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  1. #141
    Player Manicora's Avatar
    Join Date
    Mar 2011
    Location
    Lev. Server
    Posts
    64
    Character
    Brotherhood
    World
    Leviathan
    Main Class
    WAR Lv 99
    Not bragging:
    Ks99 Wyrm 4-6 people x2 Blu/nin, x2rdm/nin 1blm(helps but not needed) 1 Tank(Monk thf War rng) all work Beat 4-10 min max unless you can not play your jobs well.
    Ks99 Behemoth 2-6 ppl Rdm blm mix works very well more people = more dead mages 10 min unless you fail to live
    Ks99 Hills are alive 6 ppl 1 tank helps but not needed. x2 blu/nin solo sc Drk x2 blm/whm x2 rdm/brd 5-10 min if u land MB
    This is what i have done @ 90 with my friends: i'm am not the best of any job i have, but im good enough to know where I fail. So atm with 99 seals per person we would have 6 try's at any HNM. too easy to farm 100 KS infact they drop as much as most KC and HKC when i farm.
    (0)

  2. #142
    Player Catsby's Avatar
    Join Date
    Mar 2011
    Location
    Cat!
    Posts
    396
    Quote Originally Posted by Mittenz View Post
    My server was merged in the first wave and the population has already dropped to below what it was pre merger. ; ;
    do you have any way to validate this?
    (0)
    Dear Customer,
    We have determined that the post you made was in violation of the User Agreement policies. The post was edited or deleted accordingly.
    Original Post:
    Signature states "JP ONRY" in Japanese.

  3. #143
    Player Mittenz's Avatar
    Join Date
    Mar 2011
    Posts
    118
    Character
    Hekuteku
    World
    Asura
    Main Class
    WHM Lv 99
    Quote Originally Posted by Catsby View Post
    do you have any way to validate this?
    pre merger when you would do /sea all there would usually be about 1600-2000 on during peak times
    post merger 3000ish
    now 1200-1400 ocasionally 1600 if its the weekend
    (2)

  4. #144
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Mittenz View Post
    You can tend to base things around previous history of similar types. This applies to both real life and this game. VNM's still even in abyssea have a horrid upgrade rate and this was the last thing they introduced as an HNM addition (at least in the sense they stated "New HNM's") This is also based on their current workings of said system having a 4-8 day wait (put 20% as an average just to work with a half decent number so i dont have something like 29.44347%) I am allowed to have as objective a point as I wish rather than getting my hopes up. its better to use what you have rather than get all hopeful to be let down by yet another fail system that makes this game worse than it is previously.
    You can use as many numbers as you want but it doesn't change the fact you're making baseless assumptions without Proof behind them as this is a completely unknown system.

    you're not basing it off of "Similar types", you're basing it off a Completely different system as pessimistically as you can. Why don't you include the fact for your little ZNM argument that Every single ZNM before the 3-big ones have 100% upgrade rate? Or maybe as i said earlier, how most Heroes Abyssea NMs have a ~70% Chance to drop their (R) Pop item for the next tier NM.

    The only thing ZNM and this new system have in common is they're both system where you do something, get something, and pop something. Which is basically a large chunk of FFXI. Plus, The ZNM system was designed by a different Dev team, Who's painfully broom-rape ways have lost since passed. We have every right to believe they might pull this off.

    So I'll stick to this as my Final Answer: You're assumptions have no base, You're pulling numbers from the most negative aspects of Old events from old dev teams and using them as an excuse to hate an event you know nothing about outside of how to pop said NMs.

    You really should just Wait for the update. It has the chance to surprise us. I don't think they handled it the best way, but i also think it shows some promise. the only thing holding it back is the current Unknowns.
    (0)

  5. #145
    Player Catsby's Avatar
    Join Date
    Mar 2011
    Location
    Cat!
    Posts
    396
    Quote Originally Posted by Mittenz View Post
    pre merger when you would do /sea all there would usually be about 1600-2000 on during peak times
    post merger 3000ish
    now 1200-1400 ocasionally 1600 if its the weekend
    So you don't have a way to validate it then. You just made up numbers again.
    (0)
    Dear Customer,
    We have determined that the post you made was in violation of the User Agreement policies. The post was edited or deleted accordingly.
    Original Post:
    Signature states "JP ONRY" in Japanese.

  6. #146
    Player Mittenz's Avatar
    Join Date
    Mar 2011
    Posts
    118
    Character
    Hekuteku
    World
    Asura
    Main Class
    WHM Lv 99
    Quote Originally Posted by Catsby View Post
    So you don't have a way to validate it then. You just made up numbers again.
    what was the date of the merger I am more than willing to go through pictures I took to see if I took any of how annoyingly crowded it was once the merger happened as for pre merger I never really saw a need to take a pic of /sea all but I will check anyway for your benefit and obviously I can take a pic of current times.

    and Karbuncle its best to assume the worst and be impressed than assume the best and be disappointed
    (0)

  7. #147
    Player Karbuncle's Avatar
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    Mar 2011
    Posts
    4,314
    in 2005, I'd of agreed with you. But as of late the Dev team has really stepped up their game. I prefer a "Cautiously Optimistic" point of view, not "Maliciously pessimistic".

    I just don't think you should judge the system so harshly before we know all the facts
    (1)

  8. #148
    Player Catsby's Avatar
    Join Date
    Mar 2011
    Location
    Cat!
    Posts
    396
    Quote Originally Posted by Karbuncle View Post
    I just don't think you should judge the system so harshly before we know all the facts
    This to an extent. SE has been surprisingly progressive over the last 6 months but only in an effort to cover there collective ass. Fire and forget game development went out of style about half a decade ago and SE is only realizing it now.
    (0)
    Dear Customer,
    We have determined that the post you made was in violation of the User Agreement policies. The post was edited or deleted accordingly.
    Original Post:
    Signature states "JP ONRY" in Japanese.

  9. #149
    Player Natenn's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    325
    Character
    Natenn
    World
    Asura
    Main Class
    PLD Lv 99
    They need to remove D ring from KB and put it on Vrtra so ppl would still have to be good to earn a D ring.
    (0)

  10. #150
    Player Randwolf's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    429
    Character
    Randwolf
    World
    Sylph
    Main Class
    BLU Lv 99
    Quote Originally Posted by Natenn View Post
    They need to remove D ring from KB and put it on Vrtra so ppl would still have to be good to earn a D ring.
    Not sure what you mean since the difficulty of the mob isn't changing. Just the amount of times it can be spawned. You aren't looking to create rarity of the ring by allowing for the same skill. You want to create rarity on the ring by increasing the difficulty and reducing the spawn opportunities. However, it does not change the skill level to attain it by allowing the mob to pop more often. It just makes it more available.

    This clearly shines through as an attempt to protect e-peen because others getting it may make it less rare.
    (1)
    All Jobs 99
    GS 54, BS 50, Alch 60, Bone 57, WW 60, Cloth 53, Cook 60, LC 60, Fish 51
    Playing Since NA PS2 Release

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