Last edited by kingfury; 04-24-2011 at 03:41 AM.
If I may echo the point of everybody else in this thread, Great Axes quite simply don't need any more power, at least, not for the time being. I can understand a buff route vs. nerf route in terms of game balance, but the way you handle the buff route is you start from the least powerful, and then work them up. As it stands right now, Great Axes (and by extension Warriors in general) are far from the least powerful, and should therefore be taking a moment to sit back on their laurels while they're there, not asking for even more.
To be frank, S-E has been taking the buff route for the past five years now, anyway, and only now are we maybe seeing a nerf that many players are already crying foul over (the Critical Hit thing)!
>_>; Guess I was ignored for this pointless argument about humility.
Still, WAR really doesn't need a buff weaponskill wise, it especially does not need more powerful enfeebling weapon skills when so many other weapons and their skills are completely lacking in that department. You should learn to compromise with adding enfeebling weapon skills to other weapons besides Great Axe, kingfury because, as I've already stated, Warrior can already use practically every weapon in the game. Why would it's practically exclusive weapon (aside from DRK being able to use it) get enfeebling weapon skills or buffs to it's already potent enfeebling weapon skills?
You can argue that you're open minded but you're entire OP idea's basis is about WAR and Great Axe weaponskills getting a boost.
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There, I can commend you for voicing your opinion based on the topic at hand! Thank you. /clap
I can't say that I agree with you of course ^^ but Thanks for taking the time to voice feedback. / Again, what if this suggestion leads to improvements on all Weapon skills? Wouldn't that be something that everyone could /cheer about? Try not to let current job comparisons cloud the possible improvements for all. I say fix all enfeebling ws ^^/
I wasn't calling you a douche bag, it's just the impression I get every time I see your sig.
As for making the effects more visible, it's just not feasible, at least not in the way you want it to be. The effects are already potent enough that anybody who can benefit fully from them will see a marked improvement. Adding 20% to your hit rate or 20% to evasion is huge, same with defense down and attack down. If you are paying attention to it you can see it just as clear as a log parser, it would just require that your attention be on aspects of the game that aren't necessarily important at a time like that. It's usually better to parse the effect and adjust your strategy after the fact. It's also usually better to use a solid strategy with proper buffs than it is to use a break WS, at least with the current state of end game.
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No, no, no! You assume I'm asking for improvements to something that isn't already there Zyeriis! /Check the GA ws list again, these ws's define what a GA already is: An enfeebling + DD'ing weapon. My entire OP idea is improving the enfeebling portion of GA's ws functionality as we move forward to higher levels.
Your semi decent idea got reconitition from the community team. Now idiots are coming out of the woodwork and spewing absolute shit in attempt to gain that same success. And in all of this you continue to get fat headed and arrogant from this success.
Also Artist and Arrogance go hand and hand.
The thing is, though, that this suggestion specifically does not lead to improvements for all weapon skills, for the domain of this suggestion is completely limited to the "Break" line of Great Axe weapon skills. So your flimsy "what if?" defense doesn't exactly hold water. "What if" I tried to solve world hunger, but ended up curing cancer instead? That'd be pretty awesome, if rather unexpected, but that doesn't mean I'm going to try selling food plans to medicine companies "just in case" it happens.
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My point is, I don't see why you would get that impression Tybud. If I had created the art prior to creating the Gyms of Vana'diel post, the art would have still been there. It was created here on this very Forum, and therefore has the most meaning here to me and anyone who might see it. Posting Artwork doesn't instantly equate to "Self-Arrogance" or "Boasting", but rather is a way to show that you're proud of your work and would like to share it with others. If I create another concept elsewhere that has relevance there and is paired with artwork, I would do the same there. But in any case, we can drop that whole subject now I think. END
Well I agree for certain things 20% can be seen very noticeably like movement speed such (cause that's like night and day), but it doesn't run true for everything. -20% for -PDT is poop, and you can see that it is very clearly since you still take heavy damage. On the other hand, +20% Critical hit rate for some reason is very noticeable, since Critical hits are vastly more powerful than stander melee hits. The problem here is how things are wired behind the scenes, and that unless you have those nifty 3rd party programs, you're stuck like chuck wondering "WTH!"
If the Break WS's listed on GA's were more potent, they would absolutely be apart of my game strategy for ever more! Everything from tanking, to DD'ing, to NM hunting, and more. I'm glad you added that last line, "at least with the current state of end game" because that's exactly my point I'm trying to make with this suggestion; I've tested my ws's over the years relentlessly through actual trial and error, but some things are set in-game to just be weak. Unless there is post that flag these types of systems, nothing will ever be done about their possible improvements.
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