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  1. #11
    Player Rambus's Avatar
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    Mar 2011
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    Rambus
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    Bismarck
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    BRD Lv 99
    Quote Originally Posted by Karbuncle View Post
    Currently Abyssea gives you exactly what you described. Drop rates that aren't 0.0001%. Casual Content that you can log on, get some friends, and accomplish something.

    And people still complain about that.

    SO like i said... Grass is always greener. Drop rates are higher, We have progressive Goal Systems (ToTM), and people still complain.

    And i never claim Magians wasn't too hard for some classes (Especially when it comes to staves, Needing 8 for Nuking, and 8 For Avatars, essentially doubling whats needed). But i think i prefer that system over old-Salvage.

    Also, I think SE did say they were looking into the multiple staff issue. I hope i remember reading that.
    how can you compare weapon to gear? 8 HQ staffs > trails.

    I am fine with emp gear, in fact i think some is too easy some is too hard ( some body seals) basically i am complaining about the "difficulty difference gap" with different items and wonder if that was intended. ( I think SE is gonna address that anyway)

    I am here making a statement that they show no interest in addressing like the path I stated or having those staffs. If a person is BLM only and they do a few staffs it is ok then, but when you have someone like me that needs 25 to replace 8 is redundant and not needed.

    I do not remember SE saying anything on those staffs, also casting damage has no real relic/mythic.
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  2. #12
    Player Karbuncle's Avatar
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    Quote Originally Posted by Rambus View Post
    how can you compare weapon to gear? 8 HQ staffs > trails.

    I am fine with emp gear, in fact i think some is too easy some is too hard ( some body seals) basically i am complaining about the "difficulty difference gap" with different items and wonder if that was intended. ( I think SE is gonna address that anyway)

    I am here making a statement that they show no interest in addressing like the path I stated or having those staffs. If a person is BLM only and they do a few staffs it is ok then, but when you have someone like me that needs 25 to replace 8 is redundant and not needed.

    I do not remember SE saying anything on those staffs, also casting damage has no real relic/mythic.
    I for the most part entirely agree with you, yet you seem to think I'm Adamantly against you.

    I'm telling you that I know Trial of the Magians is far from perfect, it has its flawsl, But If i had to chose between Magians, and salvage, I'd choose Magians. So Congratulations, We have Different Opinions. I'm not trying to say you're wrong. I'm trying to show you my point of view as well. this is discussion.

    I'm sorry I must just not be understanding your posts right, Or you're not getting mine or have selective reading :|. I think (sure?) I've mentioned that yah, I agree, Staff Trials are kinda Effed up.

    though, again, I'm almost positive there was some dev Q:A About the Staff trials, where they stated they were looking into ways to eliviate the fact that there were entirely too many Staves. I could be wrong but i swear i read it somewhere.

    I'll try to dig it up for you
    (2)

  3. #13
    Player Rambus's Avatar
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    Rambus
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    Bismarck
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    BRD Lv 99
    Quote Originally Posted by Karbuncle View Post
    I for the most part entirely agree with you, yet you seem to think I'm Adamantly against you.
    I know your not, I like making my self clear though. if i had a chose between magain staffs and savage? can i pick c. none? that is my point, that is what I did.
    (0)
    Last edited by Rambus; 04-17-2011 at 11:05 AM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  4. #14
    Player Karbuncle's Avatar
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    Quote Originally Posted by Rambus View Post
    I know your not, I like making my self clear though. if i had a chose between magain staffs and savage? can i pick c. none? that is my point, that is what I did.
    Eh, I'd rather pick the lesser of two evils than stop entirely

    But I do see your point.
    (0)

  5. #15
    Player Ravenmore's Avatar
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    Mar 2011
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    Character
    Ravenns
    World
    Phoenix
    Main Class
    BLU Lv 99
    My bad on riddill thought it came off the HQ. After my first few camps of kings I seen it wasn't worth my time to hope we would beat the bot. What really got me on Salvage not only did you have to get 3 piece with insane drop rates but then had to turn around and spend mils of gil to upgrade.
    (0)

  6. #16
    Player Meyi's Avatar
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    Mar 2011
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    Seraph/Bismarck
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    Character
    Meyi
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    Bismarck
    Main Class
    BLM Lv 99
    I personally think Trial of Magians is incredibly awesome and the best thing added to this game, ever.

    I've completed 4 BLM staves, I'm 2 trials away from completing the cure staff, and I will finish the last three BLM staves (Dark included) and eight SMN staves.

    Does it take time? Yep. But it's very rewarding when you get the last kill and you can turn in the weapon for the next upgrade. And when it's all done, it's a nice feeling to know that such hard work was well rewarded. I hate luck. I'm thankful that, every single time I kill a monster in the game, it counts towards my weapon. Every little step will eventually lead to the end goal.

