It's also a bit of a double standard. Why is okay that "those RDMs" can get what they want, but melee enthusiasts are left hanging? When I talk of those nerfs, it's not from an "OMG I HAET RDM!" mindset, but more of a given purpose of challenge and expectation in a given encounter. If you design a mob for a full alliance, one person should never have a chance. Sure, maybe the elite could cut it down to a single party, but what you try to spin as stratagems are still often exploits, stretching the rules of the code in a way circumvents challenge or difficulty (never getting swung at, negating idle regens by DoT/zoning, etc.). Why are you are more or less encouraging RDMs should do that instead, while a more robust melee style could up their party game and interaction with other players? This is an MMO, right? We should be wanting to play with others, and on the other side of the coin, not work for them.And yet this is the same stuff that keeps us from getting looked at for changes. It is also the same lame excuse people toss in when RDM asks for changes. I'd give that up in a heartbeat if it meant my class actually took a decent direction and not remained something that would have been hotfixed within hours of being discovered under any other developer team.It actually takes some skill and half decent gear to do too, which I think is a point missed by a lot of people. By requesting them to "fix" that stuff, you're effectively asking them to screw over a lot of the RDM's who do like to low man and solo things. People who've put a lot of work into their gear and a lot of effort into their job, basically.

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