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  1. #11
    Player HFX7686's Avatar
    Join Date
    Mar 2011
    Posts
    344
    Character
    Meare
    World
    Bahamut
    Main Class
    RDM Lv 90
    Nothing is difficult after you've successfully completed it a couple of times. Practice makes perfect.

    This is a video game, it's supposed to be enjoyable not difficult to the point of undoable by most people.

    I think Abyssea has made most of the game accessible by most of the players and is a really good addition the way it is. A larger group can do everything and more skilled players (i.e. more practised players) can do things with less.

    Besides, everyone who has been around the block a couple of times knows that it really doesn't matter how you level to the cap. Your skill and ability at playing the game comes from practice after you hit the cap, not things learnt on the way to the cap.
    (0)

  2. #12
    Player Novax's Avatar
    Join Date
    Mar 2011
    Posts
    24
    Character
    Joeywheeler
    World
    Carbuncle
    Main Class
    NIN Lv 95
    You could easily make a mob where you're unable to counter/shadow tank/or kite and half the population couldn't kill it.
    (0)

  3. #13
    Player Randwolf's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    429
    Character
    Randwolf
    World
    Sylph
    Main Class
    BLU Lv 99
    Quote Originally Posted by Tamoa View Post
    Introducing new content that will be reasonably hard, require more than 2 jobs and where players need to pay attention - without the atma-crutch - will suffice for me. Hopefully that's what we are getting next update.
    Quote Originally Posted by svengalis View Post
    Elite players hahaha dont make me laugh. I haven't even seen too many players who who know how to play their jobs properly.
    That's pretty much the idea. Get S/E to add stuff that if you can't play your job correctly, you can't beat the boss, battle, quest, bcnm, whatever. Although they will whine about it, there is no reason people shouldn't be able to play their jobs. Well, at least there shouldn't be as many as we have who can't play their jobs currently.
    (0)
    All Jobs 99
    GS 54, BS 50, Alch 60, Bone 57, WW 60, Cloth 53, Cook 60, LC 60, Fish 51
    Playing Since NA PS2 Release

  4. #14
    Player Soundwave's Avatar
    Join Date
    Mar 2011
    Posts
    402
    What the crap are you trying to create AV 2.0?
    (0)

  5. #15
    Player Meyi's Avatar
    Join Date
    Mar 2011
    Location
    Seraph/Bismarck
    Posts
    725
    Character
    Meyi
    World
    Bismarck
    Main Class
    BLM Lv 99
    Elite players are people who dedicate much time and attention to the game mechanics.
    (0)
    Quote Originally Posted by Greatguardian View Post
    ^_________________________________________________________________^

  6. #16
    Player Andylynn's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    242
    Character
    Aisubeki
    World
    Shiva
    Main Class
    WHM Lv 99
    Quote Originally Posted by svengalis View Post
    Elite players hahaha dont make me laugh. I haven't even seen too many players who who know how to play their jobs properly.
    Exactly, there was no such thing as 'skill' back in the day, just time consumption and throwing bodies at NMs until they died.
    (1)

  7. #17
    Player wish12oz's Avatar
    Join Date
    Mar 2011
    Location
    @marnie
    Posts
    1,254
    The problem with your idea is that we'll end up with AV/PW before the nerf, and SE will refuse to tell us the proper way to fight them, and no one will be able to figure it out in 3+ years. Instead we'll find ways to glitch the shit and burn it down, then they'll make it so you can't do that, and maybe ban some people, like goblinfootprinting or wallofjusticing AV, or God forbid another LS spending 18 hours fighting an NM cause they don't know how to do it the way SE intended, then giving up out of exhaustion.

    But other then that, making mobs that offer a challenge beyond 'zomg it spams this bad AOE' would be a welcome addition.

    EDIT: Elite players are the ones who understand the game's mechanics and can play the most efficiently according to them.
    (2)

    http://www.twitch.tv/wish12oz
    http://www.youtube.com/user/r5n/videos

  8. #18
    Player Tamoa's Avatar
    Join Date
    Mar 2011
    Location
    Norway
    Posts
    1,061
    Character
    Tamoa
    World
    Asura
    Main Class
    SAM Lv 99
    Quote Originally Posted by Andylynn View Post
    Exactly, there was no such thing as 'skill' back in the day, just time consumption and throwing bodies at NMs until they died.
    When you have been playing FFXI for 6 months total, saying something like this is NOT a good idea.
    (4)
    Quote Originally Posted by SpankWustler
    In the FFXI universe, the down of Phoenix is so fine that it quickly broke down into a sort of dust. Smaller than dust, actually. A barely visible particle.

    This down was carried by the winds of Vana'diel. Some people breathed it in and contracted Phoenix Downs Syndrome. Some of those people post on this very board.

  9. #19
    Player wish12oz's Avatar
    Join Date
    Mar 2011
    Location
    @marnie
    Posts
    1,254
    Quote Originally Posted by Andylynn View Post
    Exactly, there was no such thing as 'skill' back in the day, just time consumption and throwing bodies at NMs until they died.
    This was only the strategy employed by terrible LS's.
    (1)

    http://www.twitch.tv/wish12oz
    http://www.youtube.com/user/r5n/videos

  10. #20
    Player Andylynn's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    242
    Character
    Aisubeki
    World
    Shiva
    Main Class
    WHM Lv 99
    Quote Originally Posted by Tamoa View Post
    When you have been playing FFXI for 6 months total, saying something like this is NOT a good idea.
    Because FFXI was sooooo hard.
    HNM? - Throw bodies at it.
    AV? - glitch it, or throw drks at it.
    Relic? - Invest more time than a part time job on it.
    Difficulty? - none
    Time Consuming? - Yes
    (1)

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