    The biggest problem with magian is weather/day. These requirements are ridiculous. Weather can be painful -- even in its season -- and day of the week can be brutal if you cannot be on the game (or out of an event) during that time.

    So far, the worst weapon ever is the Cure Staff. Killing 150 beasts with 50+ light damage is difficult (you'd be amazed how many times Holy, Banish II, or Banish III didn't kill it off despite being at like, 2%). Collecting 10 bottled fairies solo took me 5 hours (most of it spent running to Castle Oztroja (S)'s entrance, then running to the spring and getting hippogryph aggro along the way). 15 bottled fairies is just masochism. Following this is light's day/weather 150 elements; this trial took me three light days to complete out in West Saruta (S), with other people also on the same trial.

    And now, I'm grinding my teeth on the 175 elementals on light's day/weather. But you know what? When I finish this trial, and turn in 15 Light Geodes and get my +2 staff back, it's going to feel bloody fantastic. Well worth the stats.

    Spending time on a fantastiv weapon is great. Being hindered because of schedules is not great.
    (3)
    Quote Originally Posted by Greatguardian View Post
    ^_________________________________________________________________^

  7. #17
    Player Rambus's Avatar
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    Rambus
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    Bismarck
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    BRD Lv 99
    Quote Originally Posted by Meyi View Post
    I personally think Trial of Magians is incredibly awesome and the best thing added to this game, ever.

    I've completed 4 BLM staves, I'm 2 trials away from completing the cure staff, and I will finish the last three BLM staves (Dark included) and eight SMN staves.

    Does it take time? Yep. But it's very rewarding when you get the last kill and you can turn in the weapon for the next upgrade. And when it's all done, it's a nice feeling to know that such hard work was well rewarded. I hate luck. I'm thankful that, every single time I kill a monster in the game, it counts towards my weapon. Every little step will eventually lead to the end goal.

    The biggest problem with magian is weather/day. These requirements are ridiculous. Weather can be painful -- even in its season -- and day of the week can be brutal if you cannot be on the game (or out of an event) during that time.

    So far, the worst weapon ever is the Cure Staff. Killing 150 beasts with 50+ light damage is difficult (you'd be amazed how many times Holy, Banish II, or Banish III didn't kill it off despite being at like, 2%). Collecting 10 bottled fairies solo took me 5 hours (most of it spent running to Castle Oztroja (S)'s entrance, then running to the spring and getting hippogryph aggro along the way). 15 bottled fairies is just masochism. Following this is light's day/weather 150 elements; this trial took me three light days to complete out in West Saruta (S), with other people also on the same trial.

    And now, I'm grinding my teeth on the 175 elementals on light's day/weather. But you know what? When I finish this trial, and turn in 15 Light Geodes and get my +2 staff back, it's going to feel bloody fantastic. Well worth the stats.

    Spending time on a fantastiv weapon is great. Being hindered because of schedules is not great.
    should i be cock blocked from getting semi good gear on 19 job because i have 19 jobs?

    I personally do not care for the staff trails I do not have the time to invest in them, and in abyssea if you are using potency atma you do not have a big difference vs HQ staffs because people reported potency atma is added with the magins and multiplied outside with HQ ele staffs. I can understand not having best of the best on all jobs ( like all emp weapons) but common staffs? Give me a brake -.-. the space issue is big too I DO NOT have the space to replace 8 staffs with 27 weapons atm.

    they are fine if you only have 1 or 2 90s to work on, not 19.

    they toned down the weather, i do not see weather much of an issue past some specific trails ( marbol in wind, fire in general, so on)

    I agree it is a good system but some things is too much, esp after the relic change there should be no reason for paths like this:

    400 Plantoids > Trial 653: 300 Ladybugs > Kurodachi Trial 655: 500 Beast > Trial 656: 600 Aquan > Trial 657: 400 Gnats> Trial 1559: 600 Demons > Trial 1560: 450 Qiqirn> Trial 2120: 700 Aquans> and unlisted one is 700 birds.
    (0)
    Last edited by Rambus; 04-17-2011 at 07:14 PM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  8. #18
    Player Dooom's Avatar
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    Mar 2011
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    25
    Character
    Dooom
    World
    Phoenix
    Main Class
    SMN Lv 90
    Quote Originally Posted by Rambus View Post
    they are fine if you only have 1 or 2 90s to work on, not 19.
    As someone with 18 jobs 75+: quit crying. If you want good weapons for all jobs, you put the work in. Don't have the time? Focus on a few.

