That sounds almost as retarded as the final boss for Chrono Cross.
That sounds almost as retarded as the final boss for Chrono Cross.
All Jobs 99
GS 54, BS 50, Alch 60, Bone 57, WW 60, Cloth 53, Cook 60, LC 60, Fish 51
Playing Since NA PS2 Release
Since I included his whole post, and I don't see any disclaimer to the way you interpret, I'm going to doubt that. And, his post in this thread wasn't adding anything to it. Just being rude. Honestly, people talk about how the new players are plain rude and simply shout if they don't like an idea. You don't find that statement rude? Where is his great idea? You wonder why every thread in here degrades to a shouting match. It's because people have nothing to add. Only to be negative.
Anyway, the point is, what I see is all these supposedly 'elite' players complaining about how the post-Abyssea players are not skilled. And, the only thing they can seem to come up with is "we need to go back to the way it was." Instead of looking at ways to differentiate.
All Jobs 99
GS 54, BS 50, Alch 60, Bone 57, WW 60, Cloth 53, Cook 60, LC 60, Fish 51
Playing Since NA PS2 Release
People can play the game however they want. Who are you to dictate how other people "should" play the game. If you want a challenge, there are plenty of them out there. If you don't care about challenge, then fine, whatever. Let them do things how they want, and you can do things how you want. Everyone wins.
Until they start whining because it takes skills to beat the tough stuff. Skills they never learned because it wasn't required. So, yeah. I agree with you as long as they don't mind not being able to do certain things in the game because they were added for the challenge factor.
All Jobs 99
GS 54, BS 50, Alch 60, Bone 57, WW 60, Cloth 53, Cook 60, LC 60, Fish 51
Playing Since NA PS2 Release
You will not be able to achieve challenge as soon as competition with others is involved, wether it is against a ??? (sky,abyssea) or a NM (abysseahaha, NMs, sky, blabla). You don't offer challenge by cockblocking too much either ( tiered NM system like VnM, ZnM, sea) because people spend their time not killing stuff, which is not entertaining. The only thing left is instanced area with entry limitation. Once this is done, put a time limit and many NMs to kill (within reason, and without relying on 18-man, stick to 6-man) and give the final thing some kind of low droprate. Mix salvage dynamis and Nyzul pretty much.
Ultimate DPS simulator
https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit
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