First impressions matter, and your explanation does little to sway people's opinions when confronted with a giant advertisement of your douche-baggery. Just sayin.
Anyways, Armor Break gives up to -25% defense to a mob if un-resisted. This does not mean that you will always see a 25% increase in the damage you see on screen. It's very likely that your attack is already high enough that no amount of defense down is going to matter, your cRatio is capped. You might only see the benefit of a few percent of the WS's effect, while the completely un-buffed THF sitting in the jank party just saw his numbers go up by 33% across the board, due to his pDIF being raised out of the 1.0 territory.
This is why people use log parsers to determine the effect of things. You want to be able to eye-ball the difference when you use your abilities, but don't understand why you can't see the difference by way of an apparent jump in damage. Since you don't see that increase, you assume that the abilities as is need to be boosted somehow, when in fact in boost will not see you any gain over the current values.
That's not to mention that in the situations where an increase in these values would help all that you are really doing in narrowing which strategies are viable (see Einherjar or level 80 AV kills). By buffing the effect one job can make you remove the need for another job in a party slot completely. This is especially dangerous when the job being buffed is arguably the best offensive job in the game.
Him making that thread in the first place is consistent with his more current postings. Had he not made that post I'm sure he'd have some other idea of his mentioned in his sig, and I tend to believe him when he says it was not made out of arrogance.You are becoming fat headed and arrogant because your "Brilliant Idea" got a tiny bit of recognition for the community team.


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