Page 13 of 17 FirstFirst ... 3 11 12 13 14 15 ... LastLast
Results 121 to 130 of 202

Hybrid View

  1. #1
    Player Manicora's Avatar
    Join Date
    Mar 2011
    Location
    Lev. Server
    Posts
    64
    Character
    Brotherhood
    World
    Leviathan
    Main Class
    WAR Lv 99
    Not bragging:
    Ks99 Wyrm 4-6 people x2 Blu/nin, x2rdm/nin 1blm(helps but not needed) 1 Tank(Monk thf War rng) all work Beat 4-10 min max unless you can not play your jobs well.
    Ks99 Behemoth 2-6 ppl Rdm blm mix works very well more people = more dead mages 10 min unless you fail to live
    Ks99 Hills are alive 6 ppl 1 tank helps but not needed. x2 blu/nin solo sc Drk x2 blm/whm x2 rdm/brd 5-10 min if u land MB
    This is what i have done @ 90 with my friends: i'm am not the best of any job i have, but im good enough to know where I fail. So atm with 99 seals per person we would have 6 try's at any HNM. too easy to farm 100 KS infact they drop as much as most KC and HKC when i farm.
    (0)

  2. #2
    Player Natenn's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    325
    Character
    Natenn
    World
    Asura
    Main Class
    PLD Lv 99
    They need to remove D ring from KB and put it on Vrtra so ppl would still have to be good to earn a D ring.
    (0)

  3. #3
    Player Randwolf's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    429
    Character
    Randwolf
    World
    Sylph
    Main Class
    BLU Lv 99
    Quote Originally Posted by Natenn View Post
    They need to remove D ring from KB and put it on Vrtra so ppl would still have to be good to earn a D ring.
    Not sure what you mean since the difficulty of the mob isn't changing. Just the amount of times it can be spawned. You aren't looking to create rarity of the ring by allowing for the same skill. You want to create rarity on the ring by increasing the difficulty and reducing the spawn opportunities. However, it does not change the skill level to attain it by allowing the mob to pop more often. It just makes it more available.

    This clearly shines through as an attempt to protect e-peen because others getting it may make it less rare.
    (1)
    All Jobs 99
    GS 54, BS 50, Alch 60, Bone 57, WW 60, Cloth 53, Cook 60, LC 60, Fish 51
    Playing Since NA PS2 Release

  4. #4
    Player Natenn's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    325
    Character
    Natenn
    World
    Asura
    Main Class
    PLD Lv 99
    even if they boosted KBs lvl its still a joke.
    (0)

  5. #5
    Player Randwolf's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    429
    Character
    Randwolf
    World
    Sylph
    Main Class
    BLU Lv 99
    Quote Originally Posted by Natenn View Post
    even if they boosted KBs lvl its still a joke.
    Then, the answer is a harder, more challenging NM with a better drop. It doesn't make sense to have the same gear drop from harder mobs just because the old mob pops more often.
    (1)
    All Jobs 99
    GS 54, BS 50, Alch 60, Bone 57, WW 60, Cloth 53, Cook 60, LC 60, Fish 51
    Playing Since NA PS2 Release

  6. #6
    Player Darkovercast's Avatar
    Join Date
    Apr 2011
    Location
    San d'Oria
    Posts
    4
    Character
    Darkovercast
    World
    Phoenix
    Main Class
    RNG Lv 95
    Since the release of Abyssea, Squares has been making the game easier for the shrinking population in the game. Making things easier to do with small groups and removing a lot of need for large linkshells.

    This is the first step in the opposite direction, and it’s a horrible idea in my honest opinion.
    I do feel that the long windows for these old monsters should be switched to a pop system. But pop items from the KSNM99? Are you serious? I agree that many older players most likely have enough seals to have many 99 runs, but these players are also ones who no longer gain anything from said runs more times than not. Also lowering the drop rate to make monks seeking their black belts suffers more, backwards thinking I feel when we are seeing monk become the new trending job for abyssea.
    I feel this is a slap in the face for the player group of the community, square does not understand the needs and wants of their paying players on this subject. This plan should not happen, at least not without tweaking. The pop item should not drop from KSNM99’s and monks should not fear even lower drop rates. Players are sick of working so hard to see nothing drop most of the time!
    (2)

  7. #7
    Player Randwolf's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    429
    Character
    Randwolf
    World
    Sylph
    Main Class
    BLU Lv 99
    Quote Originally Posted by Darkovercast View Post
    I feel this is a slap in the face for the player group of the community, square does not understand the needs and wants of their paying players on this subject.
    As a long-time player, I am going to disagree with you. Although many long-time players want to see things more accessible, they aren't looking for everything to be a low-man or solo event. Some of the frustrations you voice are, and still continue to be, ones I have. But, from the beginning, and as S/E has continually stated, the game is supposed to primarily be a 'party' game not a solo game. The changes we have seen recently have been made for those who wanted solo/low-man events. But, those aren't the only people who pay a monthly fee. One group cannot get their way every time.

    So, as a paying player, I am going to say that they do understand their players. They just don't make all of us happy at the same time.
    (3)
    All Jobs 99
    GS 54, BS 50, Alch 60, Bone 57, WW 60, Cloth 53, Cook 60, LC 60, Fish 51
    Playing Since NA PS2 Release

  8. #8
    Player ShadowHeart's Avatar
    Join Date
    Mar 2011
    Posts
    379
    Character
    Woolie
    World
    Cerberus
    Main Class
    WHM Lv 30
    they should just work on the kindred crest and high kindred crestNM fights and drops and not worry about the current ones what a waste of time and resouces on something not worth peoples time really is BB gonna be worth that much effort at 95 or 99 still? other then novelty
    (0)

  9. #9
    Player Vold's Avatar
    Join Date
    Mar 2011
    Posts
    908
    Character
    Voldermolt
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    Quote Originally Posted by ShadowHeart View Post
    they should just work on the kindred crest and high kindred crestNM fights and drops and not worry about the current ones what a waste of time and resouces on something not worth peoples time really is BB gonna be worth that much effort at 95 or 99 still? other then novelty
    The belt was crazy good at 70. Hell, if it were released now instead of way back then it'd be pretty damn impressive. Now we're pretty used to it but just think about it... str 7 haste 12 SB 5 and PDT 5. Dare I say nothing in Abyssea even compares. Certainly not waist items, and I suppose the only items that impress me as much as this belt are Shinryu drops. So, yeah. BB is worth any amount of effort.
    (1)


    Regular "John" Doe
    - Not on the Community Team

  10. #10
    Player
    Join Date
    Apr 2011
    Location
    Metal Gear
    Posts
    8
    Well it's a good thing I played the game before abyssea. Leveling the old way and obtaining KSNMs while exping. I guess you suckers out there that complain about not having Kindred seal's just have to watch us pop them in front of you, while you hold yourselfs and cry. Not our fault or SE's you took the easy route and burned through levels without actually understanding how to play the game. It also isn't anyones or SEs fault, that you decided to spend all your KS or Orbs on 20k Ingot runs.

    Welcome to the thunderdome.
    (1)

Page 13 of 17 FirstFirst ... 3 11 12 13 14 15 ... LastLast