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  1. #1
    Player blowfin's Avatar
    Join Date
    Mar 2011
    Posts
    440
    Character
    Blowfin
    World
    Shiva
    Main Class
    COR Lv 90
    Do DRK's consider drain and drain II as actual damage? Or does it all have to come from the Scythe?

    no

    /thf can be up to 40%+ weaker than /sam.
    Well then stop complaining about not being able to crit your WS if you won't sub the appropriate thing to do it?
    (1)

  2. #2
    Player Dooom's Avatar
    Join Date
    Mar 2011
    Posts
    25
    Character
    Dooom
    World
    Phoenix
    Main Class
    SMN Lv 90
    Quote Originally Posted by blowfin View Post
    Well then stop complaining about not being able to crit your WS if you won't sub the appropriate thing to do it?
    The aim of having a crit-hit WS is to do damage. Should a drk sub thf, they hurt their overall damage by far more than they gain from being able to crit-hit their WS. One step forwards, two steps back.
    (0)

  3. #3
    Player RaenRyong's Avatar
    Join Date
    Mar 2011
    Posts
    304
    Character
    Sakurawr
    World
    Bahamut
    Main Class
    BLM Lv 92
    Quote Originally Posted by blowfin View Post
    Do DRK's consider drain and drain II as actual damage? Or does it all have to come from the Scythe?
    Drain and Drain II are utility tools. As damage tools, they are terrible.

    Well then stop complaining about not being able to crit your WS if you won't sub the appropriate thing to do it?
    What other job has to cripple itself for a critical WS?
    (0)
    This is Sakurawr, not Raen D:

  4. #4
    Player Therin's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    16
    Character
    Therin
    World
    Leviathan
    Main Class
    BLM Lv 90
    Here's an idea I posted on the DRK forums that I think should be looked into:

    Job Trait: "Crippling Blow" - Occasionally doubles the damage of the next physical attack to strike an opponent. (5-10% rate, can process on a missed hit, can process on weapon skills, but only on the first hit.)

    My idea with "Crippling Blow" was that it would process like a critical hit, like this:

    First attack round:

    Therin's attack deals a crippling blow!
    The Forest Hare takes 200 points of damage.

    Then, since the monster is "crippled", the very next attack from the same player would deal double damage. This would be a little more interesting that just straight up doubling the damage occasionally and would force more user input. For example, if you waited to weapon skill until after you saw the message, your WS would force double damage.

    This would be a low activation rate, 5 or 10%, so it wouldn't be overly powerful I think.

    I'd be happy with a straight up double damage trait too, of course, but I like the idea of making jobs more complex and engaging.

    If you wanted to make DRK more party friendly you could even open it up to allow "Crippling Blow" to apply to other jobs. So, the DRK processes a "Crippling Blow" attack and then a SAM uses Tachi: Gekko immediately after, and his Gekko does double damage. This would make DRK more interesting and allow it to do more damage, both directly and indirectly (by allowing another player to deal more damage thanks to the DRK with "Crippling Blow").

    If they implemented this idea, we'd be seeing inevitable DRK gear with bonuses like "Crippling Blow"+5%, increasing its chance to activate.
    (0)