    400 Plantoids > Trial 653: 300 Ladybugs > Kurodachi Trial 655: 500 Beast > Trial 656: 600 Aquan > Trial 657: 400 Gnats> Trial 1559: 600 Demons > Trial 1560: 450 Qiqirn> Trial 2120: 700 Aquans> and unlisted one is 700 birds.
    Looking on wiki, I do not see 700 birds as part of that trial.
    (1)

  9. #19
    Player Rambus's Avatar
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    Rambus
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    Bismarck
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    BRD Lv 99
    Quote Originally Posted by Dooom View Post
    Looking on wiki, I do not see 700 birds as part of that trial.
    look what i wrote.

    Inventory issues. It does not make sense to say oh we see there are Inventory issues while making 27 weapons to replace 8. It does not make sence to lower relic trails and still have paths like i listed, if you want to change something do it equally.

    if they do not want to replace HQ staffs? fine ill still be using them at 99
    (0)
    Last edited by Rambus; 04-18-2011 at 12:26 AM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  10. #20
    Player Meyi's Avatar
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    Mar 2011
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    Seraph/Bismarck
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    725
    Character
    Meyi
    World
    Bismarck
    Main Class
    BLM Lv 99
    Quote Originally Posted by Rambus View Post
    should i be cock blocked from getting semi good gear on 19 job because i have 19 jobs?
    No. And technically you're not cock blocked. There is no limit as to how many magians you can complete.

    Quote Originally Posted by Rambus View Post
    I personally do not care for the staff trails I do not have the time to invest in them, and in abyssea if you are using potency atma you do not have a big difference vs HQ staffs because people reported potency atma is added with the magins and multiplied outside with HQ ele staffs. I can understand not having best of the best on all jobs ( like all emp weapons) but common staffs? Give me a brake -.-. the space issue is big too I DO NOT have the space to replace 8 staffs with 27 weapons atm.
    Okay? So then don't do them. Or better yet, stop looking at them all as an overwhelming project. Instead, look at them as a trial by trial basis, and you'll feel better.

    I agree wholeheartedly on the too much space issue. I do hope that Square Enix will either make Prism final staves (which require all of the staves in their final product to fuse together) for every element mushed together, or allow us to fuse every staff with the same name. (Ex. Varuna's Staff +2 with Magic Acc+1, Magic Att.+5, Fast Cast-12% + Magic Acc. +5, Magic Att.+1, Fast Cast-12% + Avatar Perpept. -6, Blood Pact Delay -10 = Varuna's Staff +2 with Magic Acc. +5, Magic Att. +5, Avatar Perpept-6, Blood Pact Delay -10, Fast Cast +12%.)

    Quote Originally Posted by Rambus View Post
    they are fine if you only have 1 or 2 90s to work on, not 19.
    Maybe. But you have choice over how many jobs you level and how well you make them.

    On my Elvaan I had 7 jobs at max level. I know 7 isn't nearly as much as 19, but I understand the frustration. I was planning on making magians for all of the jobs, but I later retired the character when I was nearly finished with THF daggers.

    As for my Taru, I've only leveled BLM and WHM so far and want to level SMN. Even imagining 16 magians to do is a nightmare. So instead I just focus on one staff at a time.

    I think the biggest nightmare for magian weapons is imagining the 95 and 99 cap increase; those will be new magians to add to our weapons. So even if you finish a weapon now, it's not 100% complete; there will be two trials to add on at a later date.

    Quote Originally Posted by Rambus View Post
    they toned down the weather, i do not see weather much of an issue past some specific trails ( marbol in wind, fire in general, so on)
    I hate it. I hate standing around for an hour waiting for weather to pop and being forced to stay glued to the screen without anything enjoyable to involve myself in.

    I also dispise waiting for a Vana'diel day, but at least for me, I have the ability to wait for most days. I feel sorry for other people who have busy lives (two jobs, full time student, children, etc etc).

    Quote Originally Posted by Rambus View Post
    I agree it is a good system but some things is too much, esp after the relic change there should be no reason for paths like this:

    400 Plantoids > Trial 653: 300 Ladybugs > Kurodachi Trial 655: 500 Beast > Trial 656: 600 Aquan > Trial 657: 400 Gnats> Trial 1559: 600 Demons > Trial 1560: 450 Qiqirn> Trial 2120: 700 Aquans> and unlisted one is 700 birds.
    Really? I personally prefer those kinds of trials. You can go out at any time of the day, for as long as you want, and just grind through them. You don't have any death requirements (such as kill with 250+ ice damage, a WS, a pet, etc) and you can team up with other people on the trial.

    Heck, you could even just go do 20 a day. At least every monster you kill on that trial, you are guaranteed 1 step closer to a completed, awesome weapon.
    (2)
    Quote Originally Posted by Greatguardian View Post
    ^_________________________________________________________________^

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