming doesn't allow it? or it would be difficult).

    I've played WAR for Triggers back before Discernment, it sucked, but now with Abyssite of Discernment, the excuse it makes procing easier is out the window and pointless outside of "It'll make it so i can be even lazier".

    Any other excuse is invalid. I know for one i wouldn't sub an inferior weapon in my offhand simply to have access to a WS I'll almost never use (Someone used BST/DNC as an example for Aeolian Edge, I'd never use that WS, even for Amber, I have Primal Rend.) and if i ever wanted to use Aeolian Edge, I'd like Gear Atma for it, and equip a dagger.

    This is not a legitimate good idea, Its just silly and unrealistic. I don't think its productive and judging by the first page, nothing but unproductive banter will come from this thread.


    I'm not saying the idea is entirely without merit, Its simply unrealistic, and i'm sure SE had their reasoning for not doing it in the first place. It might be a nice "wet-dream", But I truly believe it will never happen, because the problem probably lies in the programming, not SE "just not doing it".
    (2)
    Last edited by Karbuncle; 05-02-2011 at 11:05 PM.

  2. #12
    Player Randwolf's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    429
    Character
    Randwolf
    World
    Sylph
    Main Class
    BLU Lv 99
    This idea adds nothing to the game. Do what everyone else does, equip the weapon as your main. Really, this has to be one of the most ridiculous ideas I've seen.
    (0)
    All Jobs 99
    GS 54, BS 50, Alch 60, Bone 57, WW 60, Cloth 53, Cook 60, LC 60, Fish 51
    Playing Since NA PS2 Release

  3. #13
    Player Malamasala's Avatar
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    Mar 2011
    Posts
    1,261
    I'd like to add "Dual wield 2 handed weapons for 50% damage each". Not that I'd dual wield 2 staffs for the DMG rating, I'd do it for the stats.
    (0)

  4. #14
    Player Sama's Avatar
    Join Date
    Mar 2011
    Posts
    224
    Character
    Rikuku
    World
    Asura
    Main Class
    THF Lv 4
    Quote Originally Posted by Tamoa View Post
    I completely fail to see the point in being able to ws with offhand weapon for reduced damage.

    Inb4 "to deal less damage while trying to proc blue so you don't kill the nm before proc".
    100% agree. It's pointless, up to the point that less damage is being performed. We should just get regular damage or no off-hand ws.
    (0)

  5. #15
    Player Alhanelem's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    11,274
    I don't see any use for this other than !! procs, and I don't see that as a big enough use by itself to warrant the likely effort required to implement.
    (1)

  6. #16
    Player Yarly's Avatar
    Join Date
    Mar 2011
    Posts
    276
    Character
    Opto
    World
    Bismarck
    Main Class
    RDM Lv 68
    Quote Originally Posted by Tamoa View Post
    And once again, Hordecore has made a thread demanding SE to change something that is not to his liking, not explaining why he thinks his idea is a good one and what purpose it would serve.
    You've just described most of the threads on this forum. Why pick on a single user over other users? IMO that's harassment.

    I think this is a really amazing idea.
    (1)

  7. #17
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Karbuncle View Post
    I don't feel this idea is Valid. There is no logical reason for it other than laziness. If you want to use Aeolian Edge, Equip a dagger, if you want to use Vorpal Blade, Equip a sword.

    Not to mention, With it being off-hand, It creates a whole new problem most people wouldn't understand (that being, the animation of the WS would look stupid). You'd do Savage blade with an Axe? or Evisc with a club? If not they'd need to make entirely new animation for focusing on Offhand weapons.

    It may sound like "oh hey, this will make things even easier for me! good idea", But its unrealistic, and I'm sure SE has had their Reasons for not doing it, something we probably don't see (Perhaps programming doesn't allow it? or it would be difficult).

    I've played WAR for Triggers back before Discernment, it sucked, but now with Abyssite of Discernment, the excuse it makes procing easier is out the window and pointless outside of "It'll make it so i can be even lazier".

    Any other excuse is invalid. I know for one i wouldn't sub an inferior weapon in my offhand simply to have access to a WS I'll almost never use (Someone used BST/DNC as an example for Aeolian Edge, I'd never use that WS, even for Amber, I have Primal Rend.) and if i ever wanted to use Aeolian Edge, I'd like Gear Atma for it, and equip a dagger.

    This is not a legitimate good idea, Its just silly and unrealistic. I don't think its productive and judging by the first page, nothing but unproductive banter will come from this thread.


    I'm not saying the idea is entirely without merit, Its simply unrealistic, and i'm sure SE had their reasoning for not doing it in the first place. It might be a nice "wet-dream", But I truly believe it will never happen, because the problem probably lies in the programming, not SE "just not doing it".
    I don't really agree with anything on there. That's like saying "Teleports are for lazy people, you can just walk!". And saying "this idea isn't valid", yet saying "it isn't without merit" don't go very well together. It's not unrealistic either, it shouldn't be hard to implement at all.

    This is one of the most-used ways of reasoning I've seen on these forums:
    "This idea sucks because you can already do it another (usually more complicated and tedious) way!"

    It's been used against so many great ideas on here and it's a shame that people even think this way. Ask yourselves another thing: Why shouldn't this feature be implemented? What's against it? Other than that there are already more annoying ways to achieve it. Even if you would gain absolutely no use out of it, why shouldn't you be able to? Should crappy WS be removed from the game, because they serve no purpose? There's so many absolutely dead aspects to the game, should all of those be removed?

