
Originally Posted by
Meyi
I personally think Trial of Magians is incredibly awesome and the best thing added to this game, ever.
I've completed 4 BLM staves, I'm 2 trials away from completing the cure staff, and I will finish the last three BLM staves (Dark included) and eight SMN staves.
Does it take time? Yep. But it's very rewarding when you get the last kill and you can turn in the weapon for the next upgrade. And when it's all done, it's a nice feeling to know that such hard work was well rewarded. I hate luck. I'm thankful that, every single time I kill a monster in the game, it counts towards my weapon. Every little step will eventually lead to the end goal.
The biggest problem with magian is weather/day. These requirements are ridiculous. Weather can be painful -- even in its season -- and day of the week can be brutal if you cannot be on the game (or out of an event) during that time.
So far, the worst weapon ever is the Cure Staff. Killing 150 beasts with 50+ light damage is difficult (you'd be amazed how many times Holy, Banish II, or Banish III didn't kill it off despite being at like, 2%). Collecting 10 bottled fairies solo took me 5 hours (most of it spent running to Castle Oztroja (S)'s entrance, then running to the spring and getting hippogryph aggro along the way). 15 bottled fairies is just masochism. Following this is light's day/weather 150 elements; this trial took me three light days to complete out in West Saruta (S), with other people also on the same trial.
And now, I'm grinding my teeth on the 175 elementals on light's day/weather. But you know what? When I finish this trial, and turn in 15 Light Geodes and get my +2 staff back, it's going to feel bloody fantastic. Well worth the stats.
Spending time on a fantastiv weapon is great. Being hindered because of schedules is not great.