#1. a true elitist wouldnt bother wasting his/her time posting in this thread.
#2. 99% of all elitists have retired from 11. becasue tehy have done it all.
#3. at the current level cap there is no challenge in FFXI anymore.
#4. you can try and promote your E-peens all you want. Everything you have ever done was done by someone better then you years ago.
#5. FFXI is in its glory was the greatest MMO i had ever played. now its sit in port and wait for a shout for abyssea. go from 30 to 90 in a day, rinse and repeate.
the old days are over the elitists as you so kindly put it as a monicor of someone who views themselves as better then you. those people encouraged thousands of people to better themselves to improve ther jobs, abilities, skills and to try and achieve a goal few had done. while you sat around and waited till it was easier. now you lol at them. take away abyssea, take away your easy rank mission, cake sea access, and all the FFXI easy mode things SE has handed you and you would still be sitting in your mog house crying because you cant get a group that can beat UO.
respect those who walked the land while you were still a ffxi wet dream. they are the pathfinders the people who made everything you do now possible.
am i a elitist? look at #1
Last edited by Megatron; 04-26-2011 at 03:23 AM.
90 BLM, RDM, SMN, NIN, BST, DRG, SAM, WAR, PLD, BLU, RNG...
I like the idea of NM's that require some skill over luck. Right now I am low manning everything as bst pet tanking most mobs. TP gain isn't a factor because my pets tank the moves. Triggers arn't an issue because we can take as long as needed to proc. Conal, AoE, Massive damaging moves don't scare us because of atmas / pet tanking.
The only way I could see creating a NM that would take more skill then luck to kill would be to create one with phases. Flying or not, Physical or magic, just something that required you to bring a group of people. Then these phases would have to be random on the fly to bring in skill not triggered by time or tp moves. Then people would have to learn the forms of the monster and react accordingly. Then to a certain extent you would have to have the NM react to players moves or counter zergs in some way so the fight would have to take place over a proper duration to ensure your not just throwing bodies at it. Examples being Perfect defense / Chainspell stun / KC Drk zergs.
Now I am not overly creative so I probably wouldn't be the best person to come up with a hard NM Idea but these are just some of the issues that would have to be taken into account to make a NM more skill based then Luck. Even so Elitists would probably find a way to "glitch" it or Kill faster then intended and good on them. I have killed many a NM the hard way just so I could play with my friends. It took skill and time and was some of my more enjoyable moments in this game. Just because some of the player base can kill a NM in 5 min doesn't mean it's any less enjoyable doing it another longer way with different obstacles.
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