    It's not about utility, it's about gameplay. It wouldn't hurt anyone, and someone may get a remote use out of it, and it doesn't seem far fetched, logically speaking.

    And why is everyone so hung up on this being a hordecore thread? Trolls can't have decent ideas? He's made good suggestions before, like the second chat window or alliance target buffs (which were dismissed by the same people as here, for the same reason, but taken seriously and discussed by others). Just ignore the name and judge each thread by its own merits.

    As to the effort to implement this, there must be some function, client-side, that determines the available weapon skills in real-time, depending on the weapon. I don't assume to know how it works, but obviously it does, as soon as you change weapon it shows you the available weapon skills, and it does so fast, so it has to be efficient. All they'd need to do is run the function twice, once for mainhand, and again for offhand, that's it.
    (1)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
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  8. #18
    Player Garota's Avatar
    Join Date
    Mar 2011
    Posts
    197
    Character
    Garota
    World
    Ragnarok
    Main Class
    SMN Lv 99
    I'm totally for this! I don't see how this is any different than having a Crossbow or Bow and subbing Ranger in order to use those weapon skills provided by subjob on a weapon that you have equipped... Props to the OP!
    (0)

  9. #19
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    Quote Originally Posted by Arcon View Post
    I don't really agree with anything on there. That's like saying "Teleports are for lazy people, you can just walk!". And saying "this idea isn't valid", yet saying "it isn't without merit" don't go very well together. It's not unrealistic either, it shouldn't be hard to implement at all.

    This is one of the most-used ways of reasoning I've seen on these forums:
    "This idea sucks because you can already do it another (usually more complicated and tedious) way!"

    It's been used against so many great ideas on here and it's a shame that people even think this way. Ask yourselves another thing: Why shouldn't this feature be implemented? What's against it? Other than that there are already more annoying ways to achieve it. Even if you would gain absolutely no use out of it, why shouldn't you be able to? Should crappy WS be removed from the game, because they serve no purpose? There's so many absolutely dead aspects to the game, should all of those be removed?

    It's not about utility, it's about gameplay. It wouldn't hurt anyone, and someone may get a remote use out of it, and it doesn't seem far fetched, logically speaking.

    And why is everyone so hung up on this being a hordecore thread? Trolls can't have decent ideas? He's made good suggestions before, like the second chat window or alliance target buffs (which were dismissed by the same people as here, for the same reason, but taken seriously and discussed by others). Just ignore the name and judge each thread by its own merits.

    As to the effort to implement this, there must be some function, client-side, that determines the available weapon skills in real-time, depending on the weapon. I don't assume to know how it works, but obviously it does, as soon as you change weapon it shows you the available weapon skills, and it does so fast, so it has to be efficient. All they'd need to do is run the function twice, once for mainhand, and again for offhand, that's it.
    I'd like to first say, Comparing losing ~10TP from switching weapons for procing, and Wasting 20 minutes walking when you could teleport, was probably in the top 10 of "Dumbest comparison I've read online". Because they are wildly different variations of "laziness". the world isn't "Black or white". there are gray areas, and varying degrees of lazy.

    Now, While you make a decent argument, I'm still going to say it generally won't help as many people as you make it sound.. No situation I can think of is Valid. You use a WS, get a hint? Well, Your already at ~5/20TP, Switching a weapon won't be a big lose. Plus it only effects 1 handed DD. I don't think i've ever been in a situation, as a one handed DD, where I'm offhanding two different types of Weapons.

    NIN? 2 Katanas
    THF? 2 Daggers
    BST? 2 Axes

    And besides that, Theres still the issue of Weaponskill Animations. Using Evisceration With a Katana, or Savage Blade with a Club will just look and sound stupid.

    There is maybe a 1 in a million situation where a change like this would benefit someone, especially if off-handing said weapon Gimps the damage of the weaponskill used form Offhanded Weapon. Plus, I can't think of a single job, thats useful, that wields 2 different weapons as a main, accepted, form of Damage. Usually its 2 of the same weapon.

    It just doesn't make sense, Even if you got past how unusual it would look to use some of the WS with a different main weapon, theres the programming stand-point, I'm sure there was a reason it was not added from the beginning.
    (0)

  10. #20
    Player Raksha's Avatar
    Join Date
    Mar 2011
    Posts
    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Quote Originally Posted by Karbuncle View Post
    I'd like to first say, Comparing losing ~10TP from switching weapons for procing, and Wasting 20 minutes walking when you could teleport, was probably in the top 10 of "Dumbest comparison I've read online". Because they are wildly different variations of "laziness". the world isn't "Black or white". there are gray areas, and varying degrees of lazy.

    Now, While you make a decent argument, I'm still going to say it generally won't help as many people as you make it sound.. No situation I can think of is Valid. You use a WS, get a hint? Well, Your already at ~5/20TP, Switching a weapon won't be a big lose. Plus it only effects 1 handed DD. I don't think i've ever been in a situation, as a one handed DD, where I'm offhanding two different types of Weapons.
    I guarantee that most proc'ers have wasted more time switching weapons than walking somewhere because of no teleports (at least since the introduction of the proc system). I know i've wasted way more than 20 minutes waiting on dudes to proc a mob (not all at once, mind you).

    But either way I dunno if this is the kind of thing i want SE wasting time on.
    (2)

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