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  1. #1
    Player Rambus's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by Karbuncle View Post
    Small Correcition, Ridill dropped from Fafnir, He was only 21-24 hour!

    Outside of that, Yah Magian weapons are a pain, But truthfully I prefer systems like Trial of the Magians where i can steadily work toward a goal.

    IN the old days, People were always complaining there weren't enough Systems like Assault (Do Assaults, Gain points > Get Armor through points), or that everything was too luck based (Salvage), etc. I remembering hearing whats for a progressive improvement system.

    Now we got one, and as expected, the old saying "The grass is always greener..." comes to play. Now people complain about the progressive-reward system.

    I envy SE cause its hard to give players what they want, mostly because players have no idea What the F*** they want. They'll ask for A, get A, and then whine for B, once they get B, they'll whine they want A back.

    Yup.
    I would rather camp NMs then killing 3 NM> 3 NM> 3 NM> 400 mob> 300 mob>500 mob> 600 mob >400 mob >600 mob >450 mob >700 mob> 700 mob

    wayyyy too much

    SE does not know what causal means, look how ffxiv started.

    Some hard core contant is fine, just not on stuff that should be "common"

    25 stafffs to replace 8? and all the time to do that? no

    most trails are fine as is, like earth sword to replace khim drop lol.

    but some are over the top like that path i listed.
    (0)
    Last edited by Rambus; 04-17-2011 at 10:04 AM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  2. #2
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
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    4,314
    Quote Originally Posted by Rambus View Post
    I would rather camp NMs then killing 3 NM> 3 NM> 3 NM> 400 mob> 300 mob>500 mob> 600 mob >400 mob >600 mob >450 mob >700 mob> 700 mob

    wayyyy too much
    While Trial of the magians does get boring after a while, and i wish it wasn't so time consuming, I'd take "Progressive Goal System" over "Dumb Luck" any day. I'm not saying Trial of the Magians is perfect. Truthfully its far from perfect. but again, I'd take a Progressive goal system over dumb luck.

    I enjoy being able to pick up my weapon and go work on it when i have the time. The "Day/Weather" Trials need to be adjusted in some way cause those are suckingly-restricting. But say, the Oa2-4x Weapon paths aren't that bad. Most of them are actually quite easy, just time consuming.

    But I understand not everyone feels the same. I just personally prefer any system where I'm not forced to bot if i ever want to see gear.

    So, I wouldn't object to Systems like Salvage where it was something you had to figure out (minus shitty drop rates), Einherjar (Random drops + Progressive Goal), Nyzul (Random-ness Element), or Assault (battlefields with different goals/Rewards, Progressive Point System).

    just sayin, if we get another system like Salvage, With Drop rates as bad as old-Salvage, We'll be missing Trial of the Magians.
    (3)