
Originally Posted by
Dfoley
Xiozen, you seem to be way over estimating this:
Fire Attachment sounds like:
Consumes 1 fire maneuver to add 10 tp on deploy
Consumes 2 fire maneuvers to add 25 tp on deploy
Consumes 3 fire maneuvers to add 50 tp on deply
All of which are rather pointless since you will be giving up wind maneuvers for barrage or dark/lightning maneuvers for cannibal blade, and if you have burts your going to have 100 tp by the time you get 3 fire maneuvers up anyways.
Verdict: Total fail
Suggestion: Change to regain
0 - 3 fire maneuvers adjusts regain from 1 to 10
Power cooler
Only viable for blm, and i cant stress how pointless that is. The blm is typically used for deploying with 3 ice up to nuke then deactivating, at best you use 2 nukes before you peel agro and have to deactivate before getting hit. If you use this with whm it will prioritize spells other then heals which you dont want, and cure vi would benefit far more for this then the blm does.
Verdict: Partial fail
Suggestion: Should have been a light attachment.
Barrage
No comment
Verdict: Total win, stacks with other wind based maneuvers to enhance Sharpshooter. Only thing better would be if it didnt consume maneuvers
Galvanizer
Only really good VE since you typically use SS with wind and VE for melee. That being said, it is a welcome tanking attachment and will go well with burts.
Verdict: Partial win
Suggestion: Only thing better would be if we could control pet WS, aka this with cannibal blade would be complete win
String Shredder
Great in theory.
Verdict: Depends, see suggestion
Suggestion: Since Fire, Light, Thunder, and Dark already trigger ws this will be Ice, water, or wind. All of which make me so very sad since it will be harder to trigger since none of those are used with VE. I cant stress how badly we need the ability to pick ws.
armor shatter
Seems to have potential. Wind maneuver is still free as a trigger, which would completely rock as the trigger, and at 4 hits were looking at 3-4k since armor piercer is already 2k.
Verdict: Potential for complete win
Suggestion: Will have to see how defense down compares to ignores defense, but again this will depend on the maneuver to trigger, again we totally need the ability to choose triggers for ws.