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  1. #1
    Player Keyln's Avatar
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    Mar 2011
    Posts
    138
    Fire Attachment sounds like:
    Consumes 1 fire maneuver to add 10 tp on deploy
    Consumes 2 fire maneuvers to add 25 tp on deploy
    Consumes 3 fire maneuvers to add 50 tp on deply

    All of which are rather pointless since you will be giving up wind maneuvers for barrage or dark/lightning maneuvers for cannibal blade, and if you have burts your going to have 100 tp by the time you get 3 fire maneuvers up anyways.

    Verdict: Total fail
    Suggestion: Change to regain
    0 - 3 fire maneuvers adjusts regain from 1 to 10
    Where are you people making these numbers up? I mean, unless you guys are psychic or actually work at SE, I don't think anyone can reasonably say what numbers are going to be. But at the same time, do you honestly think that a 3 fire maneuver TP gain is going to be worse than a /SAM meditate?

    I'm all for preventing irrational exuberance, but that doesn't mean that we need to go to irrational pessimism. Here's the way I see it. When SE changes the game for PUP, they usually do so with new abilities and attachments. (See Icemaker and Economizer) And I don't think there's anyone here who believes these aren't potentially game changing. But before we go "it sucks!", let's wait until we get the attachments, k? I mean, the worst that could happen is that I throw those attachments with my Smoke Screen and Tactical Processor. Best thing that could happen is that I'll have to change my strategy around to bring out the best in my automaton.

    And as far as AI issues go, when has SE ever announced changes to those? Remember when the automaton used to go for the weakest skillchain (e.g. level 1) possible when skillchaining? Yeah, they fixed that when they introduced the last set of automaton weaponskils. Or how about when automatons nuked only when there was a light and dark maneuver, and only used enfeebles with ice? They fixed that about the same time they introduced the Ice Maker.

    My point is here is to not be so negative. Avoiding irrational exuberance is good, but going so far as to go into irrational pessimism isn't good. Let's try to keep an even head until after the update, k?
    (2)

  2. #2
    Player Dfoley's Avatar
    Join Date
    Mar 2011
    Posts
    427
    Character
    Raijitsu
    World
    Ragnarok
    Main Class
    PUP Lv 99
    Quote Originally Posted by Keyln View Post
    Where are you people making these numbers up? I mean, unless you guys are psychic or actually work at SE, I don't think anyone can reasonably say what numbers are going to be. But at the same time, do you honestly think that a 3 fire maneuver TP gain is going to be worse than a /SAM meditate?

    I'm all for preventing irrational exuberance, but that doesn't mean that we need to go to irrational pessimism. Here's the way I see it. When SE changes the game for PUP, they usually do so with new abilities and attachments. (See Icemaker and Economizer) And I don't think there's anyone here who believes these aren't potentially game changing. But before we go "it sucks!", let's wait until we get the attachments, k? I mean, the worst that could happen is that I throw those attachments with my Smoke Screen and Tactical Processor. Best thing that could happen is that I'll have to change my strategy around to bring out the best in my automaton.

    And as far as AI issues go, when has SE ever announced changes to those? Remember when the automaton used to go for the weakest skillchain (e.g. level 1) possible when skillchaining? Yeah, they fixed that when they introduced the last set of automaton weaponskils. Or how about when automatons nuked only when there was a light and dark maneuver, and only used enfeebles with ice? They fixed that about the same time they introduced the Ice Maker.

    My point is here is to not be so negative. Avoiding irrational exuberance is good, but going so far as to go into irrational pessimism isn't good. Let's try to keep an even head until after the update, k?
    Read the post, i said it sounds like, and thats mostly because of past experience. Unless it was 100 tp for 1 fire maneuver I dont see it being useful at all. Do I honestly think a 3 fire maneuver would be worse then sam meditate? I see it as a possibility, yes; do i know for certain, no. Look at economizer for reference.

    Id hardly call it irrational pessimism, its more like logical guesstimation.

    Would you agree/disagree that:
    Barrage: Would be 10000% better if it didnt consume wind and as such didnt mess with haste/range acc?

    Fire attachment: Wouldnt it be 1000000000% ^2 better if it was a flat regain, didnt consume maneuvers, and stacked with flame holder? We have tactical switch and burts, did we really need another way to feed our pet tp?

    Ice attachment: Wouldnt it be better if it worked on both mages instead of just the blm? Since the blm always has 2x loud speakers and the whm rarely uses any ice attachments other then mana booster? Ice was just a poor choice considering its going to make your pet paralyze the mob instead of cure you.
    (0)

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